Path Assessment Decider
path optimizer根据boundaries生成了很多条空间上的path
在进行速度规划之前,需要先验证生成的path的合理性
file:modules/planning/tasks/deciders/path_assessment_decider/path_assessment_decider.cc
代码的注释比较清晰,decider主要分成四部分:
- Remove invalid path.
- Analyze and add important info for speed decider to use
- Pick the optimal path.
- Update necessary info for lane-borrow decider's future uses.
1.Remove invalid path
Is valid fallback path
设置了3个条件来验证fallbackpath的合理性
- 轨迹点不为空
- 距离参考线不是特别远(20m)
- 距离左右车道线不是特别远(10m)
// Basic sanity checks.
if (path_data.Empty()) {
ADEBUG << "Fallback Path: path data is empty.";
return false;
}
// Check if the path is greatly off the reference line.
if (IsGreatlyOffReferenceLine(path_data)) {
ADEBUG << "Fallback Path: ADC is greatly off reference line.";
return false;
}
// Check if the path is greatly off the road.
if (IsGreatlyOffRoad(reference_line_info, path_data)) {
ADEBUG << "Fallback Path: ADC is greatly off road.";
return false;
}
return true;
Is valid regular path
设置了5个条件来验证常规path的合理性
- 轨迹点不为空
- 距离参考线不是特别远(20m)
- 距离左右车道线不是特别远(10m)
- 与静态障碍物没有发生碰撞:path不应当与静态障碍物发生碰撞
- 不会停在反向道路上:检查终点不在目标车道上
// Basic sanity checks.
if (path_data.Empty()) {
ADEBUG << path_data.path_label() << ": path data is empty.";
return false;
}
// Check if the path is greatly off the reference line.
if (IsGreatlyOffReferenceLine(path_data)) {
ADEBUG << path_data.path_label() << ": ADC is greatly off reference line.";
return false;
}
// Check if the path is greatly off the road.
if (IsGreatlyOffRoad(reference_line_info, path_data)) {
ADEBUG << path_data.path_label() << ": ADC is greatly off road.";
return false;
}
// Check if there is any collision.
if (IsCollidingWithStaticObstacles(reference_line_info, path_data)) {
ADEBUG << path_data.path_label() << ": ADC has collision.";
return false;
}
if (IsStopOnReverseNeighborLane(reference_line_info, path_data)) {
ADEBUG << path_data.path_label() << ": stop at reverse neighbor lane";
return false;
}
2.Analyze and add important info for speed decider to use
添加一些信息供speed decider使用
对于涉及换道的path,需要标记出换道点的位置(in lane 、 out lane)
对于block的轨迹,需要标记出block的位置
3. Pick the optimal path.
挑选最好的path,根据设置的规则对所有路径按优先级进行排序
std::sort(valid_path_data.begin(), valid_path_data.end(),
std::bind(ComparePathData, std::placeholders::_1,
std::placeholders::_2, blocking_obstacle_on_selflane));
看一下ComparePathData中设置的一些规则:
- fallback的path放在最后:
// Regular path goes before fallback path.
bool lhs_is_regular = lhs.path_label().find("regular") != std::string::npos;
bool rhs_is_regular = rhs.path_label().find("regular") != std::string::npos;
if (lhs_is_regular != rhs_is_regular) {
return lhs_is_regular;
}
- 挑选更长的path: 例如在借道避让场景下,向左避让一般比向右避让优先级更高;但是当右避让的path比左避让的path更长时(tolerance = 15m),优先选择右避让的path;对于换道的path,可以设置更高的tolerance(25m )
// Select longer path.
// If roughly same length, then select self-lane path.
bool lhs_on_selflane = lhs.path_label().find("self") != std::string::npos;
bool rhs_on_selflane = rhs.path_label().find("self") != std::string::npos;
static constexpr double kSelfPathLengthComparisonTolerance = 15.0;
static constexpr double kNeighborPathLengthComparisonTolerance = 25.0;
double lhs_path_length = lhs.frenet_frame_path().back().s();
double rhs_path_length = rhs.frenet_frame_path().back().s();
if (lhs_on_selflane || rhs_on_selflane) {
if (std::fabs(lhs_path_length - rhs_path_length) >
kSelfPathLengthComparisonTolerance) {
return lhs_path_length > rhs_path_length;
} else {
return lhs_on_selflane;
}
} else {
if (std::fabs(lhs_path_length - rhs_path_length) >
kNeighborPathLengthComparisonTolerance) {
return lhs_path_length > rhs_path_length;
}
}
- 第二步留了一种换道的场景:自车必须要进行换道避障,左右避障的path长度又差不多,该怎么选?首先排除有一侧(一般左侧)有逆行的道路的情况
// If roughly same length, and must borrow neighbor lane,
// then prefer to borrow forward lane rather than reverse lane.
int lhs_on_reverse =
ContainsOutOnReverseLane(lhs.path_point_decision_guide());
int rhs_on_reverse =
ContainsOutOnReverseLane(rhs.path_point_decision_guide());
// TODO(jiacheng): make this a flag.
if (std::abs(lhs_on_reverse - rhs_on_reverse) > 6) {
return lhs_on_reverse < rhs_on_reverse;
}
剩下的情况就是两边都可以避,path也差不多的情况。这种情况下尽量选择一条更为方便的路径(convenient path),如果当前的path有blocking Obstacle,那就看Obstacle的位置,Obstacle靠左就右避让,靠右的左避让;如果没有Obstacle,就选择较近的path进行避让(l值更小)。
/ For two lane-borrow directions, based on ADC's position,
// select the more convenient one.
if ((lhs.path_label().find("left") != std::string::npos &&
rhs.path_label().find("right") != std::string::npos) ||
(lhs.path_label().find("right") != std::string::npos &&
rhs.path_label().find("left") != std::string::npos)) {
if (blocking_obstacle) {
// select left/right path based on blocking_obstacle's position
const double obstacle_l =
(blocking_obstacle->PerceptionSLBoundary().start_l() +
blocking_obstacle->PerceptionSLBoundary().end_l()) /
2;
ADEBUG << "obstacle[" << blocking_obstacle->Id() << "] l[" << obstacle_l
<< "]";
return (obstacle_l > 0.0
? (lhs.path_label().find("right") != std::string::npos)
: (lhs.path_label().find("left") != std::string::npos));
} else {
// select left/right path based on ADC's position
double adc_l = lhs.frenet_frame_path().front().l();
if (adc_l < -1.0) {
return lhs.path_label().find("right") != std::string::npos;
} else if (adc_l > 1.0) {
return lhs.path_label().find("left") != std::string::npos;
}
}
}
// If same length, both neighbor lane are forward,
// then select the one that returns to in-lane earlier.
static constexpr double kBackToSelfLaneComparisonTolerance = 20.0;
int lhs_back_idx = GetBackToInLaneIndex(lhs.path_point_decision_guide());
int rhs_back_idx = GetBackToInLaneIndex(rhs.path_point_decision_guide());
double lhs_back_s = lhs.frenet_frame_path()[lhs_back_idx].s();
double rhs_back_s = rhs.frenet_frame_path()[rhs_back_idx].s();
if (std::fabs(lhs_back_s - rhs_back_s) > kBackToSelfLaneComparisonTolerance) {
return lhs_back_idx < rhs_back_idx;
}
// If same length, both forward, back to inlane at same time,
// select the left one to side-pass.
bool lhs_on_leftlane = lhs.path_label().find("left") != std::string::npos;
bool rhs_on_leftlane = rhs.path_label().find("left") != std::string::npos;
if (lhs_on_leftlane != rhs_on_leftlane) {
ADEBUG << "Select " << (lhs_on_leftlane ? "left" : "right") << " lane over "
<< (!lhs_on_leftlane ? "left" : "right") << " lane.";
return lhs_on_leftlane;
}
- Update necessary info for lane-borrow decider's future uses.
在借道的路径上添加一些信息,包括:
- 前方障碍物的counter
- 当前车道可用的counter
- 当前的借道方向
这里只是添加对应的status,具体如何使用还需要看后续的speed decider