摘要:分类:【 iOS-Cocos2d 游戏开发】2011-11-08 14:374999人阅读评论(6)收藏举报李华明Himi原创,转载务必在明显处注明:转载自【黑米GameDev街区】原文链接:http://www.himigame.com/iphone-cocos2d/513.html OK,今天Himi介绍游戏存储这一块,在Android游戏开发中Himi介绍了好几种保存的方式和形式,那么在iOS中也有几种方式,一般常用的有以下四种形式: 1. NSKeyedArchiver(加密形式) 2. NSUserDefaults 3. Write写入方式 4. SQLite3 ...
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摘要:cocos2d中晃动手机切换scene(有切换特效),有时崩溃,求解如题,两个scene互相切换,晃动手机我用的是-(id) init{if((self= [superinit])) { //blablabla[[UIAccelerometersharedAccelerometer]setUpdateInterval:1/60];[[UIAccelerometersharedAccelerometer]setDelegate:self];}}- (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcc...
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摘要:#!/bin/bashTP="/usr/local/bin/TexturePacker"sourceDir=../../Arts/*dstAniDir=ani_1rm -rf "$dstAniDir"rm ani_1/sd/aniList.txtmkdir "$dstAniDir"mkdir "$dstAniDir"/hdmkdir "$dstAniDir"/sdecho "正在生成高清动画 hd..."for aniDirName in $sourceDirdo if [
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摘要:修发支持:横屏/竖屏UIInterfaceOrientationIsLandscape(interfaceOrientation)支持高清模式,去掉以下的注释// // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices// if( ! [director enableRetinaDisplay:YES] )// CCLOG(@"Retina Display Not supported");跟据给定的函数名称得到SEL:NSSelector
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摘要:#ifndef RadishNinja_Singleton_h#define RadishNinja_Singleton_h// 单例声明(在@interface中)#define SingletonDeclare(className)\+(className*) singleton// 单例实现(@implementation中)#define SingletionImplement(className) \static className* _shared##className = nil; \+(className*) singleton ...
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