UISegmentedControl 分段控件
//根控制器 .h文件
#import <UIKit/UIKit.h>
@interface RootViewController : UIViewController<UITextFieldDelegate>
//添加视图属性 方便切换a和b,然后重写get方法实现 初始化
@property (nonatomic, retain) UIView *aView;
@property (nonatomic, retain) UIView *bView;
@property (nonatomic, retain) UIImageView *imageView;
@end
//.m文件
@implementation RootViewController
- (void)dealloc
{
[_aView release];
[_bView release];
[_imageView release];
[super dealloc];
}
//点击return释放手势
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
//点击手势 随机一张照片
- (void)tapView
{
_imageView.image = [UIImage imageNamed:[NSString stringWithFormat:@"%d",arc4random() % 5 + 1]];
}
//aView的get方法
- (UIView *)aView
{
if (_aView == nil)
{
_aView = [[UIView alloc] initWithFrame:CGRectMake(30, 150, 300, 500)];
UITextField *tf = [[UITextField alloc] initWithFrame:CGRectMake(30, 10, 200, 40)];
tf.placeholder = @"输入框";
tf.borderStyle = UITextBorderStyleRoundedRect;
tf.delegate = self;
[_aView addSubview:tf];
[tf release];
}
return _aView;
}
//bView的get方法
- (UIView *)bView
{
if (_bView == nil)
{
_bView = [[UIView alloc] initWithFrame:CGRectMake(30, 150, 300, 500)];
_imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"1"]];
_imageView.frame = CGRectMake(0, 0, 300, 500);
_imageView.userInteractionEnabled = YES;
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(tapView)];
tap.numberOfTapsRequired = 1;
tap.numberOfTouchesRequired = 1;
[_imageView addGestureRecognizer:tap];
[_bView addSubview:_imageView];
[_imageView release];
[tap release];
}
return _bView;
}
- (void)click:(UISegmentedControl *)seg
{
switch (seg.selectedSegmentIndex) {
case 0:
//防止重复添加的代码。
for (UIView *view in self.view.subviews) {
//如果子类视图中的tag不等1001就代表有bView在上面,然后释放并添加aView,也方便多分段来显示
if (view.tag != 1001) {
[view removeFromSuperview];
}
}
[self.view addSubview:self.aView];
break;
case 1:
for (UIView *view in self.view.subviews) {
if (view.tag != 1001) {
[view removeFromSuperview];
}
}
[self.view addSubview:self.bView];
break;
default:
break;
}
}
- (void)viewDidLoad {
[super viewDidLoad];
//创建一个分段控件
UISegmentedControl *seg = [[UISegmentedControl alloc] initWithItems:@[@"男",@"女",@"伪娘",@"人妖",@"其他"]];//这个初始化方法是分段控件特有的一个初始化方法。
seg.tag = 1001;
seg.frame = CGRectMake(30, 80, 300, 40);//设置它的大小和位置
seg.selectedSegmentIndex = 2;//设置刚开始显示时,在哪个segment上面
seg.tintColor = [UIColor redColor];//设置主题颜色,包含边框以及每个segment显示的文本颜色
[seg addTarget:self action:@selector(click:) forControlEvents:UIControlEventValueChanged];//添加点击方法
[self.view addSubview:seg];//添加显示
[seg release];//释放内存
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
@end
UISlider
UISlider是iOS中的滑块控件
minimumValue //设置滑块的最小值
maximumValue //设置滑块的最⼤值
value //设置滑块的当前值 minimumTrackTinkColor //定义划过区域的颜色
addTarget: action: forControlEvents: 给UISlider添加事件, controlEvent为UIControlEventValueChanged。
[slider thumbImageForState:UIControlStateNormal];
[slider setThumbImage:[UIImage imageNamed:@"o2"] forState:UIControlStateNormal];//设置了普通状态和高亮状态的滑轮样式
slider.minimumTrackTintColor = [UIColor redColor]; //划过的线的颜色
slider.maximumTrackTintColor = [UIColor whiteColor];//没划过的线的颜色
//竖向显示 slider 使用transform属性 旋转一定弧度 旋转九十度 pi代表180度
slider.transform = CGAffineTransformMakeRotation(M_PI * 0.5);
//根视图控制器中建
@property (nonatomic, retain) UIImageView *imageView;
//.m文件
@implementation RootViewController
- (void)voiceChange:(UISlider *)slider
{
NSLog(@"%.2f",slider.value);
[_imageView stopAnimating];
_imageView.animationDuration = slider.value;
[_imageView startAnimating];
}
- (void)viewDidLoad {
[super viewDidLoad];
//创建一个滑块对象
UISlider *slider = [[UISlider alloc] initWithFrame:CGRectMake(30, 80, 300, 100)];
slider.backgroundColor = [UIColor blueColor];
//设置它的最小值
slider.minimumValue = 0;
//设置它的最大值
slider.maximumValue = 2;
//设置它初始位置在中间
// slider.value = (slider.minimumValue + slider.maximumValue)
//设置划过区域的颜色为红色
slider.minimumTrackTintColor = [UIColor redColor];
[slider setThumbImage:[UIImage imageNamed:@"3"] forState:UIControlStateNormal];
//设置球的颜色
slider.thumbTintColor = [UIColor yellowColor];
[slider addTarget:self action:@selector(voiceChange:) forControlEvents:UIControlEventValueChanged];
[self.view addSubview:slider];
[slider release];
_imageView = [[UIImageView alloc] initWithFrame:CGRectMake(30, 150, 166, 144)];
NSMutableArray *imageArray = [[NSMutableArray alloc] initWithCapacity:22];
for (int i = 0; i < 22; i ++)
{
NSString *imageName = [NSString stringWithFormat:@"Zombie%d.tiff",i + 1];
UIImage *image = [UIImage imageNamed:imageName];
[imageArray addObject:image];
}
//指定需要做动画的图片
_imageView.animationImages = imageArray;
_imageView.animationDuration = 0.5;//设置播放的时间
_imageView.animationRepeatCount = 0;//设置循环次数
[self.view addSubview:_imageView];
[_imageView startAnimating];//让其开始播放
[_imageView release];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
注意
//6.3之前的版本有bug,需要先设置颜色在设置球的颜色才可以
[slider setThumbImage:[UIImage imageNamed:@"100.jpg"] forState:UIControlStateNormal];
//设置球的颜色
slider.thumbTintColor = [UIColor blackColor];
//6.31版本 bug不能用下面方法添加图片
[slider setThumbImage:[UIImage imageNamed:@"100.jpg"] forState:UIControlStateHighlighted];
On the road。。。