Jscex版Loading插件V11.12.05发布
2011-12-05 17:22 【当耐特】 阅读(2988) 评论(1) 编辑 收藏 举报一.简介
本插件适用于基于Canvas的游戏loading过程中的显示。
更新内容:
a.loading显示的文字可配置
b.文字大小可配置
c.文字位置可配置
d.文字与文字的间距可配置
e.文字颜色、字体、是否加粗可配置
二.插件源码
Vector2 = function (x, y) { this.x = x || 0; this.y = y || 0; }; Loading = function (text, fontSize, color, position, interval, font, bolder) { this.text = text; this.fontSize = fontSize; this.color = color; this.position = position; this.interval = interval; this.font = font; this.bolder = bolder; } Loading.prototype.init = function () { var text = []; var _this = this; var words = _this.text.split(""); for (i in words) { text.push({ "text": words[i], "fontSize": _this.fontSize, "color": _this.color, "position": new Vector2(_this.position.x + i * _this.interval, _this.position.y), "font": _this.font, "bolder":_this.bolder }); } return text; }
三.插件使用示例(推荐使用Jscex调用)
var l = new Loading("正在努力加载中...", 30, "#ffffff", new Vector2(20, 80), 30, "宋体", "bolder"); var loading = l.init(); var c = document.getElementById("myCanvas"); var cxt = c.getContext("2d"); cxt.fillStyle = "#ffffff"; function drawAllWords() { for (i in loading) { cxt.font = loading[i].bolder + " " + loading[i].fontSize + "px " + loading[i].font; cxt.fillText(loading[i].text, loading[i].position.x, loading[i].position.y); } } var currentMap = 0; var drawAsync = eval(Jscex.compile("async", function () { while (true) { cxt.clearRect(0, 0, c.width, c.height); drawAllWords(); if (currentMap > 395) currentMap = 0; currentMap += 5; if (parseInt(currentMap / 40) <= loading.length - 1) { loading[parseInt(currentMap / 40)].fontSize = 2*l.fontSize - currentMap % 40; } if (parseInt(currentMap / 40) + 1 <= loading.length - 1) { loading[parseInt(currentMap / 40) + 1].fontSize = currentMap % 40 + l.fontSize; } $await(Jscex.Async.sleep(10)); } })); drawAsync().start();
四.在线演示
五.同步
同步更新至:HTML5实验室【目录】: http://www.cnblogs.com/iamzhanglei/archive/2011/11/06/2237870.html