day121:MoFang:植物的状态改动(幼苗→成长期)&植物的浇水功能
4.当用户单击浇水图标, 则根据当前果树的种植时间和状态确定是否进入成长期
![](https://images.cnblogs.com/OutliningIndicators/ContractedBlock.gif)
from datetime import datetime @socketio.on("use_prop", namespace="/mofang") def use_prop(data): """使用道具""" pid = data.get("pid") pet_key = data.get("pet_key",0) room = request.sid # 获取mongo中的用户信息 user_info = mongo.db.user_info_list.find_one({"sid": request.sid}) # 获取mysql中的用户信息 user = User.query.get(user_info.get("_id")) if user is None: socketio.emit("pet_use_response", {"errno": status.CODE_NO_USER, "errmsg": errmsg.user_not_exists}, namespace="/mofang", room=room) return # 获取道具 prop_data = Goods.query.get(pid) if prop_data is None: socketio.emit("pet_use_response", {"errno":status.CODE_NO_SUCH_PROP,"errmsg":errmsg.not_such_prop}, namespace="/mofang", room=room) return if int(prop_data.prop_type) == 0: """使用植物道具""" # 1. 判断当前的植物数量是否有空余 tree_list = user_info.get("user_tree_list", []) # 当前用户最多可种植的数量 setting = Setting.query.filter(Setting.name == "user_active_tree").first() if setting is None: user_tree_number = 3 else: user_tree_number = int(setting.value) user_tree_number = user_info.get("user_tree_number", user_tree_number) if len(tree_list) >= user_tree_number: socketio.emit("prop_use_response", {"errno": status.CODE_NO_EMPTY, "errmsg": errmsg.prop_not_empty}, namespace="/mofang", room=room) return # 使用道具 mongo.db.user_info_list.update_one({"sid":room},{"$push":{"user_tree_list": { # 植物状态 "time": int(datetime.now().timestamp()), # 种植时间 "status": 2, # 植物状态,2表示幼苗状态 "allow_water": False, # 是否允许浇水 "waters": 0, # 浇水次数 "shears": 0, # 使用剪刀次数 } }}) # 从种下去到浇水的时间 pipe = redis.pipeline() pipe.multi() setting = Setting.query.filter(Setting.name == "tree_water_time").first() if setting is None: tree_water_time = 3600 else: tree_water_time = int(setting.value) # 必须等时间到了才可以浇水 pipe.setex("user_tree_water_%s_%s" % (user.id,len(tree_list)),int(tree_water_time),"_") # 必须等时间到了才可以到成长期 setting = Setting.query.filter(Setting.name == "tree_growup_time").first() if setting is None: tree_growup_time = 3600 else: tree_growup_time = int(setting.value) pipe.setex("user_tree_growup_%s_%s" % (user.id,len(tree_list)),tree_growup_time, "_") pipe.execute() # 设置定时任务进行浇水 redis.append("tree_list_water","%s_%s," % (user.id,len(tree_list))) user_login({"uid": user.id}) if int(prop_data.prop_type) == 1: """使用宠物道具""" # 1. 判断当前的宠物数量 # 获取宠物列表 pet_list = user_info.get("pet_list", []) if len(pet_list) > 1 and pet_list[0]['is_die'] == 0 and pet_list[1]['is_die'] == 0: socketio.emit("pet_use_response", {"errno":status.CODE_NO_EMPTY,"errmsg":errmsg.pet_not_empty}, namespace="/mofang", room=room) return # 2. 是否有空余的宠物栏位 pet_number = user_info.get("pet_number",1) length = len(pet_list) if length == 2: live_leng = 0 if pet_list[0]['is_die'] == 0: live_leng += 1 if pet_list[1]['is_die'] == 0: live_leng += 1 elif length == 1 and pet_list[0]['is_die'] == 0: live_leng = 1 else: live_leng = 0 if live_leng >= pet_number: socketio.emit("pet_use_response", {"errno":status.CODE_NO_EMPTY,"errmsg":errmsg.pet_not_empty}, namespace="/mofang", room=room) return # 3. 初始化当前宠物信息 # 获取有效期和防御值 exp_data = Setting.query.filter(Setting.name=="pet_expire_%s" % pid).first() ski_data = Setting.query.filter(Setting.name=="pet_skill_%s" % pid).first() if exp_data is None: # 默认7天有效期 expire = 7 else: expire = exp_data.value if ski_data is None: skill = 10 else: skill = ski_data.value # 在redis中设置当前宠物的饱食度 pipe = redis.pipeline() pipe.multi() setting = Setting.query.filter(Setting.name == ("pet_hp_max_%s" % pid)).first() if setting is None: pet_hp_max = 7200 else: pet_hp_max = int(setting.value) # 基本保存到mongo # 判断是否有挂了的宠物在列表中 pet_data = { "pid": pid, "image": prop_data.image, "created_time": int( datetime.now().timestamp() ), "skill": skill, "is_die": 0, } # 如果第一个宠物是挂了的 if len(pet_list) == 0: mongo.db.user_info_list.update_one({"sid":room},{"$set":{"pet_list":[pet_data]}}) pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_") pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_") elif len(pet_list) == 1 and int(pet_list[0]["is_die"]) == 1: """只有一个挂了的宠物""" mongo.db.user_info_list.update_one({"sid":room},{"$set":{"pet_list":[pet_data]}}) pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_") pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_") elif len(pet_list) == 1 and int(pet_list[0]["is_die"]) == 0: """只有一个活着的宠物""" mongo.db.user_info_list.update_one({"sid": room}, {"$push": {"pet_list": pet_data}}) pipe.setex("pet_%s_%s_hp" % (user.id, 2), pet_hp_max, "_") pipe.setex("pet_%s_%s_expire" % (user.id, 2), int(expire) * 24 * 60 * 60, "_") elif len(pet_list) == 2 and int(pet_list[0]["is_die"]) == 1: """有2个宠物,但是第1个挂了""" pet_list[0] = pet_data mongo.db.user_info_list.update_one({"sid": room}, {"$set": {"pet_list": pet_list}}) pipe.setex("pet_%s_%s_hp" % (user.id, 1), pet_hp_max, "_") pipe.setex("pet_%s_%s_expire" % (user.id, 1), int(expire) * 24 * 60 * 60, "_") elif len(pet_list) == 2 and int(pet_list[1]["is_die"]) == 1: """有2个宠物,但是第2个挂了""" pet_list[1] = pet_data pipe.setex("pet_%s_%s_hp" % (user.id, 2), pet_hp_max, "_") pipe.setex("pet_%s_%s_expire" % (user.id, 2), int(expire) * 24 * 60 * 60, "_") mongo.db.user_info_list.update_one({"sid": room}, {"$set": {"pet_list": pet_list}}) pipe.execute() pet_show() if int(prop_data.prop_type) == 3: """宠物喂食""" pet_list = user_info.get("pet_list") if len(pet_list) < 1: socketio.emit("pet_use_response", {"errno": status.CODE_NO_PET, "errmsg": errmsg.not_pet}, namespace="/mofang", room=room) return current_hp_time = redis.ttl("pet_%s_%s_hp" % (user.id,pet_key+1)) setting = Setting.query.filter(Setting.name== ("pet_hp_max_%s" % (pet_list[pet_key]["pid"]))).first() if setting is None: pet_hp_max = 7200 else: pet_hp_max = int(setting.value) current_pet_hp = math.ceil(current_hp_time / pet_hp_max * 100) if current_pet_hp > 90: """饱食度高于90%无法喂养""" socketio.emit("pet_use_response", {"errno": status.CODE_NO_FEED, "errmsg": errmsg.no_feed}, namespace="/mofang", room=room) return if current_pet_hp <= 0: socketio.emit("pet_use_response", {"errno": status.CODE_NO_PET, "errmsg": errmsg.not_pet}, namespace="/mofang", room=room) return setting = Setting.query.filter(Setting.name == "pet_feed_number").first() if setting is None: pet_feed_number = 0.1 else: pet_feed_number = float(setting.value) prop_time = pet_hp_max * pet_feed_number time = int( current_hp_time + prop_time ) redis.expire("pet_%s_%s_hp" % (user.id,pet_key+1),time) socketio.emit("pet_feed_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok,"pet_key":pet_key,"hp_time":time}, namespace="/mofang", room=room) # 扣除背包中的道具数量 prop_list = user_info.get("prop_list",{}) for key,value in prop_list.items(): if key == ("prop_%s" % pid): if int(value) > 1: prop_list[key] = int(value) - 1 else: prop_list.pop(key) break mongo.db.user_info_list.update_one({"sid":room},{"$set":{"prop_list":prop_list}}) user_prop() socketio.emit("prop_use_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok}, namespace="/mofang", room=room)
2.celery
mycelery.main.py代码
from celery import Celery from application import init_app # 初始化celery对象 app = Celery("flask") # 初始化flask flask_app = init_app("application.settings.dev").app # 加载配置 app.config_from_object("mycelery.config") # 自动注册任务 app.autodiscover_tasks(["mycelery.sms","mycelery.tree"]) # 运行celery # 主程序终端下启动: celery -A mycelery.main worker -l info # 调度器终端下启动: celery -A mycelery.main beat
mycelery.config.py代码
# 任务队列地址 broker_url = 'redis://127.0.0.1:6379/15' # 结果队列地址 result_backend = "redis://127.0.0.1:6379/14" # 周期任务 from mycelery.main import app app.conf.beat_schedule = { # Executes every Monday morning at 7:30 a.m. 'tree_write_task': { 'task': 'tree_write', 'schedule': 30, }, }
接下来在终端下运行celery
celery -A mycelery.main worker -l info
celery -A mycelery.main beat
.orchard-frame .tree-box .tree{ position: relative; } .tree-popped{ top: 4rem; right: 3rem; height: 3.4rem; width: 3.4rem; border-radius: 3.4rem; } .tree-popped img{ width: 2.2rem!important; height: 2.2rem!important; }
2.my_orchard.html
![](https://images.cnblogs.com/OutliningIndicators/ContractedBlock.gif)
<!DOCTYPE html> <html> <head> <title>用户中心</title> <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no"> <meta charset="utf-8"> <link rel="stylesheet" href="../static/css/main.css"> <script src="../static/js/vue.js"></script> <script src="../static/js/axios.js"></script> <script src="../static/js/main.js"></script> <script src="../static/js/uuid.js"></script> <script src="../static/js/settings.js"></script> <script src="../static/js/socket.io.js"></script> </head> <body> <div class="app orchard orchard-frame" id="app"> <div class="background"> <img class="grassland2" src="../static/images/grassland2.png" alt=""> <img class="mushroom1" src="../static/images/mushroom1.png" alt=""> <img class="stake1" src="../static/images/stake1.png" alt=""> <img class="stake2" src="../static/images/stake2.png" alt=""> </div> <div class="pet-box"> <div class="pet"> <span @click="feed(0)" class="popped" v-if="pet_list[0] && pet_list[0].hp<90 && pet_list[0].hp>0 && pet_food_num > 0"> <img class="pet-prop" src="../static/images/prop4.png" alt=""> </span> <img v-if="pet_list.length > 0 && pet_list[0].hp>0" class="pet-item" :src="settings.static_url+pet_list[0].image" alt=""> </div> <div class="pet" v-if="pet_number > 1"> <span @click="feed(1)" class="popped" v-if="pet_list[1] && pet_list[1].hp<90 && pet_list[1].hp>0 && pet_food_num > 0"> <img class="pet-prop" src="../static/images/prop4.png" alt=""> </span> <img v-if="pet_list.length > 1 && pet_list[1].hp>0" class="pet-item" :src="settings.static_url+pet_list[1].image" alt=""> </div> <div class="pet turned_off" v-if="pet_number==1"> <img class="turned_image" src="../static/images/turned_off.png" alt=""> <p>请购买宠物</p> </div> </div> <div class="tree-list"> <div class="tree-box"> <div class="tree" v-for="tree in user_tree_data.user_tree_list"> <span class="popped tree-popped"> <img src="../static/images/prop3.png" alt=""> </span> <img :src="tree_img(tree.status)" alt=""> </div> <!-- 已激活但是未种植的树桩列表 --> <div class="tree" v-for="i in active_tree"> <img src="../static/images/tree1.png" alt=""> </div> <!-- 未激活树桩列表 --> <div @click="unlock_tree" class="tree" v-for="i in lock_tree"> <img src="../static/images/tree0.png" alt=""> </div> </div> </div> <div class="prop-list"> <div class="prop"> <img src="../static/images/prop1.png" alt=""> <span>{{fertilizer_num}}</span> <p>化肥</p> </div> <div class="prop"> <img src="../static/images/prop2.png" alt=""> <span>{{shears}}</span> <p>修剪</p> </div> <div class="prop"> <img src="../static/images/prop3.png" alt=""> <span>{{waters}}</span> <p>浇水</p> </div> <div class="prop"> <img src="../static/images/prop4.png" alt=""> <span>{{pet_food_num}}</span> <p>宠物粮</p> </div> </div> <div class="pet-hp-list"> <div class="pet-hp" v-for="pet,key in pet_list"> <p>宠物{{key+1}} 饱食度</p> <div class="hp"> <div :style="{width: pet.hp+'%',backgroundColor:bg(pet.hp)}" class="process">{{pet.hp}}%</div> </div> </div> </div> </div> <script> apiready = function(){ init(); new Vue({ el:"#app", data(){ return { namespace: '/mofang', token:"", socket: null, pet_food_num:0, // 宠物粮数量 fertilizer_num:0, // 化肥数量 waters:0, // 浇水次数 shears:0, // 剪刀次数 pet_list:[], user_tree_data:{ "total_tree": 9, // 总树桩数量 "user_tree_number": 0, // 当前用户激活树桩数量 "user_tree_list":[ // 当前种植的树桩列表状态 ], }, tree_status:{ }, // user_tree_data:{ // "total_tree":9, // 总树桩数量 // "user_tree_number": 5, // 当前用户激活树桩数量 // "user_tree_list":[ // 当前种植的树桩列表状态 // { // 树桩状态 // "time":1609808084, // 种植时间 // "status":4, // 植物状态 // "has_time": 300, // 状态时间 // }, // ], // }, // tree_status:{ // "tree_status_0": "tree0.png", // 树桩 // "tree_status_1": "tree1.png", // 空桩 // "tree_status_2": "tree2.png", // 幼苗 // "tree_status_3": "tree3.png", // 成长 // "tree_status_4": "tree4.png", // 成熟 // }, pet_number:[], timeout: 0, prev:{name:"",url:"",params:{}}, current:{name:"orchard",url:"orchard.html",params:{}}, } }, computed:{ // 已激活但是未使用的树桩 active_tree(){ return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length); }, // 未激活的剩余树桩 lock_tree(){ return parseInt( this.user_tree_data.total_tree-this.user_tree_data.user_tree_number); }, }, created(){ this.show_pet_list(); this.show_tree_list(); this.get_prop_list(); }, methods:{ feed(pet_key){ // 我的背包 this.game.save({"pet_key":pet_key}); // 记录本次喂养的宠物下标 this.game.goFrame("package","package.html", this.current,null,{ type:"push", subType:"from_top", duration:300 }); api.addEventListener({ name: 'pet_feed_success' }, (ret, err)=>{ if( ret ){ this.pet_list[ret.value.pet_key].hp = Math.ceil( ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100 ) this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time; this.game.save({"pet_list":this.pet_list}) } }); }, bg(hp){ if(hp>90){ return "#f00"; }else if(hp>60){ return "#a00"; }else if(hp>30){ return "#600"; }else{ return "#300"; } }, get_prop_list(){ // 更新道具列表信息 api.addEventListener({ name: 'update_prop_data' }, (ret, err)=>{ if( ret ){ this.pet_food_num = this.game.get("pet_food_num"); this.fertilizer_num = this.game.get("fertilizer_num"); } }); }, tree_img(status){ return '../static/images/'+this.tree_status[status]; }, show_pet_list(){ api.addEventListener({ name: 'pet_show_success' }, (ret, err)=>{ if( ret ){ // 显示宠物相关 this.pet_list = this.game.get("pet_list"); this.pet_number = parseInt(this.game.get("pet_number")); var timer = null; setInterval(()=>{ // 保证定时器中每次读取的都是最新的宠物信息 this.pet_list = this.game.get("pet_list"); for( let i in this.pet_list){ if(this.pet_list[i].hp_time<1 && this.pet_list[i].is_die==0){ // 宠物挂了 api.sendEvent({ name: 'pet_die', extra: { } }); } if(this.pet_list[i].hp_time>0){ this.pet_list[i].hp_time-=0.5; this.pet_list[i].hp = Math.ceil( this.pet_list[i].hp_time / this.pet_list[i].pet_hp_max * 100 ) } } this.game.save({"pet_list":this.pet_list}); },500); } }); }, show_tree_list(){ api.addEventListener({ name: 'user_tree_data' }, (ret, err)=>{ if( ret ){ // 用户种植植物信息 this.user_tree_data.tree_total = parseInt(this.game.get("tree_total")); this.user_tree_data.user_tree_number = parseInt(this.game.get("user_tree_number")); this.user_tree_data.user_tree_list = this.game.get("user_tree_list"); this.tree_status = this.game.get("tree_status"); this.pet_food_num = this.game.get("pet_food_num"); this.fertilizer_num = this.game.get("fertilizer_num"); this.waters = this.game.get("waters"); this.shears = this.game.get("shears"); } }); }, unlock_tree(){ // 激活树桩通知 api.confirm({ title: '提示', msg: '是否激活树桩?', buttons: ['确定', '取消'] }, (ret, err)=>{ if( ret.buttonIndex == 1 ){ api.sendEvent({ name: 'active_tree', extra: { } }); } }); // 激活成功! api.addEventListener({ name: 'active_tree_success' }, (ret, err)=>{ if( ret ){ // 新增树桩的数量 this.user_tree_data.user_tree_number+=1; this.game.save({"user_tree_number": this.user_tree_data.user_tree_number}); } }); } } }); } </script> </body> </html>
3.客户端判断当前种植物状态控制图标的显示和隐藏
my_orchard.html代码
![](https://images.cnblogs.com/OutliningIndicators/ContractedBlock.gif)
<!DOCTYPE html> <html> <head> <title>用户中心</title> <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no"> <meta charset="utf-8"> <link rel="stylesheet" href="../static/css/main.css"> <script src="../static/js/vue.js"></script> <script src="../static/js/axios.js"></script> <script src="../static/js/main.js"></script> <script src="../static/js/uuid.js"></script> <script src="../static/js/settings.js"></script> <script src="../static/js/socket.io.js"></script> </head> <body> <div class="app orchard orchard-frame" id="app"> <div class="background"> <img class="grassland2" src="../static/images/grassland2.png" alt=""> <img class="mushroom1" src="../static/images/mushroom1.png" alt=""> <img class="stake1" src="../static/images/stake1.png" alt=""> <img class="stake2" src="../static/images/stake2.png" alt=""> </div> <div class="pet-box"> <div class="pet"> <span @click="feed(0)" class="popped" v-if="pet_list[0] && pet_list[0].hp<90 && pet_list[0].hp>0 && pet_food_num > 0"> <img class="pet-prop" src="../static/images/prop4.png" alt=""> </span> <img v-if="pet_list.length > 0 && pet_list[0].hp>0" class="pet-item" :src="settings.static_url+pet_list[0].image" alt=""> </div> <div class="pet" v-if="pet_number > 1"> <span @click="feed(1)" class="popped" v-if="pet_list[1] && pet_list[1].hp<90 && pet_list[1].hp>0 && pet_food_num > 0"> <img class="pet-prop" src="../static/images/prop4.png" alt=""> </span> <img v-if="pet_list.length > 1 && pet_list[1].hp>0" class="pet-item" :src="settings.static_url+pet_list[1].image" alt=""> </div> <div class="pet turned_off" v-if="pet_number==1"> <img class="turned_image" src="../static/images/turned_off.png" alt=""> <p>请购买宠物</p> </div> </div> <div class="tree-list"> <div class="tree-box"> <div class="tree" v-for="tree in user_tree_data.user_tree_list"> <span class="popped tree-popped" v-if="tree.allow_water && tree.waters<1"> <img src="../static/images/prop3.png" alt=""> </span> <img :src="tree_img(tree.status)" alt=""> </div> <!-- 已激活但是未种植的树桩列表 --> <div class="tree" v-for="i in active_tree"> <img src="../static/images/tree1.png" alt=""> </div> <!-- 未激活树桩列表 --> <div @click="unlock_tree" class="tree" v-for="i in lock_tree"> <img src="../static/images/tree0.png" alt=""> </div> </div> </div> <div class="prop-list"> <div class="prop"> <img src="../static/images/prop1.png" alt=""> <span>{{fertilizer_num}}</span> <p>化肥</p> </div> <div class="prop"> <img src="../static/images/prop2.png" alt=""> <span>{{shears}}</span> <p>修剪</p> </div> <div class="prop"> <img src="../static/images/prop3.png" alt=""> <span>{{waters}}</span> <p>浇水</p> </div> <div class="prop"> <img src="../static/images/prop4.png" alt=""> <span>{{pet_food_num}}</span> <p>宠物粮</p> </div> </div> <div class="pet-hp-list"> <div class="pet-hp" v-for="pet,key in pet_list"> <p>宠物{{key+1}} 饱食度</p> <div class="hp"> <div :style="{width: pet.hp+'%',backgroundColor:bg(pet.hp)}" class="process">{{pet.hp}}%</div> </div> </div> </div> </div> <script> apiready = function(){ init(); new Vue({ el:"#app", data(){ return { namespace: '/mofang', token:"", socket: null, pet_food_num:0, // 宠物粮数量 fertilizer_num:0, // 化肥数量 waters:0, // 浇水次数 shears:0, // 剪刀次数 pet_list:[], user_tree_data:{ "total_tree": 9, // 总树桩数量 "user_tree_number": 0, // 当前用户激活树桩数量 "user_tree_list":[ // 当前种植的树桩列表状态 ], }, tree_status:{ }, // user_tree_data:{ // "total_tree":9, // 总树桩数量 // "user_tree_number": 5, // 当前用户激活树桩数量 // "user_tree_list":[ // 当前种植的树桩列表状态 // { // 树桩状态 // "time":1609808084, // 种植时间 // "status":4, // 植物状态 // "has_time": 300, // 状态时间 // }, // ], // }, // tree_status:{ // "tree_status_0": "tree0.png", // 树桩 // "tree_status_1": "tree1.png", // 空桩 // "tree_status_2": "tree2.png", // 幼苗 // "tree_status_3": "tree3.png", // 成长 // "tree_status_4": "tree4.png", // 成熟 // }, pet_number:[], timeout: 0, prev:{name:"",url:"",params:{}}, current:{name:"orchard",url:"orchard.html",params:{}}, } }, computed:{ // 已激活但是未使用的树桩 active_tree(){ return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length); }, // 未激活的剩余树桩 lock_tree(){ return parseInt( this.user_tree_data.total_tree-this.user_tree_data.user_tree_number); }, }, created(){ this.show_pet_list(); this.show_tree_list(); this.get_prop_list(); }, methods:{ feed(pet_key){ // 我的背包 this.game.save({"pet_key":pet_key}); // 记录本次喂养的宠物下标 this.game.goFrame("package","package.html", this.current,null,{ type:"push", subType:"from_top", duration:300 }); api.addEventListener({ name: 'pet_feed_success' }, (ret, err)=>{ if( ret ){ this.pet_list[ret.value.pet_key].hp = Math.ceil( ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100 ) this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time; this.game.save({"pet_list":this.pet_list}) } }); }, bg(hp){ if(hp>90){ return "#f00"; }else if(hp>60){ return "#a00"; }else if(hp>30){ return "#600"; }else{ return "#300"; } }, get_prop_list(){ // 更新道具列表信息 api.addEventListener({ name: 'update_prop_data' }, (ret, err)=>{ if( ret ){ this.pet_food_num = this.game.get("pet_food_num"); this.fertilizer_num = this.game.get("fertilizer_num"); } }); }, tree_img(status){ return '../static/images/'+this.tree_status[status]; }, show_pet_list(){ var pet_timer = null; api.addEventListener({ name: 'pet_show_success' }, (ret, err)=>{ if( ret ){ // 显示宠物相关 this.pet_list = this.game.get("pet_list"); this.pet_number = parseInt(this.game.get("pet_number")); clearInterval(pet_timer); pet_timer = setInterval(()=>{ // 保证定时器中每次读取的都是最新的宠物信息 this.pet_list = this.game.get("pet_list"); for( let i in this.pet_list){ if(this.pet_list[i].hp_time<1 && this.pet_list[i].is_die==0){ // 宠物挂了 api.sendEvent({ name: 'pet_die', extra: { } }); } if(this.pet_list[i].hp_time>0){ this.pet_list[i].hp_time-=0.5; this.pet_list[i].hp = Math.ceil( this.pet_list[i].hp_time / this.pet_list[i].pet_hp_max * 100 ) } } this.game.save({"pet_list":this.pet_list}); },500); } }); }, show_tree_list(){ var tree_timer = null; // 定时器标记符 api.addEventListener({ name: 'user_tree_data' }, (ret, err)=>{ if( ret ){ // 用户种植植物信息 this.user_tree_data.tree_total = parseInt(this.game.get("tree_total")); this.user_tree_data.user_tree_number = parseInt(this.game.get("user_tree_number")); this.user_tree_data.user_tree_list = this.game.get("user_tree_list"); this.tree_status = this.game.get("tree_status"); this.pet_food_num = this.game.get("pet_food_num"); this.fertilizer_num = this.game.get("fertilizer_num"); this.waters = this.game.get("waters"); this.shears = this.game.get("shears"); clearInterval(tree_timer); tree_timer = setInterval(()=>{ var user_tree_list = this.game.get("user_tree_list"); for(let tree of user_tree_list){ if(tree.water_time>-2){ tree.water_time-=1; } if(tree.water_time<=-2 && tree.allow_water==false){ // 通知服务端允许用户浇水 tree.allow_water=true; this.waters+=1; } } this.user_tree_data.user_tree_list = user_tree_list; this.game.save({"user_tree_list":user_tree_list}); },1000); } }); }, unlock_tree(){ // 激活树桩通知 api.confirm({ title: '提示', msg: '是否激活树桩?', buttons: ['确定', '取消'] }, (ret, err)=>{ if( ret.buttonIndex == 1 ){ api.sendEvent({ name: 'active_tree', extra: { } }); } }); // 激活成功! api.addEventListener({ name: 'active_tree_success' }, (ret, err)=>{ if( ret ){ // 新增树桩的数量 this.user_tree_data.user_tree_number+=1; this.game.save({"user_tree_number": this.user_tree_data.user_tree_number}); } }); } } }); } </script> </body> </html>
4.当用户单击浇水图标, 则根据当前果树的种植时间和状态确定是否进入成长期
1.socket.py
@socketio.on("water_tree", namespace="/mofang") def water_tree(key): """浇水""" room = request.sid # 获取mongo中的用户信息 query = {"sid": request.sid} user_info = mongo.db.user_info_list.find_one(query) # 获取mysql中的用户信息 user = User.query.get(user_info.get("_id")) if user is None: socketio.emit("water_tree_response", {"errno": status.CODE_NO_USER, "errmsg": errmsg.user_not_exists}, namespace="/mofang", room=room) return print("给%s的植物%s" % (user.id,key)) user_tree_list = user_info.get("user_tree_list",[]) try: tree_data = user_tree_list[key] except Exception as e: socketio.emit("water_tree_response", {"errno": status.CODE_NO_SUCH_TREE, "errmsg": errmsg.tree_not_exists}, namespace="/mofang", room=room) return if tree_data.get("allow_water",False) and int(tree_data.get("waters",1)) == 0: """允许浇水""" tree_data["waters"] = 1 # 如果种植物的种植时间达到成长期,则修改种植物的成长状态 growup = redis.ttl("user_tree_growup_%s_%s" % (user.id,key)) if growup == -2: tree_data["status"] = 3 mongo.db.user_info_list.update_one(query,{"$set":{"user_tree_list":user_tree_list}}) socketio.emit("water_tree_response", {"errno": status.CODE_OK, "errmsg": errmsg.ok}, namespace="/mofang", room=room) user_login({"uid": user.id})
![](https://images.cnblogs.com/OutliningIndicators/ContractedBlock.gif)
<!DOCTYPE html> <html> <head> <title>用户中心</title> <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no"> <meta charset="utf-8"> <link rel="stylesheet" href="../static/css/main.css"> <script src="../static/js/vue.js"></script> <script src="../static/js/axios.js"></script> <script src="../static/js/main.js"></script> <script src="../static/js/uuid.js"></script> <script src="../static/js/settings.js"></script> <script src="../static/js/socket.io.js"></script> </head> <body> <div class="app orchard orchard-frame" id="app"> <div class="background"> <img class="grassland2" src="../static/images/grassland2.png" alt=""> <img class="mushroom1" src="../static/images/mushroom1.png" alt=""> <img class="stake1" src="../static/images/stake1.png" alt=""> <img class="stake2" src="../static/images/stake2.png" alt=""> </div> <div class="pet-box"> <div class="pet"> <span @click="feed(0)" class="popped" v-if="pet_list[0] && pet_list[0].hp<90 && pet_list[0].hp>0 && pet_food_num > 0"> <img class="pet-prop" src="../static/images/prop4.png" alt=""> </span> <img v-if="pet_list.length > 0 && pet_list[0].hp>0" class="pet-item" :src="settings.static_url+pet_list[0].image" alt=""> </div> <div class="pet" v-if="pet_number > 1"> <span @click="feed(1)" class="popped" v-if="pet_list[1] && pet_list[1].hp<90 && pet_list[1].hp>0 && pet_food_num > 0"> <img class="pet-prop" src="../static/images/prop4.png" alt=""> </span> <img v-if="pet_list.length > 1 && pet_list[1].hp>0" class="pet-item" :src="settings.static_url+pet_list[1].image" alt=""> </div> <div class="pet turned_off" v-if="pet_number==1"> <img class="turned_image" src="../static/images/turned_off.png" alt=""> <p>请购买宠物</p> </div> </div> <div class="tree-list"> <div class="tree-box"> <div class="tree" v-for="tree,key in user_tree_data.user_tree_list"> <span @click="water_tree(key)" class="popped tree-popped" v-if="tree.allow_water && tree.waters<1"> <img src="../static/images/prop3.png" alt=""> </span> <img :src="tree_img(tree.status)" alt=""> </div> <!-- 已激活但是未种植的树桩列表 --> <div class="tree" v-for="i in active_tree"> <img src="../static/images/tree1.png" alt=""> </div> <!-- 未激活树桩列表 --> <div @click="unlock_tree" class="tree" v-for="i in lock_tree"> <img src="../static/images/tree0.png" alt=""> </div> </div> </div> <div class="prop-list"> <div class="prop"> <img src="../static/images/prop1.png" alt=""> <span>{{fertilizer_num}}</span> <p>化肥</p> </div> <div class="prop"> <img src="../static/images/prop2.png" alt=""> <span>{{shears}}</span> <p>修剪</p> </div> <div class="prop"> <img src="../static/images/prop3.png" alt=""> <span>{{waters}}</span> <p>浇水</p> </div> <div class="prop"> <img src="../static/images/prop4.png" alt=""> <span>{{pet_food_num}}</span> <p>宠物粮</p> </div> </div> <div class="pet-hp-list"> <div class="pet-hp" v-for="pet,key in pet_list"> <p>宠物{{key+1}} 饱食度</p> <div class="hp"> <div :style="{width: pet.hp+'%',backgroundColor:bg(pet.hp)}" class="process">{{pet.hp}}%</div> </div> </div> </div> </div> <script> apiready = function(){ init(); new Vue({ el:"#app", data(){ return { namespace: '/mofang', token:"", socket: null, pet_food_num:0, // 宠物粮数量 fertilizer_num:0, // 化肥数量 waters:0, // 浇水次数 shears:0, // 剪刀次数 pet_list:[], user_tree_data:{ "total_tree": 9, // 总树桩数量 "user_tree_number": 0, // 当前用户激活树桩数量 "user_tree_list":[ // 当前种植的树桩列表状态 ], }, tree_status:{ }, // user_tree_data:{ // "total_tree":9, // 总树桩数量 // "user_tree_number": 5, // 当前用户激活树桩数量 // "user_tree_list":[ // 当前种植的树桩列表状态 // { // 树桩状态 // "time":1609808084, // 种植时间 // "status":4, // 植物状态 // "has_time": 300, // 状态时间 // }, // ], // }, // tree_status:{ // "tree_status_0": "tree0.png", // 树桩 // "tree_status_1": "tree1.png", // 空桩 // "tree_status_2": "tree2.png", // 幼苗 // "tree_status_3": "tree3.png", // 成长 // "tree_status_4": "tree4.png", // 成熟 // }, pet_number:[], timeout: 0, prev:{name:"",url:"",params:{}}, current:{name:"orchard",url:"orchard.html",params:{}}, } }, computed:{ // 已激活但是未使用的树桩 active_tree(){ return parseInt(this.user_tree_data.user_tree_number - this.user_tree_data.user_tree_list.length); }, // 未激活的剩余树桩 lock_tree(){ return parseInt( this.user_tree_data.total_tree-this.user_tree_data.user_tree_number); }, }, created(){ this.show_pet_list(); this.show_tree_list(); this.get_prop_list(); }, methods:{ water_tree(tree_key){ // 给种植物浇水 api.sendEvent({ name: 'water_tree', extra: { key: tree_key, } }); api.addEventListener({ name: 'water_tree_success' }, (ret, err)=>{ if( ret ){ this.user_tree_data.user_tree_list[ret.value.key]["waters"] = 1; this.waters-=1; this.game.save({"user_tree_list":this.user_tree_data.user_tree_list}); } }); }, feed(pet_key){ // 我的背包 this.game.save({"pet_key":pet_key}); // 记录本次喂养的宠物下标 this.game.goFrame("package","package.html", this.current,null,{ type:"push", subType:"from_top", duration:300 }); api.addEventListener({ name: 'pet_feed_success' }, (ret, err)=>{ if( ret ){ this.pet_list[ret.value.pet_key].hp = Math.ceil( ret.value.hp_time / this.pet_list[ret.value.pet_key].pet_hp_max * 100 ) this.pet_list[ret.value.pet_key].hp_time = ret.value.hp_time; this.game.save({"pet_list":this.pet_list}) } }); }, bg(hp){ if(hp>90){ return "#f00"; }else if(hp>60){ return "#a00"; }else if(hp>30){ return "#600"; }else{ return "#300"; } }, get_prop_list(){ // 更新道具列表信息 api.addEventListener({ name: 'update_prop_data' }, (ret, err)=>{ if( ret ){ this.pet_food_num = this.game.get("pet_food_num"); this.fertilizer_num = this.game.get("fertilizer_num"); } }); }, tree_img(status){ return '../static/images/'+this.tree_status[status]; }, show_pet_list(){ var pet_timer = null; api.addEventListener({ name: 'pet_show_success' }, (ret, err)=>{ if( ret ){ // 显示宠物相关 this.pet_list = this.game.get("pet_list"); this.pet_number = parseInt(this.game.get("pet_number")); clearInterval(pet_timer); pet_timer = setInterval(()=>{ // 保证定时器中每次读取的都是最新的宠物信息 this.pet_list = this.game.get("pet_list"); for( let i in this.pet_list){ if(this.pet_list[i].hp_time<1 && this.pet_list[i].is_die==0){ // 宠物挂了 api.sendEvent({ name: 'pet_die', extra: { } }); } if(this.pet_list[i].hp_time>0){ this.pet_list[i].hp_time-=0.5; this.pet_list[i].hp = Math.ceil( this.pet_list[i].hp_time / this.pet_list[i].pet_hp_max * 100 ) } } this.game.save({"pet_list":this.pet_list}); },500); } }); }, show_tree_list(){ var tree_timer = null; // 定时器标记符 api.addEventListener({ name: 'user_tree_data' }, (ret, err)=>{ if( ret ){ // 用户种植植物信息 this.user_tree_data.tree_total = parseInt(this.game.get("tree_total")); this.user_tree_data.user_tree_number = parseInt(this.game.get("user_tree_number")); this.user_tree_data.user_tree_list = this.game.get("user_tree_list"); this.tree_status = this.game.get("tree_status"); this.pet_food_num = this.game.get("pet_food_num"); this.fertilizer_num = this.game.get("fertilizer_num"); this.waters = this.game.get("waters"); this.shears = this.game.get("shears"); clearInterval(tree_timer); tree_timer = setInterval(()=>{ var user_tree_list = this.game.get("user_tree_list"); for(let tree of user_tree_list){ if(tree.water_time>-2){ tree.water_time-=1; } if(tree.water_time<=-2 && tree.allow_water==false){ // 通知服务端允许用户浇水 tree.allow_water=true; this.waters+=1; } if(tree.growup_time>=-2){ tree.growup_time-=1; } if(tree.growup_time<=-2 && tree.waters>0 && tree.status=="tree_status_2"){ // 通知服务端植物成长了 tree.status="tree_status_3"; } } this.user_tree_data.user_tree_list = user_tree_list; this.game.print(this.user_tree_data.user_tree_list) this.game.save({"user_tree_list":user_tree_list}); },1000); } }); }, unlock_tree(){ // 激活树桩通知 api.confirm({ title: '提示', msg: '是否激活树桩?', buttons: ['确定', '取消'] }, (ret, err)=>{ if( ret.buttonIndex == 1 ){ api.sendEvent({ name: 'active_tree', extra: { } }); } }); // 激活成功! api.addEventListener({ name: 'active_tree_success' }, (ret, err)=>{ if( ret ){ // 新增树桩的数量 this.user_tree_data.user_tree_number+=1; this.game.save({"user_tree_number": this.user_tree_data.user_tree_number}); } }); } } }); } </script> </body> </html>
![](https://images.cnblogs.com/OutliningIndicators/ContractedBlock.gif)
<!DOCTYPE html> <html> <head> <title>用户中心</title> <meta name="viewport" content="width=device-width,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no"> <meta charset="utf-8"> <link rel="stylesheet" href="../static/css/main.css"> <script src="../static/js/vue.js"></script> <script src="../static/js/axios.js"></script> <script src="../static/js/main.js"></script> <script src="../static/js/uuid.js"></script> <script src="../static/js/settings.js"></script> <script src="../static/js/socket.io.js"></script> </head> <body> <div class="app orchard" id="app"> <img class="music" :class="music_play?'music2':''" @click="music_play=!music_play" src="../static/images/player.png"> <div class="orchard-bg"> <img src="../static/images/bg2.png"> <img class="board_bg2" src="../static/images/board_bg2.png"> </div> <img class="back" @click="go_index" src="../static/images/user_back.png" alt=""> <div class="header"> <div class="info" @click="go_home"> <div class="avatar"> <img class="avatar_bf" src="../static/images/avatar_bf.png" alt=""> <img class="user_avatar" src="../static/images/avatar.png" alt=""> <img class="avatar_border" src="../static/images/avatar_border.png" alt=""> </div> <p class="user_name">好听的昵称</p> </div> <div class="wallet"> <div class="balance" @click="user_recharge"> <p class="title"><img src="../static/images/money.png" alt="">钱包</p> <p class="num">{{money}}</p> </div> <div class="balance"> <p class="title"><img src="../static/images/integral.png" alt="">果子</p> <p class="num">99,999.00</p> </div> </div> <div class="menu-list"> <div class="menu"> <img src="../static/images/menu1.png" alt=""> 排行榜 </div> <div class="menu"> <img src="../static/images/menu2.png" alt=""> 签到有礼 </div> <div class="menu" @click="go_orchard_shop"> <img src="../static/images/menu3.png" alt=""> 道具商城 </div> <div class="menu"> <img src="../static/images/menu4.png" alt=""> 邮件中心 </div> </div> </div> <div class="footer" > <ul class="menu-list"> <li class="menu">新手</li> <li class="menu" @click="go_my_package">背包</li> <li class="menu-center" @click="go_orchard_shop">商店</li> <li class="menu">消息</li> <li class="menu">好友</li> </ul> </div> </div> <script> apiready = function(){ init(); new Vue({ el:"#app", data(){ return { music_play:true, namespace: '/mofang', token:"", money:"", settings_info:{ orchard: {}, // 种植园公共参数 user:{}, // 用户私有相关参数 }, socket: null, recharge_list: ['10','20','50','100','200','500','1000'], timeout: 0, prev:{name:"",url:"",params:{}}, current:{name:"orchard",url:"orchard.html",params:{}}, } }, beforeCreate(){ this.game.goFrame("orchard","my_orchard.html", this.current,{ x: 0, y: 180, w: 'auto', h: 410, },null); }, created(){ this.checkout(); this.money = this.game.fget("money"); }, methods:{ user_recharge(){ // 发起充值请求 api.actionSheet({ title: '余额充值', cancelTitle: '取消', buttons: this.recharge_list }, (ret, err)=>{ if( ret ){ if(ret.buttonIndex <= this.recharge_list.length){ // 充值金额 money = this.recharge_list[ret.buttonIndex-1]; // 调用支付宝充值 this.create_recharge(money); } }else{ } }); }, create_recharge(money){ // 获取历史信息记录 var token = this.game.get("access_token") || this.game.fget("access_token"); this.game.checkout(this, token, (new_access_token)=>{ this.axios.post("",{ "jsonrpc": "2.0", "id": this.uuid(), "method": "Recharge.create", "params": { "money": money, } },{ headers:{ Authorization: "jwt " + token, } }).then(response=>{ if(parseInt(response.data.result.errno)==1000){ // 前往支付宝 var aliPayPlus = api.require('aliPayPlus'); aliPayPlus.payOrder({ orderInfo: response.data.result.order_string, sandbox: response.data.result.sandbox, // 将来APP上线需要修改成false }, (ret, err)=>{ pay_result = { 9000:"支付成功", 8000:"正在处理中", 4000:"订单支付失败", 5000:"重复请求", 6001:"取消支付", 6002:"网络连接出错", 6004:"支付结果未知", } api.alert({ title: '支付结果', msg: pay_result[ret.code], buttons: ['确定'] }); // 通知服务端, 修改充值结果 this.return_recharge(response.data.result.order_number,token); }); }else{ this.game.print(response.data); } }).catch(error=>{ // 网络等异常 this.game.print(error); }); }) }, return_recharge(out_trade_number,token){ this.axios.post("",{ "jsonrpc": "2.0", "id": this.uuid(), "method": "Recharge.return", "params": { "out_trade_number": out_trade_number, } },{ headers:{ Authorization: "jwt " + token, } }).then(response=>{ if(parseInt(response.data.result.errno)==1000){ this.money = response.data.result.money.toFixed(2); } }) }, checkout(){ var token = this.game.get("access_token") || this.game.fget("access_token"); this.game.checkout(this,token,(new_access_token)=>{ this.connect(); this.login(); this.user_package(); this.buy_prop(); this.unlock_package_number(); this.show_pet(); this.use_prop(); this.active_tree(); this.water_tree(); }); }, connect(){ // socket连接 this.socket = io.connect(this.settings.socket_server + this.namespace, {transports: ['websocket']}); this.socket.on('connect', ()=>{ this.game.print("开始连接服务端"); var id = this.game.fget("id"); this.socket.emit("login",{"uid":id}); this.socket.emit("user_prop"); }); }, login(){ this.socket.on("login_response",(message)=>{ this.settings_info.orchard = message.orchard_settings; this.settings_info.user=message.user_settings; this.game.fsave({ "orchard_settings":message.orchard_settings, "user_settings":message.user_settings, }); this.game.save({ "tree_total":message.tree_total, "user_tree_number":message.user_tree_number, "user_tree_list":message.user_tree_list, "tree_status":message.tree_status, "pet_food_num":message.pet_food_num, "fertilizer_num":message.fertilizer_num, "waters":message.waters, "shears":message.shears, }); setTimeout(()=>{ // 通知种植园页面获取到了当前用户的种植信息 api.sendEvent({ name: 'user_tree_data', extra: {} }); },500); }); }, user_package(){ // 用户背包道具列表 this.socket.on("user_prop_response",(message)=>{ this.game.fsave({ "user_package":message.data, }); // 界面中的道具信息 this.game.save({ "pet_food_num":message.pet_food_num, "fertilizer_num":message.fertilizer_num, }); api.sendEvent({ name: 'update_prop_data', extra: { } }); }) }, go_index(){ this.game.goWin("root"); }, go_friends(){ this.game.goFrame("friends","friends.html",this.current); this.game.goFrame("friend_list","friend_list.html",this.current,{ x: 0, y: 190, w: 'auto', h: 'auto', },null,true); }, go_home(){ this.game.goWin("user","user.html", this.current); }, go_orchard_shop(){ // 种植园商店 this.game.goFrame("orchard_shop","shop.html", this.current,null,{ type:"push", subType:"from_top", duration:300 }); }, go_my_package(){ // 我的背包 this.game.goFrame("package","package.html", this.current,null,{ type:"push", subType:"from_top", duration:300 }); }, buy_prop(){ api.addEventListener({ name: 'buy_prop' }, (ret, err)=>{ if( ret ){ // 用户购买道具 this.socket.emit("user_buy_prop",ret.value); } }); this.socket.on("user_buy_prop_response",(message)=>{ alert(message.errmsg); }); }, use_prop(){ // 使用道具 var pid = 0; api.addEventListener({ name: 'use_prop' }, (ret, err)=>{ if( ret ){ // 用户使用道具 pid = ret.value.pid; var pet_key = this.game.get("pet_key"); if(pet_key<1){ pet_key = 0; } this.socket.emit("use_prop",{pid:ret.value.pid,pet_key:pet_key}); } }); this.socket.on("prop_use_response",(message)=>{ if(parseInt(message.errno) === 1000){ api.sendEvent({ name: 'prop_use_success', extra: { pid: pid } }); }else{ api.alert({ title: '提示', msg: message.errmsg, }); } }); this.socket.on("pet_feed_response",(message)=>{ if(parseInt(message.errno) === 1000){ api.sendEvent({ name: 'pet_feed_success', extra: { pet_key: message.pet_key, hp_time: message.hp_time } }); }else{ api.alert({ title: '提示', msg: message.errmsg, }); } }) }, unlock_package_number(){ api.addEventListener({ name: 'unlock_package_number' }, (ret, err)=>{ if( ret ){ // 用户购买道具 this.socket.emit("unlock_package"); } }); this.socket.on("unlock_package_response",(message)=>{ if(parseInt(message.errno) === 1000){ api.sendEvent({ name: 'unlock_package_success', extra: { } }); }else{ api.alert({ title: '提示', msg: message.errmsg, }); } }) }, show_pet(){ // 显示宠物 this.socket.emit("pet_show"); this.socket.on("pet_show_response",(message)=>{ if(parseInt(message.errno) === 1000){ // 把宠物信息保存到本地 this.game.save({"pet_list":message.pet_list}) this.game.save({"pet_number":message.pet_number}) setTimeout(()=>{ api.sendEvent({ name: 'pet_show_success', extra: {} }); },500); }else{ api.alert({ title: '提示', msg: message.errmsg, }); } }); api.addEventListener({ name: 'pet_die' }, (ret, err)=>{ if( ret ){ this.socket.emit("pet_show"); } }); }, active_tree(){ // 激活树桩 api.addEventListener({ name: 'active_tree' }, (ret, err)=>{ if( ret ){ this.socket.emit("active_tree"); } }); this.socket.on("active_tree_response",(message)=>{ if(parseInt(message.errno) === 1000){ // 更新数据到本地 api.sendEvent({ name: 'active_tree_success', extra: {} }); }else{ api.alert({ title: '提示', msg: message.errmsg, }); } }) }, water_tree(){ var key = null; api.addEventListener({ name: 'water_tree' }, (ret, err)=>{ if( ret ){ key = ret.value.key; this.socket.emit("water_tree",key=key); } }); this.socket.on("water_tree_response",(message)=>{ if(parseInt(message.errno) === 1000){ // 更新数据到本地 api.sendEvent({ name: 'water_tree_success', extra: {key:key} }); }else{ api.alert({ title: '提示', msg: message.errmsg, }); } }) } } }); } </script> </body> </html>