slabs.c

/* -*- Mode: C; tab-width: 4; c-basic-offset: 4; indent-tabs-mode: nil -*- */
/*
 * Slabs memory allocation, based on powers-of-N. Slabs are up to 1MB in size
 * and are divided into chunks. The chunk sizes start off at the size of the
 * "item" structure plus space for a small key and value. They increase by
 * a multiplier factor from there, up to half the maximum slab size. The last
 * slab size is always 1MB, since that's the maximum item size allowed by the
 * memcached protocol.
 */
#include "memcached.h"
#include <sys/stat.h>
#include <sys/socket.h>
#include <sys/resource.h>
#include <fcntl.h>
#include <netinet/in.h>
#include <errno.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <signal.h>
#include <assert.h>
#include <pthread.h>

//#define DEBUG_SLAB_MOVER
/* powers-of-N allocation structures */

typedef struct {
    unsigned int size;      /* sizes of items */
    unsigned int perslab;   /* how many items per slab */

    void *slots;           /* list of item ptrs */
    unsigned int sl_curr;   /* total free items in list */

    unsigned int slabs;     /* how many slabs were allocated for this class */

    void **slab_list;       /* array of slab pointers */
    unsigned int list_size; /* size of prev array */

    size_t requested; /* The number of requested bytes */
} slabclass_t;

static slabclass_t slabclass[MAX_NUMBER_OF_SLAB_CLASSES];
static size_t mem_limit = 0;
static size_t mem_malloced = 0;
/* If the memory limit has been hit once. Used as a hint to decide when to
 * early-wake the LRU maintenance thread */
static bool mem_limit_reached = false;
static int power_largest;

static void *mem_base = NULL;
static void *mem_current = NULL;
static size_t mem_avail = 0;

/**
 * Access to the slab allocator is protected by this lock
 */
static pthread_mutex_t slabs_lock = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t slabs_rebalance_lock = PTHREAD_MUTEX_INITIALIZER;

/*
 * Forward Declarations
 */
static int do_slabs_newslab(const unsigned int id);
static void *memory_allocate(size_t size);
static void do_slabs_free(void *ptr, const size_t size, unsigned int id);

/* Preallocate as many slab pages as possible (called from slabs_init)
   on start-up, so users don't get confused out-of-memory errors when
   they do have free (in-slab) space, but no space to make new slabs.
   if maxslabs is 18 (POWER_LARGEST - POWER_SMALLEST + 1), then all
   slab types can be made.  if max memory is less than 18 MB, only the
   smaller ones will be made.  */
static void slabs_preallocate (const unsigned int maxslabs);

/*
 * Figures out which slab class (chunk size) is required to store an item of
 * a given size.
 *
 * Given object size, return id to use when allocating/freeing memory for object
 * 0 means error: can't store such a large object
 */

unsigned int slabs_clsid(const size_t size) {
    int res = POWER_SMALLEST;

    if (size == 0 || size > settings.item_size_max)
        return 0;
    // commit: haizhu.shao 2016-12-03 19:17
    // 习惯写成for循环
    /**
     for (; res != power_largest; ++res)
     {
        if (size <= slabclass[res].size)
            break;
     }
     return res;
     *
     */
    while (size > slabclass[res].size)
        if (res++ == power_largest)     /* won't fit in the biggest slab */
            return power_largest;
    return res;
}

/**
 * Determines the chunk sizes and initializes the slab class descriptors
 * accordingly.
 */
void slabs_init(const size_t limit, const double factor, const bool prealloc, const uint32_t *slab_sizes) {
    int i = POWER_SMALLEST - 1;
    unsigned int size = sizeof(item) + settings.chunk_size;

    mem_limit = limit;

    if (prealloc) {
        /* Allocate everything in a big chunk with malloc */
        mem_base = malloc(mem_limit);
        if (mem_base != NULL) {
            mem_current = mem_base;
            mem_avail = mem_limit;
        } else {
            fprintf(stderr, "Warning: Failed to allocate requested memory in"
                    " one large chunk.\nWill allocate in smaller chunks\n");
        }
    }

    memset(slabclass, 0, sizeof(slabclass));

    while (++i < MAX_NUMBER_OF_SLAB_CLASSES-1) {
        if (slab_sizes != NULL) {
            if (slab_sizes[i-1] == 0)
                break;
            size = slab_sizes[i-1];
        } else if (size >= settings.slab_chunk_size_max / factor) {
            break;
        }
        /* Make sure items are always n-byte aligned */
        if (size % CHUNK_ALIGN_BYTES)
            size += CHUNK_ALIGN_BYTES - (size % CHUNK_ALIGN_BYTES);

        slabclass[i].size = size;
        slabclass[i].perslab = settings.slab_page_size / slabclass[i].size;
        if (slab_sizes == NULL)
            size *= factor;
        if (settings.verbose > 1) {
            fprintf(stderr, "slab class %3d: chunk size %9u perslab %7u\n",
                    i, slabclass[i].size, slabclass[i].perslab);
        }
    }

    power_largest = i;
    slabclass[power_largest].size = settings.slab_chunk_size_max;
    slabclass[power_largest].perslab = settings.slab_page_size / settings.slab_chunk_size_max;
    if (settings.verbose > 1) {
        fprintf(stderr, "slab class %3d: chunk size %9u perslab %7u\n",
                i, slabclass[i].size, slabclass[i].perslab);
    }

    /* for the test suite:  faking of how much we've already malloc'd */
    {
        char *t_initial_malloc = getenv("T_MEMD_INITIAL_MALLOC");
        if (t_initial_malloc) {
            mem_malloced = (size_t)atol(t_initial_malloc);
        }

    }

    if (prealloc) {
        slabs_preallocate(power_largest);
    }
}

static void slabs_preallocate (const unsigned int maxslabs) {
    int i;
    unsigned int prealloc = 0;

    /* pre-allocate a 1MB slab in every size class so people don't get
       confused by non-intuitive "SERVER_ERROR out of memory"
       messages.  this is the most common question on the mailing
       list.  if you really don't want this, you can rebuild without
       these three lines.  */

    for (i = POWER_SMALLEST; i < MAX_NUMBER_OF_SLAB_CLASSES; i++) {
        if (++prealloc > maxslabs)
            return;
        if (do_slabs_newslab(i) == 0) {
            fprintf(stderr, "Error while preallocating slab memory!\n"
                "If using -L or other prealloc options, max memory must be "
                "at least %d megabytes.\n", power_largest);
            exit(1);
        }
    }

}

static int grow_slab_list (const unsigned int id) {
    slabclass_t *p = &slabclass[id];
    if (p->slabs == p->list_size) {
        size_t new_size =  (p->list_size != 0) ? p->list_size * 2 : 16;
        void *new_list = realloc(p->slab_list, new_size * sizeof(void *));
        if (new_list == 0) return 0;
        p->list_size = new_size;
        p->slab_list = new_list;
    }
    return 1;
}

static void split_slab_page_into_freelist(char *ptr, const unsigned int id) {
    slabclass_t *p = &slabclass[id];
    int x;
    for (x = 0; x < p->perslab; x++) {
        do_slabs_free(ptr, 0, id);
        ptr += p->size;
    }
}

/* Fast FIFO queue */
static void *get_page_from_global_pool(void) {
    slabclass_t *p = &slabclass[SLAB_GLOBAL_PAGE_POOL];
    if (p->slabs < 1) {
        return NULL;
    }
    char *ret = p->slab_list[p->slabs - 1];
    p->slabs--;
    return ret;
}

static int do_slabs_newslab(const unsigned int id) {
    slabclass_t *p = &slabclass[id];
    slabclass_t *g = &slabclass[SLAB_GLOBAL_PAGE_POOL];
    int len = (settings.slab_reassign || settings.slab_chunk_size_max != settings.slab_page_size)
        ? settings.slab_page_size
        : p->size * p->perslab;
    char *ptr;

    if ((mem_limit && mem_malloced + len > mem_limit && p->slabs > 0
         && g->slabs == 0)) {
        mem_limit_reached = true;
        MEMCACHED_SLABS_SLABCLASS_ALLOCATE_FAILED(id);
        return 0;
    }

    if ((grow_slab_list(id) == 0) ||
        (((ptr = get_page_from_global_pool()) == NULL) &&
        ((ptr = memory_allocate((size_t)len)) == 0))) {

        MEMCACHED_SLABS_SLABCLASS_ALLOCATE_FAILED(id);
        return 0;
    }

    memset(ptr, 0, (size_t)len);
    split_slab_page_into_freelist(ptr, id);

    // commit: haizhu.shao 2016-12-03 20:50
    // 這裡ptr是保存在slots的,沒有保存在slab_list裡面。
    // 不懂這塊
    p->slab_list[p->slabs++] = ptr;
    MEMCACHED_SLABS_SLABCLASS_ALLOCATE(id);

    return 1;
}

/* This calculation ends up adding sizeof(void *) to the item size. */
static void *do_slabs_alloc_chunked(const size_t size, slabclass_t *p, unsigned int id) {
    void *ret = NULL;
    item *it = NULL;
    int x;
    int csize = p->size - sizeof(item_chunk);
    unsigned int chunks_req = size / csize;
    if (size % csize != 0)
        chunks_req++;
    while (p->sl_curr < chunks_req) {
        if (do_slabs_newslab(id) == 0)
            break;
    }

    if (p->sl_curr >= chunks_req) {
        item_chunk *chunk = NULL;

        /* Configure the head item in the chain. */
        it = (item *)p->slots;
        p->slots = it->next;
        if (it->next) it->next->prev = 0;

        /* Squirrel away the "top chunk" into h_next for now */
        it->h_next = (item *)p->slots;
        assert(it->h_next != 0);
        chunk = (item_chunk *) it->h_next;

        /* roll down the chunks, marking them as such. */
        for (x = 0; x < chunks_req-1; x++) {
            chunk->it_flags &= ~ITEM_SLABBED;
            chunk->it_flags |= ITEM_CHUNK;
            /* Chunks always have a direct reference to the head item */
            chunk->head = it;
            chunk->size = p->size - sizeof(item_chunk);
            chunk->used = 0;
            chunk = chunk->next;
        }

        /* The final "next" is now the top of the slab freelist */
        p->slots = chunk;
        if (chunk && chunk->prev) {
            /* Disconnect the final chunk from the chain */
            chunk->prev->next = 0;
            chunk->prev = 0;
        }

        it->it_flags &= ~ITEM_SLABBED;
        it->it_flags |= ITEM_CHUNKED;
        it->refcount = 1;
        p->sl_curr -= chunks_req;
        ret = (void *)it;
    } else {
        ret = NULL;
    }

    return ret;
}

/*@null@*/
static void *do_slabs_alloc(const size_t size, unsigned int id, uint64_t *total_bytes,
        unsigned int flags) {
    slabclass_t *p;
    void *ret = NULL;
    item *it = NULL;

    if (id < POWER_SMALLEST || id > power_largest) {
        MEMCACHED_SLABS_ALLOCATE_FAILED(size, 0);
        return NULL;
    }
    p = &slabclass[id];
    assert(p->sl_curr == 0 || ((item *)p->slots)->slabs_clsid == 0);
    if (total_bytes != NULL) {
        *total_bytes = p->requested;
    }

    if (size <= p->size) {
        /* fail unless we have space at the end of a recently allocated page,
           we have something on our freelist, or we could allocate a new page */
        if (p->sl_curr == 0 && flags != SLABS_ALLOC_NO_NEWPAGE) {
            do_slabs_newslab(id);
        }

        if (p->sl_curr != 0) {
            /* return off our freelist */
            it = (item *)p->slots;
            p->slots = it->next;
            if (it->next) it->next->prev = 0;
            /* Kill flag and initialize refcount here for lock safety in slab
             * mover's freeness detection. */
            it->it_flags &= ~ITEM_SLABBED;
            it->refcount = 1;
            p->sl_curr--;
            ret = (void *)it;
        } else {
            ret = NULL;
        }
    } else {
        /* Dealing with a chunked item. */
        ret = do_slabs_alloc_chunked(size, p, id);
    }

    if (ret) {
        p->requested += size;
        MEMCACHED_SLABS_ALLOCATE(size, id, p->size, ret);
    } else {
        MEMCACHED_SLABS_ALLOCATE_FAILED(size, id);
    }

    return ret;
}

// commit: haizhu.shao 2016-12-03 21:40
// TODO: alloc_chunk和free_chunk第一个chunk的分配不一样啊
// alloc_chunk时候并没有ITEM_data
static void do_slabs_free_chunked(item *it, const size_t size, unsigned int id,
                                  slabclass_t *p) {
    item_chunk *chunk = (item_chunk *) ITEM_data(it);
    size_t realsize = size;
    while (chunk) {
        realsize += sizeof(item_chunk);
        chunk = chunk->next;
    }
    chunk = (item_chunk *) ITEM_data(it);
    unsigned int chunks_found = 1;

    it->it_flags = ITEM_SLABBED;
    it->slabs_clsid = 0;
    it->prev = 0;
    it->next = (item *) chunk->next;
    assert(it->next);
    /* top chunk should already point back to head */
    assert(it->next && (void*)it->next->prev == (void*)chunk);
    chunk = chunk->next;
    chunk->prev = (item_chunk *)it;

    while (chunk) {
        assert(chunk->it_flags == ITEM_CHUNK);
        chunk->it_flags = ITEM_SLABBED;
        chunk->slabs_clsid = 0;
        chunks_found++;
        if (chunk->next) {
            chunk = chunk->next;
        } else {
            break;
        }
    }
    /* must have had nothing hanging off of the final chunk */
    assert(chunk && chunk->next == 0);
    /* Tail chunk, link the freelist here. */
    chunk->next = p->slots;
    if (chunk->next) chunk->next->prev = chunk;

    p->slots = it;
    p->sl_curr += chunks_found;
    p->requested -= size;

    return;
}


static void do_slabs_free(void *ptr, const size_t size, unsigned int id) {
    slabclass_t *p;
    item *it;

    assert(id >= POWER_SMALLEST && id <= power_largest);
    if (id < POWER_SMALLEST || id > power_largest)
        return;

    MEMCACHED_SLABS_FREE(size, id, ptr);
    p = &slabclass[id];

    it = (item *)ptr;
    if ((it->it_flags & ITEM_CHUNKED) == 0) {
        it->it_flags = ITEM_SLABBED;
        it->slabs_clsid = 0;
        it->prev = 0;
        it->next = p->slots;
        if (it->next) it->next->prev = it;
        p->slots = it;

        p->sl_curr++;
        p->requested -= size;
    } else {
        do_slabs_free_chunked(it, size, id, p);
    }
    return;
}

static int nz_strcmp(int nzlength, const char *nz, const char *z) {
    int zlength=strlen(z);
    return (zlength == nzlength) && (strncmp(nz, z, zlength) == 0) ? 0 : -1;
}

bool get_stats(const char *stat_type, int nkey, ADD_STAT add_stats, void *c) {
    bool ret = true;

    if (add_stats != NULL) {
        if (!stat_type) {
            /* prepare general statistics for the engine */
            STATS_LOCK();
            APPEND_STAT("bytes", "%llu", (unsigned long long)stats_state.curr_bytes);
            APPEND_STAT("curr_items", "%llu", (unsigned long long)stats_state.curr_items);
            APPEND_STAT("total_items", "%llu", (unsigned long long)stats.total_items);
            STATS_UNLOCK();
            if (settings.slab_automove > 0) {
                pthread_mutex_lock(&slabs_lock);
                APPEND_STAT("slab_global_page_pool", "%u", slabclass[SLAB_GLOBAL_PAGE_POOL].slabs);
                pthread_mutex_unlock(&slabs_lock);
            }
            item_stats_totals(add_stats, c);
        } else if (nz_strcmp(nkey, stat_type, "items") == 0) {
            item_stats(add_stats, c);
        } else if (nz_strcmp(nkey, stat_type, "slabs") == 0) {
            slabs_stats(add_stats, c);
        } else if (nz_strcmp(nkey, stat_type, "sizes") == 0) {
            item_stats_sizes(add_stats, c);
        } else if (nz_strcmp(nkey, stat_type, "sizes_enable") == 0) {
            item_stats_sizes_enable(add_stats, c);
        } else if (nz_strcmp(nkey, stat_type, "sizes_disable") == 0) {
            item_stats_sizes_disable(add_stats, c);
        } else {
            ret = false;
        }
    } else {
        ret = false;
    }

    return ret;
}

/*@null@*/
static void do_slabs_stats(ADD_STAT add_stats, void *c) {
    int i, total;
    /* Get the per-thread stats which contain some interesting aggregates */
    struct thread_stats thread_stats;
    threadlocal_stats_aggregate(&thread_stats);

    total = 0;
    for(i = POWER_SMALLEST; i <= power_largest; i++) {
        slabclass_t *p = &slabclass[i];
        if (p->slabs != 0) {
            uint32_t perslab, slabs;
            slabs = p->slabs;
            perslab = p->perslab;

            char key_str[STAT_KEY_LEN];
            char val_str[STAT_VAL_LEN];
            int klen = 0, vlen = 0;

            APPEND_NUM_STAT(i, "chunk_size", "%u", p->size);
            APPEND_NUM_STAT(i, "chunks_per_page", "%u", perslab);
            APPEND_NUM_STAT(i, "total_pages", "%u", slabs);
            APPEND_NUM_STAT(i, "total_chunks", "%u", slabs * perslab);
            APPEND_NUM_STAT(i, "used_chunks", "%u",
                            slabs*perslab - p->sl_curr);
            APPEND_NUM_STAT(i, "free_chunks", "%u", p->sl_curr);
            /* Stat is dead, but displaying zero instead of removing it. */
            APPEND_NUM_STAT(i, "free_chunks_end", "%u", 0);
            APPEND_NUM_STAT(i, "mem_requested", "%llu",
                            (unsigned long long)p->requested);
            APPEND_NUM_STAT(i, "get_hits", "%llu",
                    (unsigned long long)thread_stats.slab_stats[i].get_hits);
            APPEND_NUM_STAT(i, "cmd_set", "%llu",
                    (unsigned long long)thread_stats.slab_stats[i].set_cmds);
            APPEND_NUM_STAT(i, "delete_hits", "%llu",
                    (unsigned long long)thread_stats.slab_stats[i].delete_hits);
            APPEND_NUM_STAT(i, "incr_hits", "%llu",
                    (unsigned long long)thread_stats.slab_stats[i].incr_hits);
            APPEND_NUM_STAT(i, "decr_hits", "%llu",
                    (unsigned long long)thread_stats.slab_stats[i].decr_hits);
            APPEND_NUM_STAT(i, "cas_hits", "%llu",
                    (unsigned long long)thread_stats.slab_stats[i].cas_hits);
            APPEND_NUM_STAT(i, "cas_badval", "%llu",
                    (unsigned long long)thread_stats.slab_stats[i].cas_badval);
            APPEND_NUM_STAT(i, "touch_hits", "%llu",
                    (unsigned long long)thread_stats.slab_stats[i].touch_hits);
            total++;
        }
    }

    /* add overall slab stats and append terminator */

    APPEND_STAT("active_slabs", "%d", total);
    APPEND_STAT("total_malloced", "%llu", (unsigned long long)mem_malloced);
    add_stats(NULL, 0, NULL, 0, c);
}

static void *memory_allocate(size_t size) {
    void *ret;

    if (mem_base == NULL) {
        /* We are not using a preallocated large memory chunk */
        ret = malloc(size);
    } else {
        ret = mem_current;

        if (size > mem_avail) {
            return NULL;
        }

        /* mem_current pointer _must_ be aligned!!! */
        if (size % CHUNK_ALIGN_BYTES) {
            size += CHUNK_ALIGN_BYTES - (size % CHUNK_ALIGN_BYTES);
        }

        mem_current = ((char*)mem_current) + size;
        if (size < mem_avail) {
            mem_avail -= size;
        } else {
            mem_avail = 0;
        }
    }
    mem_malloced += size;

    return ret;
}

/* Must only be used if all pages are item_size_max */
static void memory_release() {
    void *p = NULL;
    // commit: haizhu.shao 2016-12-03 21:45
    // TODO: why?
    if (mem_base != NULL)
        return;

    // commit: haizhu.shao 2016-12-03 21:45
    // TODO: why? slab_reassign是啥东西
    if (!settings.slab_reassign)
        return;

    while (mem_malloced > mem_limit &&
            (p = get_page_from_global_pool()) != NULL) {
        free(p);
        mem_malloced -= settings.item_size_max;
    }
}

void *slabs_alloc(size_t size, unsigned int id, uint64_t *total_bytes,
        unsigned int flags) {
    void *ret;

    pthread_mutex_lock(&slabs_lock);
    ret = do_slabs_alloc(size, id, total_bytes, flags);
    pthread_mutex_unlock(&slabs_lock);
    return ret;
}

void slabs_free(void *ptr, size_t size, unsigned int id) {
    pthread_mutex_lock(&slabs_lock);
    do_slabs_free(ptr, size, id);
    pthread_mutex_unlock(&slabs_lock);
}

void slabs_stats(ADD_STAT add_stats, void *c) {
    pthread_mutex_lock(&slabs_lock);
    do_slabs_stats(add_stats, c);
    pthread_mutex_unlock(&slabs_lock);
}

static bool do_slabs_adjust_mem_limit(size_t new_mem_limit) {
    /* Cannot adjust memory limit at runtime if prealloc'ed */
    if (mem_base != NULL)
        return false;
    settings.maxbytes = new_mem_limit;
    mem_limit = new_mem_limit;
    mem_limit_reached = false; /* Will reset on next alloc */
    memory_release(); /* free what might already be in the global pool */
    return true;
}

bool slabs_adjust_mem_limit(size_t new_mem_limit) {
    bool ret;
    pthread_mutex_lock(&slabs_lock);
    ret = do_slabs_adjust_mem_limit(new_mem_limit);
    pthread_mutex_unlock(&slabs_lock);
    return ret;
}

// commit: haizhu.shao 2016-12-03 21:49
// TODO: 不懂这个函数的目的
void slabs_adjust_mem_requested(unsigned int id, size_t old, size_t ntotal)
{
    pthread_mutex_lock(&slabs_lock);
    slabclass_t *p;
    if (id < POWER_SMALLEST || id > power_largest) {
        fprintf(stderr, "Internal error! Invalid slab class\n");
        abort();
    }

    p = &slabclass[id];
    p->requested = p->requested - old + ntotal;
    pthread_mutex_unlock(&slabs_lock);
}

unsigned int slabs_available_chunks(const unsigned int id, bool *mem_flag,
        uint64_t *total_bytes, unsigned int *chunks_perslab) {
    unsigned int ret;
    slabclass_t *p;

    pthread_mutex_lock(&slabs_lock);
    p = &slabclass[id];
    ret = p->sl_curr;
    if (mem_flag != NULL)
        *mem_flag = mem_limit_reached;
    if (total_bytes != NULL)
        *total_bytes = p->requested;
    if (chunks_perslab != NULL)
        *chunks_perslab = p->perslab;
    pthread_mutex_unlock(&slabs_lock);
    return ret;
}

static pthread_cond_t slab_rebalance_cond = PTHREAD_COND_INITIALIZER;
static volatile int do_run_slab_thread = 1;
static volatile int do_run_slab_rebalance_thread = 1;

#define DEFAULT_SLAB_BULK_CHECK 1
int slab_bulk_check = DEFAULT_SLAB_BULK_CHECK;

static int slab_rebalance_start(void) {
    slabclass_t *s_cls;
    int no_go = 0;

    pthread_mutex_lock(&slabs_lock);

    if (slab_rebal.s_clsid < POWER_SMALLEST ||
        slab_rebal.s_clsid > power_largest  ||
        slab_rebal.d_clsid < SLAB_GLOBAL_PAGE_POOL ||
        slab_rebal.d_clsid > power_largest  ||
        slab_rebal.s_clsid == slab_rebal.d_clsid)
        no_go = -2;

    s_cls = &slabclass[slab_rebal.s_clsid];

    if (!grow_slab_list(slab_rebal.d_clsid)) {
        no_go = -1;
    }

    if (s_cls->slabs < 2)
        no_go = -3;

    if (no_go != 0) {
        pthread_mutex_unlock(&slabs_lock);
        return no_go; /* Should use a wrapper function... */
    }

    /* Always kill the first available slab page as it is most likely to
     * contain the oldest items
     */
    slab_rebal.slab_start = s_cls->slab_list[0];
    slab_rebal.slab_end   = (char *)slab_rebal.slab_start +
        (s_cls->size * s_cls->perslab);
    slab_rebal.slab_pos   = slab_rebal.slab_start;
    slab_rebal.done       = 0;

    /* Also tells do_item_get to search for items in this slab */
    slab_rebalance_signal = 2;

    if (settings.verbose > 1) {
        fprintf(stderr, "Started a slab rebalance\n");
    }

    pthread_mutex_unlock(&slabs_lock);

    STATS_LOCK();
    stats_state.slab_reassign_running = true;
    STATS_UNLOCK();

    return 0;
}

/* CALLED WITH slabs_lock HELD */
static void *slab_rebalance_alloc(const size_t size, unsigned int id) {
    slabclass_t *s_cls;
    s_cls = &slabclass[slab_rebal.s_clsid];
    int x;
    item *new_it = NULL;

    for (x = 0; x < s_cls->perslab; x++) {
        new_it = do_slabs_alloc(size, id, NULL, SLABS_ALLOC_NO_NEWPAGE);
        /* check that memory isn't within the range to clear */
        if (new_it == NULL) {
            break;
        }
        if ((void *)new_it >= slab_rebal.slab_start
            && (void *)new_it < slab_rebal.slab_end) {
            /* Pulled something we intend to free. Mark it as freed since
             * we've already done the work of unlinking it from the freelist.
             */
            s_cls->requested -= size;
            new_it->refcount = 0;
            new_it->it_flags = ITEM_SLABBED|ITEM_FETCHED;
#ifdef DEBUG_SLAB_MOVER
            memcpy(ITEM_key(new_it), "deadbeef", 8);
#endif
            new_it = NULL;
            slab_rebal.inline_reclaim++;
        } else {
            break;
        }
    }
    return new_it;
}

/* CALLED WITH slabs_lock HELD */
/* detatches item/chunk from freelist. */
static void slab_rebalance_cut_free(slabclass_t *s_cls, item *it) {
    /* Ensure this was on the freelist and nothing else. */
    assert(it->it_flags == ITEM_SLABBED);
    if (s_cls->slots == it) {
        s_cls->slots = it->next;
    }
    if (it->next) it->next->prev = it->prev;
    if (it->prev) it->prev->next = it->next;
    s_cls->sl_curr--;
}

enum move_status {
    MOVE_PASS=0, MOVE_FROM_SLAB, MOVE_FROM_LRU, MOVE_BUSY, MOVE_LOCKED
};

/* refcount == 0 is safe since nobody can incr while item_lock is held.
 * refcount != 0 is impossible since flags/etc can be modified in other
 * threads. instead, note we found a busy one and bail. logic in do_item_get
 * will prevent busy items from continuing to be busy
 * NOTE: This is checking it_flags outside of an item lock. I believe this
 * works since it_flags is 8 bits, and we're only ever comparing a single bit
 * regardless. ITEM_SLABBED bit will always be correct since we're holding the
 * lock which modifies that bit. ITEM_LINKED won't exist if we're between an
 * item having ITEM_SLABBED removed, and the key hasn't been added to the item
 * yet. The memory barrier from the slabs lock should order the key write and the
 * flags to the item?
 * If ITEM_LINKED did exist and was just removed, but we still see it, that's
 * still safe since it will have a valid key, which we then lock, and then
 * recheck everything.
 * This may not be safe on all platforms; If not, slabs_alloc() will need to
 * seed the item key while holding slabs_lock.
 */
static int slab_rebalance_move(void) {
    slabclass_t *s_cls;
    int x;
    int was_busy = 0;
    int refcount = 0;
    uint32_t hv;
    void *hold_lock;
    enum move_status status = MOVE_PASS;

    pthread_mutex_lock(&slabs_lock);

    s_cls = &slabclass[slab_rebal.s_clsid];

    for (x = 0; x < slab_bulk_check; x++) {
        hv = 0;
        hold_lock = NULL;
        item *it = slab_rebal.slab_pos;
        item_chunk *ch = NULL;
        status = MOVE_PASS;
        if (it->it_flags & ITEM_CHUNK) {
            /* This chunk is a chained part of a larger item. */
            ch = (item_chunk *) it;
            /* Instead, we use the head chunk to find the item and effectively
             * lock the entire structure. If a chunk has ITEM_CHUNK flag, its
             * head cannot be slabbed, so the normal routine is safe. */
            it = ch->head;
            assert(it->it_flags & ITEM_CHUNKED);
        }

        /* ITEM_FETCHED when ITEM_SLABBED is overloaded to mean we've cleared
         * the chunk for move. Only these two flags should exist.
         */
        if (it->it_flags != (ITEM_SLABBED|ITEM_FETCHED)) {
            /* ITEM_SLABBED can only be added/removed under the slabs_lock */
            if (it->it_flags & ITEM_SLABBED) {
                assert(ch == NULL);
                slab_rebalance_cut_free(s_cls, it);
                status = MOVE_FROM_SLAB;
            } else if ((it->it_flags & ITEM_LINKED) != 0) {
                /* If it doesn't have ITEM_SLABBED, the item could be in any
                 * state on its way to being freed or written to. If no
                 * ITEM_SLABBED, but it's had ITEM_LINKED, it must be active
                 * and have the key written to it already.
                 */
                hv = hash(ITEM_key(it), it->nkey);
                if ((hold_lock = item_trylock(hv)) == NULL) {
                    status = MOVE_LOCKED;
                } else {
                    refcount = refcount_incr(&it->refcount);
                    if (refcount == 2) { /* item is linked but not busy */
                        /* Double check ITEM_LINKED flag here, since we're
                         * past a memory barrier from the mutex. */
                        if ((it->it_flags & ITEM_LINKED) != 0) {
                            status = MOVE_FROM_LRU;
                        } else {
                            /* refcount == 1 + !ITEM_LINKED means the item is being
                             * uploaded to, or was just unlinked but hasn't been freed
                             * yet. Let it bleed off on its own and try again later */
                            status = MOVE_BUSY;
                        }
                    } else {
                        if (settings.verbose > 2) {
                            fprintf(stderr, "Slab reassign hit a busy item: refcount: %d (%d -> %d)\n",
                                it->refcount, slab_rebal.s_clsid, slab_rebal.d_clsid);
                        }
                        status = MOVE_BUSY;
                    }
                    /* Item lock must be held while modifying refcount */
                    if (status == MOVE_BUSY) {
                        refcount_decr(&it->refcount);
                        item_trylock_unlock(hold_lock);
                    }
                }
            } else {
                /* See above comment. No ITEM_SLABBED or ITEM_LINKED. Mark
                 * busy and wait for item to complete its upload. */
                status = MOVE_BUSY;
            }
        }

        int save_item = 0;
        item *new_it = NULL;
        size_t ntotal = 0;
        switch (status) {
            case MOVE_FROM_LRU:
                /* Lock order is LRU locks -> slabs_lock. unlink uses LRU lock.
                 * We only need to hold the slabs_lock while initially looking
                 * at an item, and at this point we have an exclusive refcount
                 * (2) + the item is locked. Drop slabs lock, drop item to
                 * refcount 1 (just our own, then fall through and wipe it
                 */
                /* Check if expired or flushed */
                ntotal = ITEM_ntotal(it);
                /* REQUIRES slabs_lock: CHECK FOR cls->sl_curr > 0 */
                if (ch == NULL && (it->it_flags & ITEM_CHUNKED)) {
                    /* Chunked should be identical to non-chunked, except we need
                     * to swap out ntotal for the head-chunk-total. */
                    ntotal = s_cls->size;
                }
                if ((it->exptime != 0 && it->exptime < current_time)
                    || item_is_flushed(it)) {
                    /* Expired, don't save. */
                    save_item = 0;
                } else if (ch == NULL &&
                        (new_it = slab_rebalance_alloc(ntotal, slab_rebal.s_clsid)) == NULL) {
                    /* Not a chunk of an item, and nomem. */
                    save_item = 0;
                    slab_rebal.evictions_nomem++;
                } else if (ch != NULL &&
                        (new_it = slab_rebalance_alloc(s_cls->size, slab_rebal.s_clsid)) == NULL) {
                    /* Is a chunk of an item, and nomem. */
                    save_item = 0;
                    slab_rebal.evictions_nomem++;
                } else {
                    /* Was whatever it was, and we have memory for it. */
                    save_item = 1;
                }
                pthread_mutex_unlock(&slabs_lock);
                unsigned int requested_adjust = 0;
                if (save_item) {
                    if (ch == NULL) {
                        assert((new_it->it_flags & ITEM_CHUNKED) == 0);
                        /* if free memory, memcpy. clear prev/next/h_bucket */
                        memcpy(new_it, it, ntotal);
                        new_it->prev = 0;
                        new_it->next = 0;
                        new_it->h_next = 0;
                        /* These are definitely required. else fails assert */
                        new_it->it_flags &= ~ITEM_LINKED;
                        new_it->refcount = 0;
                        do_item_replace(it, new_it, hv);
                        /* Need to walk the chunks and repoint head  */
                        if (new_it->it_flags & ITEM_CHUNKED) {
                            item_chunk *fch = (item_chunk *) ITEM_data(new_it);
                            fch->next->prev = fch;
                            while (fch) {
                                fch->head = new_it;
                                fch = fch->next;
                            }
                        }
                        it->refcount = 0;
                        it->it_flags = ITEM_SLABBED|ITEM_FETCHED;
#ifdef DEBUG_SLAB_MOVER
                        memcpy(ITEM_key(it), "deadbeef", 8);
#endif
                        slab_rebal.rescues++;
                        requested_adjust = ntotal;
                    } else {
                        item_chunk *nch = (item_chunk *) new_it;
                        /* Chunks always have head chunk (the main it) */
                        ch->prev->next = nch;
                        if (ch->next)
                            ch->next->prev = nch;
                        memcpy(nch, ch, ch->used + sizeof(item_chunk));
                        ch->refcount = 0;
                        ch->it_flags = ITEM_SLABBED|ITEM_FETCHED;
                        slab_rebal.chunk_rescues++;
#ifdef DEBUG_SLAB_MOVER
                        memcpy(ITEM_key((item *)ch), "deadbeef", 8);
#endif
                        refcount_decr(&it->refcount);
                        requested_adjust = s_cls->size;
                    }
                } else {
                    /* restore ntotal in case we tried saving a head chunk. */
                    ntotal = ITEM_ntotal(it);
                    do_item_unlink(it, hv);
                    slabs_free(it, ntotal, slab_rebal.s_clsid);
                    /* Swing around again later to remove it from the freelist. */
                    slab_rebal.busy_items++;
                    was_busy++;
                }
                item_trylock_unlock(hold_lock);
                pthread_mutex_lock(&slabs_lock);
                /* Always remove the ntotal, as we added it in during
                 * do_slabs_alloc() when copying the item.
                 */
                s_cls->requested -= requested_adjust;
                break;
            case MOVE_FROM_SLAB:
                it->refcount = 0;
                it->it_flags = ITEM_SLABBED|ITEM_FETCHED;
#ifdef DEBUG_SLAB_MOVER
                memcpy(ITEM_key(it), "deadbeef", 8);
#endif
                break;
            case MOVE_BUSY:
            case MOVE_LOCKED:
                slab_rebal.busy_items++;
                was_busy++;
                break;
            case MOVE_PASS:
                break;
        }

        slab_rebal.slab_pos = (char *)slab_rebal.slab_pos + s_cls->size;
        if (slab_rebal.slab_pos >= slab_rebal.slab_end)
            break;
    }

    if (slab_rebal.slab_pos >= slab_rebal.slab_end) {
        /* Some items were busy, start again from the top */
        if (slab_rebal.busy_items) {
            slab_rebal.slab_pos = slab_rebal.slab_start;
            STATS_LOCK();
            stats.slab_reassign_busy_items += slab_rebal.busy_items;
            STATS_UNLOCK();
            slab_rebal.busy_items = 0;
        } else {
            slab_rebal.done++;
        }
    }

    pthread_mutex_unlock(&slabs_lock);

    return was_busy;
}

static void slab_rebalance_finish(void) {
    slabclass_t *s_cls;
    slabclass_t *d_cls;
    int x;
    uint32_t rescues;
    uint32_t evictions_nomem;
    uint32_t inline_reclaim;
    uint32_t chunk_rescues;

    pthread_mutex_lock(&slabs_lock);

    s_cls = &slabclass[slab_rebal.s_clsid];
    d_cls = &slabclass[slab_rebal.d_clsid];

#ifdef DEBUG_SLAB_MOVER
    /* If the algorithm is broken, live items can sneak in. */
    slab_rebal.slab_pos = slab_rebal.slab_start;
    while (1) {
        item *it = slab_rebal.slab_pos;
        assert(it->it_flags == (ITEM_SLABBED|ITEM_FETCHED));
        assert(memcmp(ITEM_key(it), "deadbeef", 8) == 0);
        it->it_flags = ITEM_SLABBED|ITEM_FETCHED;
        slab_rebal.slab_pos = (char *)slab_rebal.slab_pos + s_cls->size;
        if (slab_rebal.slab_pos >= slab_rebal.slab_end)
            break;
    }
#endif

    /* At this point the stolen slab is completely clear.
     * We always kill the "first"/"oldest" slab page in the slab_list, so
     * shuffle the page list backwards and decrement.
     */
    s_cls->slabs--;
    for (x = 0; x < s_cls->slabs; x++) {
        s_cls->slab_list[x] = s_cls->slab_list[x+1];
    }

    d_cls->slab_list[d_cls->slabs++] = slab_rebal.slab_start;
    /* Don't need to split the page into chunks if we're just storing it */
    if (slab_rebal.d_clsid > SLAB_GLOBAL_PAGE_POOL) {
        memset(slab_rebal.slab_start, 0, (size_t)settings.item_size_max);
        split_slab_page_into_freelist(slab_rebal.slab_start,
            slab_rebal.d_clsid);
    } else if (slab_rebal.d_clsid == SLAB_GLOBAL_PAGE_POOL) {
        /* mem_malloc'ed might be higher than mem_limit. */
        memory_release();
    }

    slab_rebal.done       = 0;
    slab_rebal.s_clsid    = 0;
    slab_rebal.d_clsid    = 0;
    slab_rebal.slab_start = NULL;
    slab_rebal.slab_end   = NULL;
    slab_rebal.slab_pos   = NULL;
    evictions_nomem    = slab_rebal.evictions_nomem;
    inline_reclaim = slab_rebal.inline_reclaim;
    rescues   = slab_rebal.rescues;
    chunk_rescues = slab_rebal.chunk_rescues;
    slab_rebal.evictions_nomem    = 0;
    slab_rebal.inline_reclaim = 0;
    slab_rebal.rescues  = 0;

    slab_rebalance_signal = 0;

    pthread_mutex_unlock(&slabs_lock);

    STATS_LOCK();
    stats.slabs_moved++;
    stats.slab_reassign_rescues += rescues;
    stats.slab_reassign_evictions_nomem += evictions_nomem;
    stats.slab_reassign_inline_reclaim += inline_reclaim;
    stats.slab_reassign_chunk_rescues += chunk_rescues;
    stats_state.slab_reassign_running = false;
    STATS_UNLOCK();

    if (settings.verbose > 1) {
        fprintf(stderr, "finished a slab move\n");
    }
}

/* Slab mover thread.
 * Sits waiting for a condition to jump off and shovel some memory about
 */
static void *slab_rebalance_thread(void *arg) {
    int was_busy = 0;
    /* So we first pass into cond_wait with the mutex held */
    mutex_lock(&slabs_rebalance_lock);

    while (do_run_slab_rebalance_thread) {
        if (slab_rebalance_signal == 1) {
            if (slab_rebalance_start() < 0) {
                /* Handle errors with more specifity as required. */
                slab_rebalance_signal = 0;
            }

            was_busy = 0;
        } else if (slab_rebalance_signal && slab_rebal.slab_start != NULL) {
            was_busy = slab_rebalance_move();
        }

        if (slab_rebal.done) {
            slab_rebalance_finish();
        } else if (was_busy) {
            /* Stuck waiting for some items to unlock, so slow down a bit
             * to give them a chance to free up */
            usleep(50);
        }

        if (slab_rebalance_signal == 0) {
            /* always hold this lock while we're running */
            pthread_cond_wait(&slab_rebalance_cond, &slabs_rebalance_lock);
        }
    }
    return NULL;
}

/* Iterate at most once through the slab classes and pick a "random" source.
 * I like this better than calling rand() since rand() is slow enough that we
 * can just check all of the classes once instead.
 */
static int slabs_reassign_pick_any(int dst) {
    static int cur = POWER_SMALLEST - 1;
    int tries = power_largest - POWER_SMALLEST + 1;
    for (; tries > 0; tries--) {
        cur++;
        if (cur > power_largest)
            cur = POWER_SMALLEST;
        if (cur == dst)
            continue;
        if (slabclass[cur].slabs > 1) {
            return cur;
        }
    }
    return -1;
}

static enum reassign_result_type do_slabs_reassign(int src, int dst) {
    if (slab_rebalance_signal != 0)
        return REASSIGN_RUNNING;

    if (src == dst)
        return REASSIGN_SRC_DST_SAME;

    /* Special indicator to choose ourselves. */
    if (src == -1) {
        src = slabs_reassign_pick_any(dst);
        /* TODO: If we end up back at -1, return a new error type */
    }

    if (src < POWER_SMALLEST        || src > power_largest ||
        dst < SLAB_GLOBAL_PAGE_POOL || dst > power_largest)
        return REASSIGN_BADCLASS;

    if (slabclass[src].slabs < 2)
        return REASSIGN_NOSPARE;

    slab_rebal.s_clsid = src;
    slab_rebal.d_clsid = dst;

    slab_rebalance_signal = 1;
    pthread_cond_signal(&slab_rebalance_cond);

    return REASSIGN_OK;
}

enum reassign_result_type slabs_reassign(int src, int dst) {
    enum reassign_result_type ret;
    if (pthread_mutex_trylock(&slabs_rebalance_lock) != 0) {
        return REASSIGN_RUNNING;
    }
    ret = do_slabs_reassign(src, dst);
    pthread_mutex_unlock(&slabs_rebalance_lock);
    return ret;
}

/* If we hold this lock, rebalancer can't wake up or move */
void slabs_rebalancer_pause(void) {
    pthread_mutex_lock(&slabs_rebalance_lock);
}

void slabs_rebalancer_resume(void) {
    pthread_mutex_unlock(&slabs_rebalance_lock);
}

static pthread_t rebalance_tid;

int start_slab_maintenance_thread(void) {
    int ret;
    slab_rebalance_signal = 0;
    slab_rebal.slab_start = NULL;
    char *env = getenv("MEMCACHED_SLAB_BULK_CHECK");
    if (env != NULL) {
        slab_bulk_check = atoi(env);
        if (slab_bulk_check == 0) {
            slab_bulk_check = DEFAULT_SLAB_BULK_CHECK;
        }
    }

    if (pthread_cond_init(&slab_rebalance_cond, NULL) != 0) {
        fprintf(stderr, "Can't intiialize rebalance condition\n");
        return -1;
    }
    pthread_mutex_init(&slabs_rebalance_lock, NULL);

    if ((ret = pthread_create(&rebalance_tid, NULL,
                              slab_rebalance_thread, NULL)) != 0) {
        fprintf(stderr, "Can't create rebal thread: %s\n", strerror(ret));
        return -1;
    }
    return 0;
}

/* The maintenance thread is on a sleep/loop cycle, so it should join after a
 * short wait */
void stop_slab_maintenance_thread(void) {
    mutex_lock(&slabs_rebalance_lock);
    do_run_slab_thread = 0;
    do_run_slab_rebalance_thread = 0;
    pthread_cond_signal(&slab_rebalance_cond);
    pthread_mutex_unlock(&slabs_rebalance_lock);

    /* Wait for the maintenance thread to stop */
    pthread_join(rebalance_tid, NULL);
}

 

posted @ 2016-12-03 23:19  i4oolish  阅读(246)  评论(0编辑  收藏  举报