HLSL Texture Object Sample 的一些笔记
摘要:
Practical Rendering And Computation With D3D11 书上的解释 "The Sample method allows for hardware texture filtering (minification, magnification,and mip-map 阅读全文
posted @ 2018-04-17 15:45 Zhouqingqing 阅读(306) 评论(0) 推荐(0) 编辑