UGUI世界坐标转换为UI本地坐标
以下是实现hud跟随3D物体的脚本,只是测试用,不是开发中的代码,脚本挂在任意游戏物体上 demo下载
using UnityEngine;
public class SceneFollowUI : MonoBehaviour
{
public RectTransform hud; //Hud
public RectTransform canvas;//UI的父节点
public Transform parent; //跟随的3D物体
public Camera uiCamera; //UICamera
Vector3 offset; //hud偏移量
Vector3 cachePoint;
float originalDistance;
float factor = 1;
bool visiable = true;
void Start()
{
offset = hud.localPosition - WorldPointToUILocalPoint(parent.position);
cachePoint = parent.position;
originalDistance = GetCameraHudRootDistance();
UpdateVisible();
}
void LateUpdate()
{
if (cachePoint != parent.position)
{
float curDistance = GetCameraHudRootDistance();
factor = originalDistance / curDistance;
UpdatePosition(); //更新Hud位置
UpdateScale(); //更新Hud的大小
UpdateVisible(); //更新Hud是否可见,根据需求设置:factor或者根据和相机距离设置,一定范围内可见,相机视野范围内可见 等等
}
}
private void UpdateVisible()
{
}
private void UpdatePosition()
{
hud.localPosition = WorldPointToUILocalPoint(parent.position) + offset * factor;
cachePoint = parent.position;
}
private void UpdateScale()
{
hud.localScale = Vector3.one * factor;
}
private float GetCameraHudRootDistance()
{
return Vector3.Distance(Camera.main.transform.position, parent.position);
}
private Vector3 WorldPointToUILocalPoint(Vector3 point)
{
Vector3 screenPoint = Camera.main.WorldToScreenPoint(point);
Vector2 localPoint;
RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas, screenPoint, uiCamera, out localPoint);
return localPoint;
}
}