UISlider 制作的声音显示效果
简单地演示效果,直接在入口类实现
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; UISlider *slider = [[UISlider alloc] init]; slider.center = CGPointMake(160, 400); slider.bounds = CGRectMake(0, 0, 240, 20); slider.tag = 100; slider.minimumValue = 0; slider.maximumValue = 100; slider.minimumTrackTintColor = [UIColor greenColor]; //已经滑过的颜色 slider.maximumTrackTintColor = [UIColor blueColor];//滑动条的颜色 slider.value = 30; [slider addTarget:self action:@selector(changeVoice:) forControlEvents:UIControlEventValueChanged]; [self.window addSubview:slider]; _imageView = [[UIImageView alloc] init]; _imageView.center = CGPointMake(20, 400); _imageView.bounds = CGRectMake(0, 0, 20, 20); _imageView.image = [UIImage imageNamed:@"mid.png"]; [self.window addSubview:_imageView]; // [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(addValue:) userInfo:slider repeats:YES]; UIButton *btn = [UIButton buttonWithType:UIButtonTypeSystem]; btn.frame = CGRectMake(0, 0, 20, 20); [_imageView addSubview:btn]; _imageView.userInteractionEnabled = YES; [btn addTarget:self action:@selector(voiceChange) forControlEvents:UIControlEventTouchUpInside]; return YES; } //定时器方法,声音自动提高,但这时虽然滑动条的值发生变化,但是并不触发方法 - (void)addValue:(NSTimer *)timer { UISlider *slider = (UISlider *)[timer userInfo]; if (slider.value < 30) { slider.value += 0.1; } } //声音的高低可又图标表示出来 - (void)changeVoice:(UISlider *)slider { if (slider.value == 0) { _imageView.image = [UIImage imageNamed:@"none.png"]; return; } if (slider.value < 30) { _imageView.image = [UIImage imageNamed:@"low.png"]; return; } if (slider.value < 60) { _imageView.image = [UIImage imageNamed:@"mid.png"]; return; } if (slider.value <= 100) { _imageView.image = [UIImage imageNamed:@"high.png"]; } } //当声音不为 0 的时候,点击声音图标总是将声音置 0,当再次点击图标的时候,声音恢复 - (void)voiceChange { UISlider *slider = (UISlider *)[self.window viewWithTag:100]; static int count = 0; count ++; if (count % 2 != 0) { _voiceValue = slider.value; //记住上次的声音 slider.value = 0; } else { if (slider.value != 0) //在回复声音之前已经将声音调节不再为0,则使用递归 { [self voiceChange]; count = 0; } slider.value = _voiceValue; } } @end
代码中的定时器本来是像模拟一下让声音自动提升的效果,演示的时候才知道这样并不可以,想了想,滑动条应该是需要与用户交互才能显示它存在的意义。