奔跑的小河
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抽象工厂模式(Abstract Factory Pattern):是围绕一个超级工厂创建其他工厂。该超级工厂又称为其他工厂的工厂。在抽象工厂模式中,接口是负责创建一个相关对象的工厂,不需要显式指定它们的类。每个生成的工厂都能按照工厂模式提供对象。

意图:提供一个创建一系列相关或相互依赖对象的接口,而无需指定它们具体的类。

主要解决:主要解决接口选择的问题。

何时使用:系统的产品有多于一个的产品族,而系统只消费其中某一族的产品。

代码

//-------------------------------------------------------
// 设计模式:抽象工程模式
//-------------------------------------------------------
#include "stdafx.h"
#include<iostream>
#include <cstring>
using namespace std;
//------------------------------------------------------------------------------------------
class Shape
{
public:
	void virtual draw()=0;
};

class Rec : public Shape
{
public:
	void draw()
	{
		cout << "Rec.draw()"<< endl;
	}
};

class Square : public Shape
{
public:
	void draw()
	{
		cout << "Square.draw()"<< endl;
	}
};

class Circle : public Shape
{
public:
	void draw()
	{
		cout << "Circle.draw()"<< endl;
	}
};
//------------------------------------------------------------------------------------------
class Color
{
public:
	void virtual fill() = 0;
};

class Red :public Color
{
public:
	void fill()
	{
		cout << "Color.Red()" << endl;
	}
};

class Green :public Color
{
public:
	void fill()
	{
		cout << "Color.Green()" << endl;
	}
};
class Blue :public Color
{
public:
	void fill()
	{
		cout << "Color.Blue()" << endl;
	}
};
//-----------------------------------------------------------------------------
class AbstractFactory
{
public:
	virtual Color* getColor(string color)=0;
	virtual Shape* getShape(string shape)=0;
};

class ShapeFactory : public AbstractFactory
{
public:
	Shape* getShape(string shape)
	{
		if (shape.empty())
		{
			return NULL;
		}
		if (shape.compare("Rec") == 0)
		{
			return new Rec();
		}
		if (shape.compare("Square") == 0)
		{
			return new Square();
		}
		if (shape.compare("Circle") == 0)
		{
			return new Circle();
		}
		return NULL;
	}
	Color* getColor(string color)
	{
		return NULL;
	}
};

class ColorFactory : public AbstractFactory
{
public:
	Color* getColor(string color)
	{
		if (color.empty())
		{
			return NULL;
		}
		if (color.compare("Red") == 0)
		{
			return new Red();
		}
		if (color.compare("Green") == 0)
		{
			return new Green();
		}
		if (color.compare("Blue") == 0)
		{
			return new Blue();
		}
		return NULL;
	}
	Shape* getShape(string shape)
	{
		return NULL;
	}
};

class FactoryProducer
{
public:
	AbstractFactory* getFactory(string choice)
	{
		if (choice.compare("SHAPE") == 0)
		{
			return new ShapeFactory();
		}else if (choice.compare("Color") == 0)
		{
			return new ColorFactory();
		}
		return NULL;
	}
};

int _tmain(int argc, _TCHAR* argv[])
{
	FactoryProducer factoryProducer;
	AbstractFactory* shapeFactory = factoryProducer.getFactory("SHAPE");

	Shape *shape1 = shapeFactory->getShape("Circle");
	shape1->draw();

	Shape *shape2 = shapeFactory->getShape("Square");
	shape2->draw();

	Shape *shape3 = shapeFactory->getShape("Rec");
	shape3->draw();

	//---------------------------------------------------------------------------
	AbstractFactory *colorFactory = factoryProducer.getFactory("Color");

	Color* color1 = colorFactory->getColor("Red");
	color1->fill();

	Color* color2 = colorFactory->getColor("Blue");
	color2->fill();

	Color* color3 = colorFactory->getColor("Green");
	color3->fill();

	system("PAUSE");
	return 0;
}


posted on 2015-04-10 19:33  奔跑的小河  阅读(228)  评论(0编辑  收藏  举报