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import tkinter as tk
import random
Row = 20
Col = 12
FPS = 50
cell_size = 30
height = Row * cell_size
width = Col * cell_size
SHAPES = {
"Z": [(-1, -1), (0, -1), (0, 0), (1, 0)],
"O": [(-1, -1), (0, -1), (-1, 0), (0, 0)],
"S": [(-1, 0), (0, 0), (0, -1), (1, -1)],
"T": [(-1, 0), (0, 0), (0, -1), (1, 0)],
"I": [(0, 1), (0, 0), (0, -1), (0, -2)],
"L": [(-1, 0), (0, 0), (-1, -1), (-1, -2)],
"J": [(-1, 0), (0, 0), (0, -1), (0, -2)]
}
SHAPESCOLOR = {
"O":"blue",
"S":"red",
"T":"yellow",
"I":"green",
"L":"purple",
"J":"orange",
"Z":"Cyan",
}
def draw_cell_background(canvas, col, row, color="#CCCCCC"):
x0 = col * cell_size
y0 = row * cell_size
x1 = col * cell_size + cell_size
y1 = row * cell_size + cell_size
canvas.create_rectangle(x0, y0, x1, y1, fill=color, outline="white", width=2)
def draw_blank_board(canvas):
for ri in range(Row):
for cj in range(Col):
draw_cell_background(canvas, cj, ri)
def draw_cells(canvas, col, row, cell_list, color="#CCCCCC"):
"""
:param canvas: 画板对象
:param col: 这个形状的的原点所在的列
:param row: 这个形状所的原点所在的行
:param cell_list: 这个形状各个格子相对于自身的原点所处的位置坐标
:param color: 这个形状的颜色
:return:
"""
for cell in cell_list:
cell_col, cell_row = cell
ci = cell_col + col
ri = cell_row + row
if 0 <= col < Col and 0 <= row < Row:
draw_cell_background(canvas, ci, ri, color)
win = tk.Tk()
canvas = tk.Canvas(win, width=width, height=height)
canvas.pack()
draw_blank_board(canvas)
block_list = []
for i in range(Row):
i_row = ['' for j in range(Col)]
block_list.append(i_row)
def draw_block_move(canvas, block, direction=[0,0]):
"""
:param canvas: 面板对象
:param block: 俄罗斯方块
:param direction: 移动的方向
:return:
"""
shape_type = block['kind']
c, r = block['cr']
cell_list = block['cell_list']
draw_cells(canvas, c, r, cell_list)
dc, dr = direction
new_c, new_r = c + dc, r + dr
block['cr'] = [new_c, new_r]
draw_cells(canvas, new_c, new_r, cell_list, SHAPESCOLOR[shape_type])
one_block = {
'kind': 'O',
'cell_list': SHAPES['O'],
'cr': [3, 3],
}
def product_new_block():
kind = random.choice(list(SHAPES.keys()))
cr = [Col // 2, 0]
new_block = {
"kind": kind,
"cell_list": SHAPES[kind],
'cr': cr
}
return new_block
def check_move(block, direction=[0,0]):
"""
:param block:俄罗斯方块的前身
:param direction: 移动方向
:return: boolean 是否可以朝着指定的方向移动
"""
cc, cr = block['cr']
cell_list = block['cell_list']
for cell in cell_list:
cell_c, cell_r = cell
c = cell_c + cc + direction[0]
r = cell_r + cr + direction[1]
if c < 0 or c >= Col or r >= Row:
return False
if r >= 0 and block_list[r][c]:
return False
return True
def save_to_block_list(block):
shape_type = block['kind']
cc, cr = block['cr']
cell_list = block['cell_list']
for cell in cell_list:
cell_c, cell_r = cell
c = cell_c + cc
r = cell_r + cr
block_list[r][c] = shape_type
def horizontal_move_block(event):
"""
左右水平移动俄罗斯方块
event:键盘的监听事件
"""
direction = [0, 0]
if event.keysym == 'Left':
direction = [-1, 0]
elif event.keysym == 'Right':
direction = [1, 0]
else:
return
global current_block
if current_block is not None and check_move(current_block, direction):
draw_block_move(canvas, current_block, direction)
def game_loop():
win.update()
global current_block
if current_block is None:
new_block = product_new_block()
draw_block_move(canvas, new_block)
current_block = new_block
else:
if check_move(current_block, [0, 1]):
draw_block_move(canvas, current_block, [0, 1])
else:
save_to_block_list(current_block)
current_block = None
win.after(FPS, game_loop)
current_block = None
canvas.focus_set()
canvas.bind("<KeyPress-Left>", horizontal_move_block)
canvas.bind("<KeyPress-Right>", horizontal_move_block)
game_loop()
win.mainloop()
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