voidFEditorModeTestEdModeToolkit::InitListViewMaterialData() // 初始化材质列表
{
       if (MaterialListviewDataSource.Num() > 0)
       {
              return;
       }
       // 搜索指定的材质目录
       FString searchPath = FPaths::GameContentDir() / MATERIAL_PATH;
       FString packName = FPackageName::PackageFromPath(*searchPath);
       FAssetRegistryModule& AssetRegistryModule = FModuleManager::LoadModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
       IAssetRegistry& assetRegistry = AssetRegistryModule.Get();
       FARFilter Filter;
       Filter.PackagePaths.Add(*packName);
       Filter.bRecursivePaths = true;
       TArray<FAssetData>   assetDataArrs;
       int i = 0;
       bool bRet = assetRegistry.GetAssets(Filter, assetDataArrs);
       if (bRet)
       {
              for (FAssetData data : assetDataArrs)
              {
                     if (data.GetClass() == UMaterial::StaticClass())
                     {
                           FTemplateItem templateItem;
                           //texture name
                           templateItem.textContent = FString::FromInt(++i);
                           //image
                           FSlateBrush* brush = ImageHelper::LoadImageFromDisk(FString("C:/Users/Guju/Pictures/lovewallpaper/96058-106.jpg"), FVector2D(imageWith, imageHeight));
                           TSharedPtr<FSlateBrush> brushPtr(brush);
                           templateItem._bkimageBrush = brushPtr;
                           templateItem.AssetData = data;
                           //TSharedPtr<FTemplateItem> ptrItem = MakeShareable(new FTemplateItem(data, TOptional<int32>()));
                           TSharedPtr<FTemplateItem> ptrItem = MakeShared<FTemplateItem>(templateItem);
                           MaterialListviewDataSource.Add(ptrItem);
                     }
              }
       }
}