内容不多,一个脚本,直接上代码
1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 5 public class Move : MonoBehaviour 6 { 7 8 float speed = 20; 9 public float distance_v; 10 public float distance_h; 11 public float rotation_H_speed = 1; 12 public float rotation_V_speed = 1; 13 public float max_up_angle = 80; //越大,头抬得越高 14 public float max_down_angle = -60; //越小,头抬得越低 15 16 17 private float current_rotation_H; //水平旋转结果 18 private float current_rotation_V; //垂直旋转结果 19 void LateUpdate() 20 { 21 // 旋转 22 if (Input.GetMouseButton(1)) 23 { 24 //控制旋转 25 current_rotation_H += Input.GetAxis("Mouse X") * rotation_H_speed; 26 current_rotation_V += Input.GetAxis("Mouse Y") * rotation_V_speed; 27 //current_rotation_V = Mathf.Clamp(current_rotation_V, max_down_angle, max_up_angle); //限制垂直旋转角度 28 transform.localEulerAngles = new Vector3(-current_rotation_V, current_rotation_H, 0f); 29 transform.Translate(Vector3.back * distance_h, Space.Self); 30 transform.Translate(Vector3.up * distance_v, Space.World); //相对于世界坐标y轴向上 31 } 32 33 // 平移 34 if (Input.GetMouseButton(2)) 35 { 36 this.transform.Translate(new Vector3(-Input.GetAxis("Mouse X") * rotation_H_speed, -Input.GetAxis("Mouse Y") * rotation_V_speed, 0f)); 37 } 38 } 39 // Use this for initialization 40 void Start() 41 { 42 43 } 44 45 // Update is called once per frame 46 void Update() 47 { 48 // 移动 49 if (Input.GetKey(KeyCode.A)) //左移 50 { 51 transform.Translate(Vector3.left * speed * Time.deltaTime); 52 } 53 if (Input.GetKey(KeyCode.D)) //右移 54 { 55 transform.Translate(Vector3.right * speed * Time.deltaTime); 56 57 } 58 if (Input.GetKey(KeyCode.W)) //前移 59 { 60 transform.Translate(Vector3.forward * speed * Time.deltaTime); 61 62 } 63 if (Input.GetKey(KeyCode.S)) //后移 64 { 65 transform.Translate(Vector3.back * speed * Time.deltaTime); 66 67 } 68 69 // 缩放 70 if (Input.GetAxis("Mouse ScrollWheel") != 0) 71 { 72 //获取鼠标滚轮的滑动量 73 float wheel = Input.GetAxis("Mouse ScrollWheel") * Time.deltaTime * 5000; 74 75 //改变相机的位置 76 this.transform.Translate(Vector3.forward * wheel); 77 } 78 } 79 }