知识点一: 暂停、继续游戏
可通过简单设置Time.timeScale = 0.0f 来暂停游戏,设置Time.timeScale=1.0f 来继续游戏;
效果如下截图所示:
具体代码实现如下:
using UnityEngine; using System.Collections; public class PauseGame : MonoBehaviour { public bool expensiveQualitySettings = true; private bool isPaused = false; private void Update ( ) { if ( Input.GetKeyDown( KeyCode.Escape ) ) { if ( isPaused ) { ResumeGameMode(); } else { PauseGameMode(); } } } private void ResumeGameMode ( ) { Time.timeScale = 1.0f; isPaused = false; Screen.showCursor = false; //GetComponent<MouseLook>().enabled = true; } private void PauseGameMode ( ) { Time.timeScale = 0.0f; isPaused = true; Screen.showCursor = true; //GetComponent<MouseLook>().enabled = false; } private void OnGUI ( ) { if ( isPaused ) { PauseGameGUI(); } } private void PauseGameGUI(){ string[] names = QualitySettings.names; string message = "Game Pause. Press ESC to resume or select a new quality setting below."; GUILayout.BeginArea( new Rect(0, 0, Screen.width, Screen.height) ); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUILayout.BeginVertical(); GUILayout.Label( message, GUILayout.Width(200) ); for ( int i = 0; i < names.Length; i++ ) { if ( GUILayout.Button( names[i], GUILayout.Width(200) ) ) { QualitySettings.SetQualityLevel( i, expensiveQualitySettings ); } } GUILayout.EndVertical(); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); GUILayout.EndArea(); } }