工厂模式(C++实现)

  没事捣鼓了下相对而言比较简单的工厂模式,然后写了个小Demo,记录下,等十年后看到也是种回忆哈.......

  工厂模式一般分为三种:简单工厂模式、工厂方法模式、抽象工厂模式。

一、简单工厂模式:

  简单工厂模式,工厂类是创建产品的,它决定创建哪一种产品,就像领导决定采用那种技术方案样。举个例子,现在有宝马车和奔驰车两种车需要生产,但是只有一个工厂,且只能在同一时间生产一种车,这时就有工厂决定生产那种车了。例子虽然不是十分恰当,但是会其意即可。我们直接看UML类图和代码吧。

看代码就一目了然了:

#include <iostream>
using namespace std;

enum CarType{BENZ, BMW};

class Car//车类
{
public:
    virtual void createdCar(void) = 0;
};

class BenzCar : public Car //奔驰车
{
public:
    BenzCar()
    {
        cout<<"Benz::Benz()"<<endl;
    }
    virtual void createdCar(void)
    {
        cout<<"BenzCar::createdCar()"<<endl;
    }
    ~BenzCar()
    {

    }
};

class BmwCar : public Car //宝马车
{
public:
    BmwCar()
    {
        cout<<"Bmw::Bmw()"<<endl;
    }
    virtual void createdCar(void)
    {
        cout<<"BmwCar::createdCar()"<<endl;
    }
};


class CarFactory //车厂
{
public:
    Car* createSpecificCar(CarType type)
    {
        switch(type)
        {
        case BENZ://生产奔驰车
            return (new BenzCar());
            break;
        case BMW://生辰宝马车
            return (new BmwCar());
            break;
        default:
            return NULL;
            break;
        }
    }
};

int main(int argc, char** argv)
{
    CarFactory carfac;
    Car* specificCarA = carfac.createSpecificCar(BENZ);//看到网上众多示例在new后没有delete,感觉不是特别严谨
    Car* specificCarB = carfac.createSpecificCar(BMW);

    delete specificCarA; delete specificCarB;
    
    return 0;
}

输出结果如下:

  简单工厂模式在每次增加新的车型时,需要修改工厂类,这就违反了开放封闭原则:软件实体(类、模块、函数)可以扩展,但是不可修改。于是,工厂方法模式出现了。

二、工厂方法模式:

  工厂方法模式:不再只由一个工厂类决定那一个产品类应当被实例化,这个决定权被交给子类去做。当有新的产品(新型汽车)产生时,只要按照抽象产品角色、抽象工厂角色提供的方法来生成即可(新车型可以用一个新类继承创建产品即可),那么就可以被客户使用,而不必去修改任何已有的代 码。可以看出工厂角色的结构也是符合开闭原则。如下面UML类图:

代码如下:

#include <iostream>
using namespace std;

class Car//车类
{
public:
    virtual void createdCar(void) = 0;
};

class BenzCar : public Car //奔驰车
{
public:
    BenzCar()
    {
        cout<<"Benz::Benz()"<<endl;
    }
    virtual void createdCar(void)
    {
        cout<<"BenzCar::createdCar()"<<endl;
    }
    ~BenzCar()
    {

    }
};

class BmwCar : public Car //宝马车
{
public:
    BmwCar()
    {
        cout<<"Bmw::Bmw()"<<endl;
    }
    virtual void createdCar(void)
    {
        cout<<"BmwCar::createdCar()"<<endl;
    }
};


class Factory//车厂
{
public:
    virtual Car* createSpecificCar(void) = 0;
};

class BenzFactory : public Factory//奔驰车厂
{
public:
    virtual Car* createSpecificCar(void)
    {
        return (new BenzCar());
    }
};

class BmwFactory : public Factory//宝马车厂
{
public:
    virtual Car* createSpecificCar(void)
    {
        return (new BmwCar());
    }
};


int main(int argc, char** argv)
{
    Factory* factory = new BenzFactory();
    Car* specificCarA = factory->createSpecificCar();
    factory = new BmwFactory();
    Car* specificCarB = factory->createSpecificCar();
    
    delete factory; delete specificCarA; delete specificCarB;
    
    return 0;
}

三、抽象工厂:

  在上面的工厂方法模式基础上,有需要生产高配版的奔驰和宝马,那工厂方法模式就有点鞭长莫及了,这就又有抽象工厂模式,UML类图如下:

代码如下:

#include <iostream>
using namespace std;

class Car//车类
{
public:
    virtual void createdCar(void) = 0;
};

class BenzCar : public Car //奔驰车
{
public:
    BenzCar()
    {
        cout<<"Benz::Benz()"<<endl;
    }
    virtual void createdCar(void)
    {
        cout<<"BenzCar::createdCar()"<<endl;
    }
    ~BenzCar()
    {

    }
};

class BmwCar : public Car //宝马车
{
public:
    BmwCar()
    {
        cout<<"Bmw::Bmw()"<<endl;
    }
    virtual void createdCar(void)
    {
        cout<<"BmwCar::createdCar()"<<endl;
    }
};

class HighCar //高配版车型
{
public:
    virtual void createdCar(void) = 0;
};

class HighBenzCar : public HighCar //高配奔驰车
{
public:
    HighBenzCar()
    {
        cout<<"HighBenzCarBenz::Benz()"<<endl;
    }
    virtual void createdCar(void)
    {
        cout<<"HighBenzCar::createdCar()"<<endl;
    }
};

class HighBmwCar : public HighCar //高配宝马车
{
public:
    HighBmwCar()
    {
        cout<<"HighBmwCar::Bmw()"<<endl;
    }
    virtual void createdCar(void)
    {
        cout<<"HighBmwCar::createdCar()"<<endl;
    }
};

class Factory//车厂
{
public:
    virtual Car* createSpecificCar(void) = 0;
    virtual HighCar* createdSpecificHighCar(void) = 0;
};

class BenzFactory : public Factory//奔驰车厂
{
public:
    virtual Car* createSpecificCar(void)
    {
        return (new BenzCar());
    }

    virtual HighCar* createdSpecificHighCar(void)
    {
        return (new HighBenzCar());
    }
};

class BmwFactory : public Factory//宝马车厂
{
public:
    virtual Car* createSpecificCar(void)
    {
        return (new BmwCar());
    }
    virtual HighCar* createdSpecificHighCar(void)
    {
        return (new HighBmwCar());
    }
};


int main(int argc, char** argv)
{
    Factory* factory = new BenzFactory();
    Car* specificCar = factory->createSpecificCar();
    HighCar* spcificHighCar = factory->createdSpecificHighCar();
    
    delete factory; delete specificCar; delete spcificHighCar;
    
    return 0;
}

输出结果如下:

  以上代码在VC6.0上运行OK。

posted @ 2018-01-08 23:49  1点er执着  阅读(17763)  评论(0编辑  收藏  举报