/*
Othello.cpp
黑白棋,实现随时结束并判断胜负的功能
成功运行于Visual Studio 2013
*/
#include <iostream>
#include <string.h>
using namespace std;
#define N 9
char _ChessBoard[N][N] = {" "};
char _ChessBoardBefore[N][N] = { " " };
//初始化棋盘
void initChessBoard(){
_ChessBoard[4][4] = 'x';
_ChessBoard[5][5] = 'x';
_ChessBoard[4][5] = 'o';
_ChessBoard[5][4] = 'o';
}
void printChessBoard(char _ChessBoard[N][N]){ //画棋盘
printf(" A B C D E F G H\n");
printf(" |---|---|---|---|---|---|---|---|\n");
for (int i = 1; i < N; ++i)
{
printf("%2d ", i);
printf("| %c | %c | %c | %c | %c | %c | %c | %c |\n", _ChessBoard[i][1], _ChessBoard[i][2], _ChessBoard[i][3], _ChessBoard[i][4], _ChessBoard[i][5], _ChessBoard[i][6], _ChessBoard[i][7], _ChessBoard[i][8]);
printf(" |---|---|---|---|---|---|---|---|\n");
}
cout << endl;
}
//检查落子的位置并落子
int check(int i, int j, int flag){
int rightflag = 0;//落子正确与否标记
int x, y;
x = i; y = j;
if (flag == 0 && _ChessBoard[i][j] == NULL)//x子落子
{
//分为八个方向,分别判断是否可以落子并且实现反转
x = i; y = j;
x++;//x正向
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x + 1][y] == 'x'&&x!=i)
{
while (x > i){
_ChessBoard[x][y] = 'x';//o反转为x
x--;
}
rightflag = 1;//进入循环说明此落子位置正确
break;
}
x++;
}
//与上类似,方向换位y正向
x = i; y = j;
y++;
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x][y+1] == 'x'&&y != j)
{
while (y > j){
_ChessBoard[x][y] = 'x';
y--;
}
rightflag = 1;
break;
}
y++;
}
x = i; y = j;
x--;
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x-1][y] == 'x'&&x != i)
{
while (x<i){
_ChessBoard[x][y] = 'x';
x++;
}
rightflag = 1;
break;
}
x--;
}
x = i; y = j;
y--;
while ((_ChessBoard[x][y] != 'x') && (_ChessBoard[x][y] != NULL))
{
if (_ChessBoard[x][y - 1] == 'x'&&y != j)
{
while (y < j){
_ChessBoard[x][y] = 'x';
y++;
}
rightflag = 1;
break;
}
y--;
}
x = i; y = j;
x++; y++;
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x + 1][y + 1] == 'x'&&y != j)
{
while (y > j){
_ChessBoard[x][y] = 'x';
x--; y--;
}
rightflag = 1;
break;
}
x++; y++;
}
x = i; y = j;
x--; y++;
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x - 1][y + 1] == 'x'&&y != j)
{
while (y > j){
_ChessBoard[x][y] = 'x';
x++; y--;
}
rightflag = 1;
break;
}
x--; y++;
}
x = i; y = j;
x++; y--;
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x + 1][y - 1] == 'x'&&y != j)
{
while (y < j){
_ChessBoard[x][y] = 'x';
x--; y++;
}
rightflag = 1;
break;
}
x++; y--;
}
x = i; y = j;
x--; y--;
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x - 1][y - 1] == 'x'&&y != j)
{
while (y < j){
_ChessBoard[x][y] = 'x';
x++; y++;
}
rightflag = 1;
break;
}
x--; y--;
}
}
else if (flag == 1 && _ChessBoard[i][j] == NULL)
{
x = i; y = j;
x++;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x + 1][y] == 'o'&&x != i)
{
while (x > i){
_ChessBoard[x][y] = 'o';
x--;
}
rightflag = 1;
break;
}
x++;
}
x = i; y = j;
y++;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x][y + 1] == 'o'&&y != j)
{
while (y > j){
_ChessBoard[x][y] = 'o';
y--;
}
rightflag = 1;
break;
}
y++;
}
x = i; y = j;
x--;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x - 1][y] == 'o'&&x != i)
{
while (x<i){
_ChessBoard[x][y] = 'o';
x++;
}
rightflag = 1;
break;
}
x--;
}
x = i; y = j;
y--;
while ((_ChessBoard[x][y] != 'o') && (_ChessBoard[x][y] != NULL))
{
if (_ChessBoard[x][y - 1] == 'o'&&y != j)
{
while (y < j){
_ChessBoard[x][y] = 'o';
y++;
}
rightflag = 1;
break;
}
y--;
}
x = i; y = j;
x++; y++;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x + 1][y + 1] == 'o'&&y != j)
{
while (y > j){
_ChessBoard[x][y] = 'o';
x--; y--;
}
rightflag = 1;
break;
}
x++; y++;
}
x = i; y = j;
x--; y++;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x - 1][y + 1] == 'o'&&y != j)
{
while (y > j){
_ChessBoard[x][y] = 'o';
x++; y--;
}
rightflag = 1;
break;
}
x--; y++;
}
x = i; y = j;
x++; y--;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x + 1][y - 1] == 'o'&&y != j)
{
while (y < j){
_ChessBoard[x][y] = 'o';
x--; y++;
}
rightflag = 1;
break;
}
x++; y--;
}
x = i; y = j;
x--; y--;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x - 1][y - 1] == 'o'&&y != j)
{
while (y < j){
_ChessBoard[x][y] = 'o';
x++; y++;
}
rightflag = 1;
break;
}
x--; y--;
}
if (rightflag != 1) rightflag = 0;
}
else if (_ChessBoard[i][j] != NULL)
{
rightflag = 0;
}
return rightflag;
}
//检查棋盘
int checkBefore(int i, int j, int flag){
int rightflag = 0;
int x, y;
x = i; y = j;
if (flag == 0 && _ChessBoard[i][j] == NULL)
{
x = i; y = j;
x++;
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x + 1][y] == 'x'&&x != i)
{
while (x > i){
x--;
}
rightflag = 1;
break;
}
x++;
}
x = i; y = j;
y++;
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x][y + 1] == 'x'&&y != j)
{
while (y > j){
y--;
}
rightflag = 1;
break;
}
y++;
}
x = i; y = j;
x--;
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x - 1][y] == 'x'&&x != i)
{
while (x<i){
x++;
}
rightflag = 1;
break;
}
x--;
}
x = i; y = j;
y--;
while ((_ChessBoard[x][y] != 'x') && (_ChessBoard[x][y] != NULL))
{
if (_ChessBoard[x][y - 1] == 'x'&&y != j)
{
while (y < j){
y++;
}
rightflag = 1;
break;
}
y--;
}
x = i; y = j;
x++; y++;
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x + 1][y + 1] == 'x'&&y != j)
{
while (y > j){
x--; y--;
}
rightflag = 1;
break;
}
x++; y++;
}
x = i; y = j;
x--; y++;
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x - 1][y + 1] == 'x'&&y != j)
{
while (y > j){
x++; y--;
}
rightflag = 1;
break;
}
x--; y++;
}
x = i; y = j;
x++; y--;
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x + 1][y - 1] == 'x'&&y != j)
{
while (y < j){
x--; y++;
}
rightflag = 1;
break;
}
x++; y--;
}
x = i; y = j;
x--; y--;
while (_ChessBoard[x][y] != 'x'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x - 1][y - 1] == 'x'&&y != j)
{
while (y < j){
x++; y++;
}
rightflag = 1;
break;
}
x--; y--;
}
}
else if (flag == 1 && _ChessBoard[i][j] == NULL)
{
x = i; y = j;
x++;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x + 1][y] == 'o'&&x != i)
{
while (x > i){
x--;
}
rightflag = 1;
break;
}
x++;
}
x = i; y = j;
y++;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x][y + 1] == 'o'&&y != j)
{
while (y > j){
y--;
}
rightflag = 1;
break;
}
y++;
}
x = i; y = j;
x--;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x - 1][y] == 'o'&&x != i)
{
while (x<i){
x++;
}
rightflag = 1;
break;
}
x--;
}
x = i; y = j;
y--;
while ((_ChessBoard[x][y] != 'o') && (_ChessBoard[x][y] != NULL))
{
if (_ChessBoard[x][y - 1] == 'o'&&y != j)
{
while (y < j){
y++;
}
rightflag = 1;
break;
}
y--;
}
x = i; y = j;
x++; y++;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x + 1][y + 1] == 'o'&&y != j)
{
while (y > j){
x--; y--;
}
rightflag = 1;
break;
}
x++; y++;
}
x = i; y = j;
x--; y++;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x - 1][y + 1] == 'o'&&y != j)
{
while (y > j){
x++; y--;
}
rightflag = 1;
break;
}
x--; y++;
}
x = i; y = j;
x++; y--;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x + 1][y - 1] == 'o'&&y != j)
{
while (y < j){
x--; y++;
}
rightflag = 1;
break;
}
x++; y--;
}
x = i; y = j;
x--; y--;
while (_ChessBoard[x][y] != 'o'&&_ChessBoard[x][y] != NULL)
{
if (_ChessBoard[x - 1][y - 1] == 'o'&&y != j)
{
while (y < j){
x++; y++;
}
rightflag = 1;
break;
}
x--; y--;
}
if (rightflag != 1) rightflag = 0;
}
else if (_ChessBoard[i][j] != NULL)
{
rightflag = 0;
}
return rightflag;
}
//复制棋盘
void copyBoard(){
int i, j;
for (i = 0; i < N; i++)
{
for (j = 0; j < N; j++)
{
_ChessBoardBefore[i][j] = _ChessBoard[i][j];
}
}
}
//判断胜负
void whoWin()
{
int player1 = 0, player2 = 0;
for (int i = 0; i < N; i++)
{
for (int j = 0; j < N; j++)
{
if (_ChessBoard[i][j] == 'x') player1++;
else if (_ChessBoard[i][j] == 'o') player2++;
}
}
if (player1>player2) cout << "x获胜" << endl;
else if (player1 < player2) cout << "o获胜" << endl;
else cout << "平局" << endl;
}
void fallChess(){ //落子
int flag = 0;
int i, j;
int winFlag = 0;
int rightflag;
int k = 0, t = 0;
char j0;
initChessBoard();
printChessBoard(_ChessBoard);
while (1)
{
t = 0; //游戏是否需要结束的标记
copyBoard();//复制棋盘
if (flag == 2) flag = 0;//换手
for (int x = 0; x < N; x++)//找出可以落子的位置
{
for (int y = 0; y < N; y++)
{
rightflag = checkBefore(x, y, flag);
if (rightflag) _ChessBoardBefore[x][y] = 'Y';
else k++;
}
}
printf("可落子的位置,用Y标记\n");
printChessBoard(_ChessBoardBefore);//画出标记有可落子位置的棋盘
if (k == 0)//若k为零,则此时落子方无子可落
{
printf("无法落子,换手\n");
t++;
}
if (t == 2)//若t=2,则两方都无子可落,被动触发游戏结束
{
whoWin();//判定胜负
printf("游戏结束\n");
break;
}
cout << "请输入您要落子的位置,格式如 5 F(数值在1-8之间,字母在A-H之间,如输入10 X则游戏结束)" << endl;
int isright=0;
while (isright==0)
{
cin >> i >> j0;//输入位置
j = j0 - 'A' + 1;//将字母转换为数字
isright = checkBefore(i, j, flag);//判断输入是否可以落子
if (isright == 0) cout << "输入错误" << endl;
if (i == 10) break;//若输入i=10,则主动结束游戏
}
check(i, j, flag);//将中间的棋子反转
if (flag == 0)//落子
{
_ChessBoard[i][j] = 'x';
}
else if (flag == 1)
{
_ChessBoard[i][j] = 'o';
}
printf("落子后的棋盘\n");
printChessBoard(_ChessBoard);//打印棋盘
flag++;//换手
if (i == 10)//主动触发游戏结束
{
whoWin();
printf("游戏结束\n");
break;
}
}
}
int main(){
cout << "游戏规则:把自己颜色的棋子放在棋盘的空格上,而当自己放下的棋子在横、竖、斜八个方向内有一个自己的棋子,则被夹在中间的对方棋子全部翻转会成为自己的棋子。夹住的位置上必须全部是对手的棋子,不能有空格。并且,只有在可以翻转棋子的地方才可以下子。一步棋可以在数个方向上翻棋,任何被夹住的棋子都必须被翻转过来,棋手无权选择不去翻某个棋子必须是刚下的子夹对方才能够翻对方的子,因翻转对方的棋子而夹住的子是不能被翻的。" << endl;
fallChess();
system("pause");
return 0;
}