cocos2dx2.x 创建项目
cocos2d-x下载地址:http://www.cocos2d-x.org/download
2.0之后的创建项目比较easy了
第一步,首先 cd cocos2d-x-2.2.1/tools/project-creator/
第二步, ./create_project.py -project HelloWorld -package com.example.HelloWorld -language cpp
第三步,到这里来找你的项目就可以了,cocos2d-x-2.2.1/projects/HelloTest
是不是很简单了啊~!
下面是文件内容,具体也可以参考内容哦~
print "Usage: create_project.py -project PROJECT_NAME -package PACKAGE_NAME -language PROGRAMING_LANGUAGE" print "Options:" print " -project PROJECT_NAME Project name, for example: MyGame" print " -package PACKAGE_NAME Package name, for example: com.MyCompany.MyAwesomeGame" print " -language PROGRAMING_LANGUAGE Major programing lanauge you want to used, should be [cpp | lua | javascript]" print "" print "Sample 1: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame" print "Sample 2: ./create_project.py -project MyGame -package com.MyCompany.AwesomeGame -language javascript"
Running Tests
Select the test you want from Xcode Scheme chooser.
- For OS X / iOS
$ cd cocos2d-x/build
$ open samples.xcodeproj
- For Linux
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cmake ..
$ make
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run onece.
- For Windows
Open the cocos2d-x/build/cocos2d-win32.vc2012.sln
- For Android
$ cd cocos2d-x/build
$ python ./android-build.py hellocpp
Import HelloCpp Android project using Eclipse(released with Android SDK). The path to be imported iscocos2d-x/samples/Cpp/HelloCpp/proj.android
.
Main features
- Scene management (workflow)
- Transitions between scenes
- Sprites and Sprite Sheets
- Effects: Lens, Ripple, Waves, Liquid, etc.
- Actions (behaviours):
- Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
- Composable actions: Sequence, Spawn, Repeat, Reverse
- Ease Actions: Exp, Sin, Cubic, Elastic, etc.
- Misc actions: CallFunc, OrbitCamera, Follow, Tween
- Basic menus and buttons
- Integrated with physics engines: Box2d and Chipmunk
- Particle system
- Skeleton Animations: Spine and Armature support
- Fonts:
- Fast font rendering using Fixed and Variable width fonts
- Support for .ttf fonts
- Tile Map support: Orthogonal, Isometric and Hexagonal
- Parallax scrolling
- Motion Streak
- Render To Texture
- Touch/Accelerometer on mobile devices
- Touch/Mouse/Keyboard on desktop
- Sound Engine support (CocosDenshion library) based on OpenAL
- Integrated Slow motion/Fast forward
- Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
- Resolution Independence
- Language: C++, with Lua and JavaScript bindings
- Open Source Commercial Friendly: Compatible with open and closed source projects
- OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based
好记性不如烂博客