之前的项目中要用到把用户输入的文字转换为语音文件再播放出来,当时也是一头雾水没搞明白怎么弄,查了好多资料有的是使用在线合成语音文件,这个就有局限性了,不能离线合成,所以就放弃了。后来发现讯飞是有离线语音合成包了,但是官网没有C#调用的离线包,windows平台只有C++写的包,这个就比较坑了。后来就想到用C#调用C++dll的方式看能不能实现,参考了讯飞官网和论坛中大神们写的代码,最终还是实现了C#文字转换语音的功能。现在把代码贴出来,小伙们们可以直接使用,不过是要去讯飞官网购买离线包的。

public class iFlyTTS
    {
       /// <summary>
        /// 引入TTSDll函数的类
        /// </summary>
        private class TTSDll
        {           
            #region TTS dll import
            [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)]
            public static extern int MSPLogin(string one, string two, string configs);
            [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)]
            public static extern void MSPLogout();

            [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)]
            public static extern IntPtr QTTSSessionBegin(string _params, ref int errorCode);

            [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)]
            public static extern int QTTSTextPut(string sessionID, string textString, uint textLen, string _params);

            [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)]
            public static extern IntPtr QTTSAudioGet(string sessionID, ref int audioLen, ref SynthStatus synthStatus, ref int errorCode);

            [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)]
            public static extern IntPtr QTTSAudioInfo(string sessionID);

            [DllImport("msc.dll", CallingConvention = CallingConvention.StdCall)]
            public static extern int QTTSSessionEnd(string sessionID, string hints);

            [DllImport("msc.dll", CallingConvention = CallingConvention.Cdecl)]
            public static extern int QTTSGetParam(string sessionID, string paramName, string paramValue, ref uint valueLen);
            #endregion
        }
        private string sessionID;
     
        public iFlyTTS(string configs)
        {
            int ret = TTSDll.MSPLogin(null, null, configs);
            if (ret != 0) throw new Exception("初始化TTS引擎错误,错误代码:" + ret);
        }

        public void MultiSpeek(string SpeekText, string outWaveFlie = null)
        {
            MemoryStream mStream = new MemoryStream();
            try
            {
                speek(SpeekText, ref mStream);
                WAVE_Header header = getWave_Header((int)mStream.Length - 44);     //创建wav文件头
                byte[] headerByte = StructToBytes(header);                         //把文件头结构转化为字节数组                      //写入文件头
                mStream.Position = 0;                                                        //定位到文件头
                mStream.Write(headerByte, 0, headerByte.Length);                             //写入文件头
                if (outWaveFlie != null)
                {
                    FileStream ofs = new FileStream(outWaveFlie, FileMode.Create);
                    mStream.WriteTo(ofs);
                    ofs.Close();
                    ofs = null;
                }
            }
            catch (Exception ex)
            {
                
            }
            finally
            {
                TTSDll.MSPLogout();
                mStream.Close();
                mStream = null;
            }
        }

        /// <summary>
        /// 把文本转换成声音,写入指定的内存流
        /// </summary>
        /// <param name="SpeekText">要转化成语音的文字</param>
        /// <param name="mStream">合成结果输出的音频流</param>
        private void speek(string SpeekText, ref MemoryStream mStream)
        {
            string szParams = "engine_type = local, voice_name = xiaoyan, text_encoding = GB2312, tts_res_path = fo|res\\tts\\xiaoyan.jet;fo|res\\tts\\common.jet, sample_rate = 8000,aue=speex-wb;7, speed = 50, volume = 50, pitch = 50, rdn = 2";
            int ret = 0;
            try
            {
                sessionID = Ptr2Str(TTSDll.QTTSSessionBegin(szParams, ref ret));           
                if (ret != 0) throw new Exception("初始化TTS引会话错误,错误代码:" + ret);
                ret = TTSDll.QTTSTextPut(sessionID, SpeekText, (uint)Encoding.Default.GetByteCount(SpeekText), string.Empty);
                if (ret != 0) throw new Exception("向服务器发送数据,错误代码:" + ret);
                int audio_len = 0;
                SynthStatus synth_status = SynthStatus.TTS_FLAG_STILL_HAVE_DATA;
                MemoryStream fs = mStream;
                IntPtr audio_data;// Marshal.AllocHGlobal(1024);
                Thread.Sleep(1000);  
                while (synth_status != SynthStatus.TTS_FLAG_DATA_END)
                {
                    audio_data = TTSDll.QTTSAudioGet(sessionID, ref audio_len, ref synth_status, ref ret); // sdh 这个是会花费时间的
                    byte[] tmpArray = Encoding.Default.GetBytes(SpeekText);
                    if (ret != 0) break;
                    byte[] data = new byte[audio_len];
                    if (audio_len > 0) Marshal.Copy(audio_data, data, 0, audio_len);
                    fs.Write(data, 0, data.Length);
                }
            }
            catch (Exception ex)
            {
               
            }
            finally
            {
                ret = TTSDll.QTTSSessionEnd(sessionID, "");
                if (ret != 0) throw new Exception("结束TTS会话错误,错误代码:" + ret);
            }
        }

        private struct WAVE_Header
        {
            public int RIFF_ID;           //4 byte , 'RIFF'
            public int File_Size;         //4 byte , 文件长度
            public int RIFF_Type;         //4 byte , 'WAVE'

            public int FMT_ID;            //4 byte , 'fmt'
            public int FMT_Size;          //4 byte , 数值为16或18,18则最后又附加信息
            public short FMT_Tag;          //2 byte , 编码方式,一般为0x0001
            public ushort FMT_Channel;     //2 byte , 声道数目,1--单声道;2--双声道
            public int FMT_SamplesPerSec;//4 byte , 采样频率
            public int AvgBytesPerSec;   //4 byte , 每秒所需字节数,记录每秒的数据量
            public ushort BlockAlign;      //2 byte , 数据块对齐单位(每个采样需要的字节数)
            public ushort BitsPerSample;   //2 byte , 每个采样需要的bit数

            public int DATA_ID;           //4 byte , 'data'
            public int DATA_Size;         //4 byte , 
        }

        /// <summary>
        /// 根据数据段的长度,生产文件头
        /// </summary>
        /// <param name="data_len">音频数据长度</param>
        /// <returns>返回wav文件头结构体</returns>
        WAVE_Header getWave_Header(int data_len)
        {
            WAVE_Header wav_Header = new WAVE_Header();
            wav_Header.RIFF_ID = 0x46464952;        //字符RIFF
            wav_Header.File_Size = data_len + 36;
            wav_Header.RIFF_Type = 0x45564157;      //字符WAVE

            wav_Header.FMT_ID = 0x20746D66;         //字符fmt
            wav_Header.FMT_Size = 16;
            wav_Header.FMT_Tag = 0x0001;
            wav_Header.FMT_Channel = 1;             //单声道
            wav_Header.FMT_SamplesPerSec = 8000;   //采样频率
            wav_Header.AvgBytesPerSec = 16000;      //每秒所需字节数
            wav_Header.BlockAlign = 2;              //每个采样1个字节
            wav_Header.BitsPerSample = 16;           //每个采样8bit

            wav_Header.DATA_ID = 0x61746164;        //字符data
            wav_Header.DATA_Size = data_len;

            return wav_Header;
        }

        /// <summary>
        /// 把结构体转化为字节序列
        /// </summary>
        /// <param name="structure">被转化的结构体</param>
        /// <returns>返回字节序列</returns>
        Byte[] StructToBytes(Object structure)
        {
            Int32 size = Marshal.SizeOf(structure);
            IntPtr buffer = Marshal.AllocHGlobal(size);
            try
            {
                Marshal.StructureToPtr(structure, buffer, false);
                Byte[] bytes = new Byte[size];
                Marshal.Copy(buffer, bytes, 0, size);
                return bytes;
            }
            finally
            {
                Marshal.FreeHGlobal(buffer);
            }
        }

        /// <summary>
        /// 指针转字符串
        /// </summary>
        /// <param name="p">指向非托管代码字符串的指针</param>
        /// <returns>返回指针指向的字符串</returns>
        public static string Ptr2Str(IntPtr p)
        {
            List<byte> lb = new List<byte>();
            while (Marshal.ReadByte(p) != 0)
            {
                lb.Add(Marshal.ReadByte(p));
                p = p + 1;
            }
            byte[] bs = lb.ToArray();
            return Encoding.Default.GetString(lb.ToArray());
        }
    }

  使用的时候直接调用下面的方法就行,如果要改变音色或者播放速度的都可以配置的,这个小伙伴们自己研究下,我调试了好几种感觉就现在的挺好。

 private void 文字转语音(String sourcewav)
        {
            try
            {
                //这个appid 是指在讯飞官网购买离线包的appid
                string login_params = "appid = ******, work_dir = .";
                iFlyTTS tts = new iFlyTTS(login_params);
          //填写上自己要保存的路径
                string strPath = System.IO.Path.Combine(***,  sourcewav + ".wav");
                tts.MultiSpeek(sourcewav.Trim(), strPath);
            }
            catch (Exception e)
            {
               
            }
        }

 

posted on 2018-10-10 11:48  花生豆角  阅读(5833)  评论(0编辑  收藏  举报