代码无错就是优? 简单工厂模式
1.1 面试受挫
1.2 初学者代码毛病
1.3 代码规范
1.4 面向对象编程
1.5 活字印刷 面向对象
喝酒唱歌+人生真爽,对酒当歌+人生真爽,对酒当歌+人生几何,
可维护,可复用,可扩展,灵活性好,
1.6 面向对象好处
通过封装,继承,多态把程序的耦合度降低,
设计模式使程序更加灵活,容易修改且易于复用,
1.7 复制VS服用
计算与显示分开,
1.8 业务的封装
1.9 紧耦合VS松耦合
1.10 简单工厂模式
运算类:
namespace OperationLibrary { /// <summary> /// 运算类 /// </summary> public class Operation { private double _numberA = 0; private double _numberB = 0; /// <summary> /// 数字A /// </summary> public double NumberA { get { return _numberA; } set { _numberA = value; } } /// <summary> /// 数字B /// </summary> public double NumberB { get { return _numberB; } set { _numberB = value; } } /// <summary> /// 得到运算结果 /// </summary> /// <returns></returns> public virtual double GetResult() { double result = 0; return result; } /// <summary> /// 检查输入字符串是否准确 /// </summary> /// <param name="currentNumber"></param> /// <param name="inputString"></param> /// <returns></returns> public static string checkNumberInput(string currentNumber, string inputString) { string result = ""; if (inputString == ".") { if (currentNumber.IndexOf(".") < 0) { if (currentNumber.Length == 0) result = "0" + inputString; else result = currentNumber + inputString; } } else if (currentNumber == "0") { result = inputString; } else { result = currentNumber + inputString; } return result; } } /// <summary> /// 加法类 /// </summary> class OperationAdd : Operation { public override double GetResult() { double result = 0; result = NumberA + NumberB; return result; } } /// <summary> /// 减法类 /// </summary> class OperationSub : Operation { public override double GetResult() { double result = 0; result = NumberA - NumberB; return result; } } /// <summary> /// 乘法类 /// </summary> class OperationMul : Operation { public override double GetResult() { double result = 0; result = NumberA * NumberB; return result; } } /// <summary> /// 除法类 /// </summary> class OperationDiv : Operation { public override double GetResult() { double result = 0; if (NumberB == 0) throw new Exception("除数不能为0。"); result = NumberA / NumberB; return result; } } /// <summary> /// 平方类 /// </summary> class OperationSqr : Operation { public override double GetResult() { double result = 0; result = NumberB * NumberB; return result; } } /// <summary> /// 平方根类 /// </summary> class OperationSqrt : Operation { public override double GetResult() { double result = 0; if (NumberB < 0) throw new Exception("负数不能开平方根。"); result = Math.Sqrt(NumberB); return result; } } /// <summary> /// 相反数类 /// </summary> class OperationReverse : Operation { public override double GetResult() { double result = 0; result = -NumberB; return result; } } /// <summary> /// 运算类工厂 /// </summary> public class OperationFactory { public static Operation createOperate(string operate) { Operation oper = null; switch (operate) { case "+": { oper = new OperationAdd(); break; } case "-": { oper = new OperationSub(); break; } case "*": { oper = new OperationMul(); break; } case "/": { oper = new OperationDiv(); break; } case "sqr": { oper = new OperationSqr(); break; } case "sqrt": { oper = new OperationSqrt(); break; } case "+/-": { oper = new OperationReverse(); break; } } return oper; } } }
控制台:
namespace 计算器控制台 { class Program { static void Main(string[] args) { try { Console.Write("请输入数字A:"); string strNumberA = Console.ReadLine(); Console.Write("请选择运算符号(+、-、*、/):"); string strOperate = Console.ReadLine(); Console.Write("请输入数字B:"); string strNumberB = Console.ReadLine(); string strResult = ""; Operation oper; oper = OperationFactory.createOperate(strOperate); oper.NumberA = Convert.ToDouble(strNumberA); oper.NumberB = Convert.ToDouble(strNumberB); strResult = oper.GetResult().ToString(); Console.WriteLine("结果是:" + strResult); Console.ReadLine(); } catch (Exception ex) { Console.WriteLine("您的输入有错:" + ex.Message); } } } }
WinForm:
namespace 计算器 { public partial class Form1 : Form { bool bOperate = false; Operation oper; public Form1() { InitializeComponent(); } private void button0_Click(object sender, EventArgs e) { if (bOperate) { txtShow.Text = ""; bOperate = false; } string number = ((Button)sender).Text; txtShow.Text = Operation.checkNumberInput(txtShow.Text, number); } private void buttonClear_Click(object sender, EventArgs e) { txtShow.Text = ""; } private void buttonAdd_Click(object sender, EventArgs e) { if (txtShow.Text != "") { oper = OperationFactory.createOperate(((Button)sender).Text); oper.NumberA = Convert.ToDouble(txtShow.Text); bOperate = true; } } private void buttonEqual_Click(object sender, EventArgs e) { if (txtShow.Text != "") { if (((Button)sender).Text != "=") oper = OperationFactory.createOperate(((Button)sender).Text); oper.NumberB = Convert.ToDouble(txtShow.Text); txtShow.Text = oper.GetResult().ToString(); bOperate = true; } } } }
1.11 UML类图