ui automonkey

来源:https://github.com/jonathanpenn/ui-auto-monkey

 

// Copyright (c) 2013 Jonathan Penn (http://cocoamanifest.net/)

 

// Permission is hereby granted, free of charge, to any person obtaining a copy

// of this software and associated documentation files (the "Software"), to deal

// in the Software without restriction, including without limitation the rights

// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell

// copies of the Software, and to permit persons to whom the Software is

// furnished to do so, subject to the following conditions:

 

// The above copyright notice and this permission notice shall be included in

// all copies or substantial portions of the Software.

 

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR

// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,

// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE

// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER

// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,

// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN

// THE SOFTWARE.

var target = UIATarget.localTarget();

var app = target.frontMostApp();

var window = app.mainWindow();

target.logElementTree();

 

"use strict";

 

var target = UIATarget.localTarget();

 

function UIAutoMonkey() {

    

    this.config = {

        //run either by minutesToRun or numberOfEvents. Only one of these can set. (To use minutes you can use config.numberOfEvents = 0)

        //minutesToRun = 60 * 8; //sample to run for 8 hours.

        //checkTimeEvery = 60; //how often to check (in events) if minutesToRun has is used. 

    numberOfEvents: 1000,

    delayBetweenEvents: 0.03,    // In seconds

        

        /**

         * Sometimes the monkey can fall into UI Holes from which it it is hard to escape. The monkey may then spend an inordinate

         * amount of time in such holes, neglecting other parts of the application.

         *

         * For example, if a parent Window P has a large image

         * and clicking on the image opens a child window C from which one exits by tapping a small X on the top right, then until that small X is

         * tapped we will remain in C. conditionHandlers offer the developer the option to periodically recognize that we are in C and press the X.

         *

         * See buttonHandler.js for a specialized conditionHandler useful when a top level button can be used to escape from a UI hole.

         *

         * conditionHandlers are objects that respond to the following methods:

         *  isTrue(target, eventNumber): returns True if the condition is true given target and event number eventNumber.

         *  checkEvery(): How many events should pass before we check.

         *  handle(target, mainWindow) handle the condition.

         *  isExclusive() if true then if this condition's handler is invoked then processing subsequent conditions is skipped for this particular event. This

         * is usually set to true as it allows the condition to exit a UI hole and at that point there may be no point executing other conditions

         *  logStats() log statics using UIALogger;

         * condition handlers must have the following property

         *  statsHandleInvokedCount - the count of the number of times we were invoked

         */

        

    conditionHandlers: [],

        

        /**

         * Unfortunately if the application is not responsive "ANR", the monkey may not notice and continue to fire events not realizing that

         * the application is stuck. When run via continuous integration users may not notice that "successful" monkey runs in fact were in an 

         * ANR state.

         *

         * To deal with this the monkey supports ANR detection. Using an anrFingerprint function it periodically takes a fingerprint and if these

         * are identical for a specified interval then an ANR exception is thrown.

         *

         *

         */

    anrSettings: {

        //fingerprintFunction defaults to false which will disable ANR fingerprinting. Otherwise set to a function that will return

        //a string. One useful idiom using tuneup.js is

        //#import tuneup.js

        //config.anrSettings.fingerprintFunction = function() {return logVisibleElementTreeJSON(false)};

    fingerprintFunction: false,

    eventsBeforeANRDeclared: 1500, //throw exception if the fingerprint hasn't changed within this number of events

    eventsBetweenSnapshots: 150, //how often (in events) to take a snapshot using the fingerprintFunction 

    debug: false //if true extra logging is made

    },

        

        // If the following line is uncommented, then screenshots are taken

        // every "n" seconds.

        //screenshotInterval: 5,

        

        // Events are triggered based on the relative weights here. The event

        // with this highest number gets triggered the most.

        //

        // If you want to add your own "events", check out the event method

        // definitions below.

    eventWeights: {

    tap: 500,

    drag: 50,

    flick: 1,

    orientation: 1,

    clickVolumeUp: 1,

    clickVolumeDown: 1,

    lock: 1,

    pinchClose: 10,

    pinchOpen: 10,

    shake: 1

    },

        

        // Probability that touch events will have these different properties

    touchProbability: {

    multipleTaps: 0.05,

    multipleTouches: 0.05,

    longPress: 0.05

    },

        

        

        // Uncomment the following to restrict events to a rectangular area of

        // the screen

    frame: {

    origin: {x: 0,y: 25},

    size: {width: 200,height: 400}

    }      

        

    };

    

    // Dismiss alerts 

    UIATarget.onAlert = function onAlert(alert) {

        var title = alert.name();

        UIALogger.logMessage('On Alert: ' + title);

        return true;

    }

}

 

// --- --- --- ---

// Event Methods

//

// Any event probability in the hash above corresponds to a related event

// method below. So, a "tap" probability will trigger a "tap" method.

//

// If you want to add your own events, just add a probability to the hash

// above and then add a corresponding method below. Boom!

//

// Each event method can call any other method on this UIAutoMonkey object.

// All the methods at the end are helpers at your disposal and feel free to

// add your own.

 

UIAutoMonkey.prototype.allEvents = {

tap: function() {

    this.target().tapWithOptions(

                                 { x: this.randomX(), y: this.randomY() },

                                 {

                                 tapCount: this.randomTapCount(),

                                 touchCount: this.randomTouchCount(),

                                 duration: this.randomTapDuration()

                                 }

                                 );

},

    

drag: function() {

    this.target().dragFromToForDuration(

                                        { x: this.randomX(), y: this.randomY() },

                                        { x: this.randomX(), y: this.randomY() },

                                        0.5

                                        );

},

    

flick: function() {

    this.target().flickFromTo(

                              { x: this.randomX(), y: this.randomY() },

                              { x: this.randomX(), y: this.randomY() }

                              );

},

    

orientation: function() {

    var orientations = [

                        UIA_DEVICE_ORIENTATION_PORTRAIT,

                        UIA_DEVICE_ORIENTATION_PORTRAIT_UPSIDEDOWN,

                        UIA_DEVICE_ORIENTATION_LANDSCAPELEFT,

                        UIA_DEVICE_ORIENTATION_LANDSCAPERIGHT

                        ];

    

    var i = Math.floor(Math.random() * 10) % orientations.length;

    var newOrientation = orientations[i];

    this.target().setDeviceOrientation(newOrientation);

    this.delay(0.9);

},

    

clickVolumeUp: function() {

    this.target().clickVolumeUp();

},

    

clickVolumeDown: function() {

    this.target().clickVolumeDown();

},

    

    //lock: function() {

    //    this.target().lockForDuration(Math.random() * 3);

    //},

    

pinchClose: function () {

    this.target().pinchCloseFromToForDuration(

                                              { x: this.randomX(), y: this.randomY() },

                                              { x: this.randomX(), y: this.randomY() },

                                              0.5

                                              );

},

    

pinchOpen: function () {

    this.target().pinchOpenFromToForDuration(

                                             { x: this.randomX(), y: this.randomY() },

                                             { x: this.randomX(), y: this.randomY() },

                                             0.5

                                             );

},

    

shake: function() {

    this.target().shake();

}

};

 

// --- --- --- ---

// Helper methods

//

UIAutoMonkey.prototype.RELEASE_THE_MONKEY = function() {

    // Called at the bottom of this script to, you know...

    //

    // RELEASE THE MONKEY!

    if (this.config.minutesToRun && this.config.numberOfEvents) {

        throw "invalid configuration. You cannot define both minutesToRun and numberOfEvents"

    }

    var conditionHandlers = this.config.conditionHandlers || []; //For legacy configs, if not present default to empty.

    var useConditionHandlers = conditionHandlers.length > 0;

    var checkTime = false;

    var localNumberOfEvents = this.config.numberOfEvents; //we may modify so we want to leave config untouched

    if (this.config.minutesToRun) {

        checkTime = true;

        localNumberOfEvents = 2000000000;

        var startTime = new Date().getTime();

        var checkTimeEvery = this.config.checkTimeEvery || 60; //number of events to pass before we check the time

    }

    //setup anr parameters as needed

    var anrFingerprintFunction = this.config.anrSettings ? this.config.anrSettings.fingerprintFunction : false; //handle legacy settings missing this

    if (anrFingerprintFunction) {

        this.anrSnapshot = "Initial snapshot-nothing should match this!!";

        this.anrSnapshotTakenAtIndex = -1;

        var anrEventsBetweenSnapshots = this.config.anrSettings.eventsBetweenSnapshots || 300;

        var anrDebug = this.config.anrSettings.debug;

        this.anrMaxElapsedCount = -1;

    } 

    

    var targetBundleId = this.target().frontMostApp().bundleID();

    for (var i = 0; i < localNumberOfEvents; i++) {

        if (checkTime && (i % checkTimeEvery == 0)) { //check the time if needed

            var currTime = new Date().getTime();

            var elapsedMinutes = (currTime-startTime) / 60000;

            if (elapsedMinutes >= this.config.minutesToRun) {

                UIALogger.logDebug("Ending monkey after " + elapsedMinutes + " minutes run time.");

                break;

            } else {

                UIALogger.logDebug(this.config.minutesToRun - elapsedMinutes + " minutes left to run.")

            }

        }

        

        var currentBundleId = this.target().frontMostApp().bundleID();

        if (currentBundleId !== targetBundleId) {

            UIALogger.logDebug("Ending monkey because it went outside of the tested app ('" + currentBundleId + "')");

            break;

        }

        

        this.triggerRandomEvent();

        if (anrFingerprintFunction && (i % anrEventsBetweenSnapshots == 0)) this.anrCheck(i, anrFingerprintFunction, anrDebug);

        if (this.config.screenshotInterval) this.takeScreenShotIfItIsTime();

        if (useConditionHandlers) this.processConditionHandlers(conditionHandlers, i+1, this.target());

        this.delay();

    }

    // publish stats if warranted

    if (anrFingerprintFunction) {

        UIALogger.logDebug("ANR Statistics");

        UIALogger.logDebug("ANR max event count for identical fingerprint snapshots :: events before ANR declared: " + this.anrMaxElapsedCount + " :: " + this.config.anrSettings.eventsBeforeANRDeclared);

    }

    if (useConditionHandlers) {

        UIALogger.logDebug("ConditionHandler Statistics")

        conditionHandlers.forEach(function(aHandler) {aHandler.logStats()});

        conditionHandlers.sort(function(aHandler, bHandler) {return aHandler.statsHandleInvokedCount - bHandler.statsHandleInvokedCount});

        UIALogger.logDebug("sorted by HandleInvokedCount");

        conditionHandlers.forEach(function(aHandler) {UIALogger.logDebug(aHandler + ": " + aHandler.statsHandleInvokedCount)});

    }

};

 

 

UIAutoMonkey.prototype.anrCheck = function(i, fingerprintFunction, debugFlag){

    

    var newSnapshot = fingerprintFunction();

    if (newSnapshot != this.anrSnapshot) {

        //all is good, we're moving along

        if (debugFlag) UIALogger.logDebug("UIAutoMonkey:anrCheck(): snapshot != for event " + i);

        this.anrSnapshot = newSnapshot;

        this.anrSnapshotTakenAtIndex = i;

    } 

    else {

        //have a match

        //for how many counts?

        var elapsedCount = i - this.anrSnapshotTakenAtIndex;

        this.anrMaxElapsedCount = Math.max(this.anrMaxElapsedCount, elapsedCount);

        UIALogger.logDebug("UIAutoMonkey:anrCheck(): snapshot == with elapsed count=" + elapsedCount);

        if (elapsedCount > this.config.anrSettings.eventsBeforeANRDeclared) {

            UIALogger.logDebug("duplicate snapshot detected" + this.anrSnapshot);

            throw "anr exception-identical after " + elapsedCount + " events";

        };

    };

};

 

 

UIAutoMonkey.prototype.processConditionHandlers = function(conditionHandlers, eventNumberPlus1, target) {

    var mainWindow = target.frontMostApp().mainWindow(); //optimization to let handlers do less work. Assumes isTrue() doesn't alter the mainWindow.

    for (var i = 0; i < conditionHandlers.length; i++) {

        var aCondition = conditionHandlers[i];

        if ((eventNumberPlus1 % aCondition.checkEvery()) != 0) {

            continue; //not yet time to process aCondition.

        }

        try {

            UIATarget.localTarget().pushTimeout(0);

            var isConditionTrue = aCondition.isTrue(target, eventNumberPlus1, mainWindow);

        }

        finally {

            UIATarget.localTarget().popTimeout();

        }

        if (isConditionTrue) {

            aCondition.handle(target, mainWindow);

            if (aCondition.isExclusive()) {

                break;

            } else {

                mainWindow = target.frontMostApp().mainWindow(); //could be stale

            }

        };

    };

    

};

 

UIAutoMonkey.prototype.triggerRandomEvent = function() {

    var name = this.chooseEventName();

    console.log('outputeventname',name);

    // Find the event method based on the name of the event

    var event = this.allEvents[name];

    console.log('outputevent',event);

    if(typeof(event)!="undefined"){

     event.apply(this)   

    };

};

 

UIAutoMonkey.prototype.target = function() {

    // Return the local target.

    return UIATarget.localTarget();

};

 

UIAutoMonkey.prototype.delay = function(seconds) {

    // Delay the target by `seconds` (can be a fraction)

    // Defaults to setting in configuration

    seconds = seconds || this.config.delayBetweenEvents;

    this.target().delay(seconds);

};

 

UIAutoMonkey.prototype.chooseEventName = function() {

    // Randomly chooses an event name from the `eventsWeight` dictionary

    // based on the given weights.

    var calculatedEventWeights = [];

    var totalWeight = 0;

    var events = this.config.eventWeights;

    for (var event in events) {

        if (events.hasOwnProperty(event)) {

            calculatedEventWeights.push({

                                        weight: events[event]+totalWeight,

                                        event: event

                                        });

            totalWeight += events[event];

        }

    }

    

    var chosenWeight = Math.random() * 1000 % totalWeight;

    

    for (var i = 0; i < calculatedEventWeights.length; i++) {

        if (chosenWeight < calculatedEventWeights[i].weight) {

            return calculatedEventWeights[i].event;

        }

    }

    

    throw "No even was chosen!";

};

 

UIAutoMonkey.prototype.screenWidth = function() {

    // Need to adjust by one to stay within rectangle

    return this.target().rect().size.width - 1;

};

 

UIAutoMonkey.prototype.screenHeight = function() {

    // Need to adjust by one to stay within rectangle

    return this.target().rect().size.height - 1;

};

 

UIAutoMonkey.prototype.randomX = function() {

    var min, max;

    

    if (this.config.frame){

        // Limits coordinates to given frame if set in config

        min = this.config.frame.origin.x;

        max = this.config.frame.size.width + min;

    } else {

        // Returns a random X coordinate within the screen rectangle

        min = 0;

        max = this.screenWidth();

    }

    

    return Math.floor(Math.random() * (max - min) + min) + 1;

};

 

UIAutoMonkey.prototype.randomY = function() {

    var min, max;

    

    if (this.config.frame){

        // Limits coordinates to given frame if set in config

        min = this.config.frame.origin.y;

        max = this.config.frame.size.height + min;

    } else {

        // Returns a random Y coordinate within the screen rectangle

        min = 0;

        max = this.screenHeight();

    }

    

    return Math.floor(Math.random() * (max - min) + min) + 1;

};

 

UIAutoMonkey.prototype.randomTapCount = function() {

    // Calculates a tap count for tap events based on touch probabilities

    if (this.config.touchProbability.multipleTaps > Math.random()) {

        return Math.floor(Math.random() * 10) % 3 + 1;

    }

    else return 1;

};

 

UIAutoMonkey.prototype.randomTouchCount = function() {

    // Calculates a touch count for tap events based on touch probabilities

    if (this.config.touchProbability.multipleTouches > Math.random()) {

        return Math.floor(Math.random() * 10) % 3 + 1;

    }

    else return 1;

};

 

UIAutoMonkey.prototype.randomTapDuration = function() {

    // Calculates whether or not a tap should be a long press based on

    // touch probabilities

    if (this.config.touchProbability.longPress > Math.random()) {

        return 0.5;

    }

    else return 0;

};

 

UIAutoMonkey.prototype.randomRadians = function() {

    // Returns a random radian value

    return Math.random() * 10 % (3.14159 * 2);

};

 

UIAutoMonkey.prototype.takeScreenShotIfItIsTime = function() {

    var now = (new Date()).valueOf();

    if (!this._lastScreenshotTime) this._lastScreenshotTime = 0;

    

    if (now - this._lastScreenshotTime > this.config.screenshotInterval * 1000) {

        var filename = "monkey-" + (new Date()).toISOString().replace(/[:\.]+/g, "-");

        this.target().captureScreenWithName(filename);

        this._lastScreenshotTime = now;

    }

};

 

// If you want to control when the monkey is released please follow the pattern in the SampleCustomization folder. In brief you want to set a global

// as set in SetGlobals.js, but due to Apple's javascript implementation you cannot simply set it before you import UIAutoMonkey.js.

//

if (typeof UIAutoMonkeyClientWillReleaseTheMonkey == 'undefined' || !UIAutoMonkeyClientWillReleaseTheMonkey) {

    // the variable is not defined or it's defined and false

    UIALogger.logDebug("Releasing the monkey directly from UIAutoMonkey"); //explain why it was released to aid in problem resolution.

    (new UIAutoMonkey()).RELEASE_THE_MONKEY();

}

posted @ 2016-05-30 18:35  candice_aviva  阅读(197)  评论(0编辑  收藏  举报