【Golang学习】SVG图片的生成
生成的图片:
package main import ( "fmt" "math" ) const ( width, height = 1200, 820 cells = 100 xyrange = 30.0 xyscale = width / 2 / xyrange zscale = height * 0.4 angle = math.Pi / 6 ) var sin30, cos30 = math.Sin(angle), math.Cos(angle) func main() { fmt.Printf("<svg xmlns='http://www.w3.org/2000/svg' "+ "style='stroke: blue; fill: white; stroke-width: 1.0' "+ "width='%d' height='%d'>", width, height) for i := 0; i < cells; i++ { for j := 0; j < cells; j++ { ax, ay := corner(i+1, j) bx, by := corner(i, j) cx, cy := corner(i, j+1) dx, dy := corner(i+1, j+1) fmt.Printf("<polygon points='%g,%g,%g,%g,%g,%g,%g,%g'/>\n", ax, ay, bx, by, cx, cy, dx, dy) } } fmt.Println("</svg>") } func corner(i, j int) (float64, float64) { x := xyrange * (float64(i)/cells - 0.5) y := xyrange * (float64(j)/cells - 0.5) z := f(x, y) sx := width/2 + (x-y)*cos30*xyscale sy := height/2 + (x+y)*sin30*xyscale - z*zscale return sx, sy } func f(x, y float64) float64 { r := math.Hypot(x, y) return math.Sin(r) / r }