iOS开发之像素Compositing
假如Layer S
·在Layer D
上面,则最终的屏幕的颜色值如下:
\[R = S + D \cdot (1- S_\alpha)\]
\(R\): 最终的RGB
\(S\): source color,顶层的颜色,已经经过相乘
\(D\): destination color,底层的颜色,已经经过相乘
设顶层颜色用RGB表示是\((r_s,g_s,b_s,\alpha _s)\),底层颜色用RGB表示是\((r_d, g_d, b_d, \alpha_d)\),则\[S=(r_s \cdot \alpha_s, g_s \cdot \alpha_s, b_s \cdot \alpha_s)\]\[D=(r_d \cdot \alpha_d, g_d \cdot \alpha_d, b_d \cdot \alpha_d)\]
于是\[\begin{align*}
R &= S + D \cdot (1 - \alpha_s) \\
&= (r_s\cdot\alpha_s+(1-\alpha_s)\cdot(r_d\cdot\alpha_d), g_s\cdot\alpha_s+(1-\alpha_s)\cdot(g_d\cdot\alpha_d), b_s\cdot\alpha_s+(1-\alpha_s)\cdot(b_d\cdot\alpha_d))
\end{align*}
\]
下起雨,也要勇敢前行