代码启用摄像头
1.using UnityEngine; 2.using System.Collections; 3. 4.public class WebCamManager : MonoBehaviour { 5. 6. // Use this for initialization 7. void Start () { 8. 9. WebCamTexture webcamTexture = new WebCamTexture (); 10. 11. //如果有后置摄像头,调用后置摄像头 12. for (int i = 0; i < WebCamTexture.devices.Length; i++) { 13. if (!WebCamTexture.devices [i].isFrontFacing) { 14. webcamTexture.deviceName = WebCamTexture.devices [i].name; 15. break; 16. } 17. } 18. 19. Renderer renderer = GetComponent<Renderer>(); 20. renderer.material.mainTexture = webcamTexture; 21. webcamTexture.Play(); 22. } 23. 24.}
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