The OpenGL pipeline

1. Vertex Data

2. Vertex Shader

3. Tessellation Control Shader

4.Tessellation evaluation Shader

5. Geometry Shader

6. Primitive Setup

7. Clipping

8. Rasterization

9. Fragment Shader

10. Output Thing

posted @ 2014-10-13 14:18  hrhguanli  阅读(170)  评论(0编辑  收藏  举报