The OpenGL pipeline
1. Vertex Data
2. Vertex Shader
3. Tessellation Control Shader
4.Tessellation evaluation Shader
5. Geometry Shader
6. Primitive Setup
7. Clipping
8. Rasterization
9. Fragment Shader
10. Output Thing
1. Vertex Data
2. Vertex Shader
3. Tessellation Control Shader
4.Tessellation evaluation Shader
5. Geometry Shader
6. Primitive Setup
7. Clipping
8. Rasterization
9. Fragment Shader
10. Output Thing