【Unity3D自学记录】Unity3D网络之Socket聊天室初探
首先创建一个服务端程序,这个程序就用VS的控制台程序做即可了。
代码例如以下:
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Sockets; namespace SocketServer { class Program { const int Port = 20000; //设置连接port static void Main(string[] args) { // 初始化serverIP System.Net.IPAddress SocketIP = System.Net.IPAddress.Parse("127.0.0.1"); // 创建TCP侦听器 TcpListener listener = new TcpListener(SocketIP, Port); listener.Start(); // 显示server启动信息 Console.WriteLine("服务开启中...\n"); // 循环接受客户端的连接请求 while (true) { ChatClient client = new ChatClient(listener.AcceptTcpClient()); // 显示连接客户端的IP与port Console.WriteLine(client._clientIP + " 添�...\n"); } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using System.Net.Sockets; namespace SocketServer { class ChatClient { public static Hashtable ALLClients = new Hashtable(); // 客户列表 private TcpClient _client; // 客户端实体 public string _clientIP; // 客户端IP private string _clientNick; // 客户端昵称 private byte[] data; // 消息数据 private bool ReceiveNick = true; public ChatClient(TcpClient client) { this._client = client; this._clientIP = client.Client.RemoteEndPoint.ToString(); // 把当前客户端实例加入�到客户列表其中 ALLClients.Add(this._clientIP, this); data = new byte[this._client.ReceiveBufferSize]; // 从服务端获取消息 client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null); } // 从客戶端获取消息 public void ReceiveMessage(IAsyncResult ar) { int bytesRead; try { lock (this._client.GetStream()) { bytesRead = this._client.GetStream().EndRead(ar); } if (bytesRead < 1) { ALLClients.Remove(this._clientIP); Broadcast(this._clientNick + "离开聊天室"); return; } else { string messageReceived = System.Text.Encoding.ASCII.GetString(data, 0, bytesRead); if (ReceiveNick) { this._clientNick = messageReceived; Broadcast(this._clientNick + "加入聊天室"); ReceiveNick = false; } else { Broadcast(this._clientNick + ":" + messageReceived); } } lock (this._client.GetStream()) { this._client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null); } } catch (Exception ex) { ALLClients.Remove(this._clientIP); Broadcast(this._clientNick + "离开聊天室"); } } // 向客戶端发送消息 public void sendMessage(string message) { try { System.Net.Sockets.NetworkStream ns; lock (this._client.GetStream()) { ns = this._client.GetStream(); } // 对信息进行编码 byte[] bytesToSend = System.Text.Encoding.ASCII.GetBytes(message); ns.Write(bytesToSend, 0, bytesToSend.Length); ns.Flush(); } catch (Exception ex) { } } // 向客户端广播消息 public void Broadcast(string message) { Console.WriteLine(message); foreach (DictionaryEntry c in ALLClients) { ((ChatClient)(c.Value)).sendMessage(message + Environment.NewLine); } } } }
这个比較简单啊,我就直接拷贝了别人的代码,比較好理解,适合新手~~~(如有侵犯版权,请私信联系我)
接下来就是Unity这边的代码了~
代码例如以下:
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; using System.Net.Sockets; public class ScoketClient : MonoBehaviour { const int Port = 20000;//port号与服务端port相应 private TcpClient client; byte[] data; public string UserName = "";//username public string message = "";//聊天内容 public string sendMsg = "";//输入框 void OnGUI() { UserName = GUI.TextField(new Rect(10, 10, 100, 20), UserName); message = GUI.TextArea(new Rect(10, 40, 300, 200), message); sendMsg = GUI.TextField(new Rect(10, 250, 210, 20), sendMsg); if (GUI.Button(new Rect(120, 10, 80, 20), "连接server")) { this.client = new TcpClient(); this.client.Connect("127.0.0.1", Port); data = new byte[this.client.ReceiveBufferSize]; SendSocket(UserName); this.client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this.client.ReceiveBufferSize), ReceiveMessage, null); }; if (GUI.Button(new Rect(230, 250, 80, 20), "发送")) { SendSocket(sendMsg); sendMsg = ""; }; } public void SendSocket(string message) { try { NetworkStream ns = this.client.GetStream(); byte[] data = System.Text.Encoding.ASCII.GetBytes(message); ns.Write(data, 0, data.Length); ns.Flush(); } catch (Exception ex) { } } public void ReceiveMessage(IAsyncResult ar) { try { int bytesRead; bytesRead = this.client.GetStream().EndRead(ar); if (bytesRead < 1) { return; } else { message += System.Text.Encoding.ASCII.GetString(data, 0, bytesRead); } this.client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this.client.ReceiveBufferSize), ReceiveMessage, null); } catch (Exception ex) { } } }
这样就能够了~先开启服务端,然后在用client连接。
这里用的编码是ASCII。假设想用中文的话改成UTF-8,或者GB2312。