摘要: from sometime on, my chrome can't open websites such as google.com.hk...however, my safari is ok with these sites.I don't know why, but I cleaned Chrome out my Mac,then reinstall, it now works fine. 阅读全文
posted @ 2013-01-21 18:15 Aldrich 阅读(1482) 评论(0) 推荐(0) 编辑
摘要: the following too tutorial are good !!http://abloz.com/2012/07/03/nutch-and-solr-search-enging.htmlhttp://wiki.apache.org/nutch/NutchTutorial 阅读全文
posted @ 2013-01-12 14:22 Aldrich 阅读(128) 评论(0) 推荐(0) 编辑
摘要: 1. Hadoop move-code-to-data, which is distributed among clusters; while traditional distributed system like SETI@homemove-data-to-code2. Hadoop is usually used to process unstructured data, which makes SQL database not suitable3. SQL optimized for some legacy applications, and may mismatch contempor 阅读全文
posted @ 2012-11-25 11:25 Aldrich 阅读(161) 评论(0) 推荐(0) 编辑
摘要: uwsgi 1.4.1nginx 1.2.5#content of config.xml<uwsgi> <pythonpath>/Users/bunny/workspace/gotrip/onepage</pythonpath> <pythonpath>/Library/Python/2.7/site-packages/</pythonpath> <module>test</module> <callable>app</callable> <socket>/tmp/uwsgi 阅读全文
posted @ 2012-11-24 16:30 Aldrich 阅读(1203) 评论(0) 推荐(0) 编辑
摘要: 1. Paint Selection 2009年Siggraph的一篇文章中提出的,一个非常优秀的交互式图像分割算法 http://code.google.com/p/jupitercv/2. Kd-Tree & Ray-Tracing 使用几种不同策略实现了Kd-Tree,并实现了一个简单的Ray-Tracing算法来进行测式,项目中还包含几个其他的图形学算法 http://code.google.com/p/venuscg/ 参考文献: On building fast kd-trees for ray tracing, and on doing that in O(N log.. 阅读全文
posted @ 2012-08-12 17:18 Aldrich 阅读(283) 评论(1) 推荐(0) 编辑
摘要: 我从http://disanji.net/2010/11/27/android-opengl-3d%E7%AB%8B%E6%96%B9%E4%BD%93%E5%A4%9A%E7%BA%B9%E7%90%86%E8%B4%B4%E5%9B%BE%E6%BA%90%E7%A0%81/下载到Cube_OpenGL,在模拟器上运行正常,但在手机上却显示不出texture。发现原程序如下位置有问题,gl.glGenTextures(6, tmp_tex, 0);gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10. 阅读全文
posted @ 2012-02-19 00:28 Aldrich 阅读(860) 评论(0) 推荐(0) 编辑
摘要: 本来希望能通过google notebook的share功能来分享的,不知什么原因无法使用该功能。所以只能这样了,内容比较杂a bit per dayLast edited January 14, 2011要对Nvidia的glew赶尽杀绝(Windows)之前系统中的OpenGL环境已配置正常,glut, glu, glew都正常,但突然有一天发现Link时会出问题,错误是unresolved __glewDeleteRenderbuffers一肚子火,后来想到以前出现过一次,是因为NV的Opengl SDK和gpucomputing sdk都带有glew库,并且it还把它的环境变量设到vs 阅读全文
posted @ 2011-05-11 16:05 Aldrich 阅读(2592) 评论(0) 推荐(0) 编辑
摘要: days before I wrote a class with many macros, especially the ‘#'s,  to simplify the code, actually just to increase reusability, and the effect is very well. but it also brings problem to debug. it’s ... 阅读全文
posted @ 2010-12-12 23:56 Aldrich 阅读(154) 评论(0) 推荐(0) 编辑
摘要: Recently, I met a problem when define S_NORMAL as a enumeration value. The compiler report lots of strange errors. Then I did some experiments, both with GCC and VC(without Windows libs), and found t... 阅读全文
posted @ 2010-11-24 09:52 Aldrich 阅读(130) 评论(0) 推荐(0) 编辑
摘要: Today I installed the following add-ins for my visual studio 2008:1. NShader: NShader is an extension to Visual Studio 2008/2010 that provides syntax highlighting for various shader languages includin... 阅读全文
posted @ 2010-11-22 22:16 Aldrich 阅读(320) 评论(1) 推荐(0) 编辑