using System;
using System.Threading;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace MouseControl
{
class MouseControl
{
/// <summary>
/// 鼠标控制参数
/// </summary>
const int MOUSEEVENTF_LEFTDOWN = 0x2;
const int MOUSEEVENTF_LEFTUP = 0x4;
const int MOUSEEVENTF_MIDDLEDOWN = 0x20;
const int MOUSEEVENTF_MIDDLEUP = 0x40;
const int MOUSEEVENTF_MOVE = 0x1;
const int MOUSEEVENTF_ABSOLUTE = 0x8000;
const int MOUSEEVENTF_RIGHTDOWN = 0x8;
const int MOUSEEVENTF_RIGHTUP = 0x10;
/// <summary>
/// 鼠标的位置
/// </summary>
public struct PONITAPI
{
public int x, y;
}
[DllImport("user32.dll")]
public static extern int GetCursorPos(ref PONITAPI p);
[DllImport("user32.dll")]
public static extern int SetCursorPos(int x, int y);
[DllImport("user32.dll")]
public static extern int mouse_event(int dwFlags, int dx, int dy, int cButtons, int dwExtraInfo);
[STAThread]
static void Main()
{
PONITAPI p = new PONITAPI();
GetCursorPos(ref p);
Console.WriteLine("鼠标现在的位置X:{0}, Y:{1}", p.x, p.y);
Console.WriteLine("Sleep 1 sec...");
Thread.Sleep(1000);
p.x = (new Random()).Next(Screen.PrimaryScreen.Bounds.Width);
p.y = (new Random()).Next(Screen.PrimaryScreen.Bounds.Height);
Console.WriteLine("把鼠标移动到X:{0}, Y:{1}", p.x, p.y);
SetCursorPos(p.x, p.y);
GetCursorPos(ref p);
Console.WriteLine("鼠标现在的位置X:{0}, Y:{1}", p.x, p.y);
Console.WriteLine("Sleep 1 sec...");
Thread.Sleep(1000);
Console.WriteLine("在X:{0}, Y:{1} 按下鼠标左键", p.x, p.y);
mouse_event(MOUSEEVENTF_LEFTDOWN, p.x, p.y, 0, 0);
Console.WriteLine("Sleep 1 sec...");
Thread.Sleep(1000);
Console.WriteLine("在X:{0}, Y:{1} 释放鼠标左键", p.x, p.y);
mouse_event(MOUSEEVENTF_LEFTUP, p.x, p.y, 0, 0);
Console.WriteLine("程序结束,按任意键退出....");
Console.ReadKey();
}
}
}