IOS开发之手势——UIGestureRecognizer 共存
- UITapGestureRecognizer
- UIPinchGestureRecognizer
- UIRotationGestureRecognizer
- UISwipeGestureRecognizer
- UIPanGestureRecognizer
- UILongPressGestureRecognizer
从命名上不难了解這些类別所对应代表的手势,分別是 Tap(点一下)、Pinch(二指往內或往外拨动)、Rotation(旋转)、Swipe(滑动,快速移动)、Pan (拖移,慢速移动)以及 LongPress(长按)。這些手势別在使用上也很简单,只要在使用前定义并添加到对应的视图上即可。
// 定义一个 recognizer, 并加到需要偵測该手势的 UIView 元件上 - (void)viewDidLoad { UISwipeGestureRecognizer* recognizer; // handleSwipeFrom 是偵測到手势,所要呼叫的方法 recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleSwipeFrom)]; // 不同的 Recognizer 有不同的实体变数 // 例如 SwipeGesture 可以指定方向 // 而 TapGesture 則可以指定次數 recognizer.direction = UISwipeGestureRecognizerDirectionUp [self.view addGestureRecognizer:recognizer]; [recognizer release]; } - (void)handleSwipeFrom:(UISwipeGestureRecognizer*)recognizer { // 触发手勢事件后,在这里作些事情 // 底下是刪除手势的方法 [self.view removeGestureRecognizer:recognizer]; }
那么这个问题有解吗?答案是肯定的,UIGestureRecognizer 有个方法叫做requireGestureRecognizerToFail,他可以指定某一个 recognizer,即便自己已经滿足條件了,也不會立刻触发,会等到该指定的 recognizer 确定失败之后才触发。以同时支持单点与双点的手势为例,代码如下:
- (void)viewDidLoad { // 单击的 Recognizer UITapGestureRecognizer* singleRecognizer; singleRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleSingleTapFrom)]; singleTapRecognizer.numberOfTapsRequired = 1; // 单击 [self.view addGestureRecognizer:singleRecognizer]; // 双击的 Recognizer UITapGestureRecognizer* double; doubleRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleDoubleTapFrom)]; doubleTapRecognizer.numberOfTapsRequired = 2; // 双击 [self.view addGestureRecognizer:doubleRecognizer]; // 关键在这一行,如果双击确定偵測失败才會触发单击 [singleRecognizer requireGestureRecognizerToFail:doubleRecognizer]; [singleRecognizer release]; [doubleRecognizer release]; }
分类:
iphone开发
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