MeshCollider双面化脚本
由于MeshCollider组件可以挂载多个,所以不需要Mesh重新合并了。
除了反转法线还需要反转所有三角面的顺序
脚本如下:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DoubleSideMeshCollider : MonoBehaviour { public MeshCollider meshCollider; void Start() { var mesh1 = meshCollider.sharedMesh; var mesh2 = Instantiate(mesh1); var normals = mesh2.normals; for (int i = 0; i < normals.Length; ++i) { normals[i] = -normals[i]; } mesh2.normals = normals; for (int i = 0; i < mesh2.subMeshCount; ++i) { int[] triangles = mesh2.GetTriangles(i); for (int j = 0; j < triangles.Length; j += 3) { int temp = triangles[j]; triangles[j] = triangles[j + 1]; triangles[j + 1] = temp; } mesh2.SetTriangles(triangles, i); } gameObject.AddComponent<MeshCollider>().sharedMesh = mesh2; } }