lock关键字可以用来确保代码块完成运行,而不会被其他线程中断。这是通过在代码块运行期间为给定对象获取互斥锁来实现的。
首先定义Account类,如下所示:
public class Account { private int balance = 500; public void WithDraw(int amount) { if (balance - amount > 0) { Console.WriteLine("{1}:before drawing:balance:{0},amount:{2}", balance, Thread.CurrentThread.Name, amount); Thread.Sleep(500); balance -= amount; Console.WriteLine("{1}:after drawing:balance:{0},amount:{2}", balance, Thread.CurrentThread.Name, amount); Console.WriteLine(); } else { Console.WriteLine("{0}:no money", Thread.CurrentThread.Name); Thread.CurrentThread.Abort(); } } public void DoTrans() { Random ran = new Random(); for (int i = 0; i < 10; i++) { WithDraw(ran.Next(50, 100)); } } }
该类中定义了某个帐户初使金额是500元,WithDraw方法用于从帐户中取钱,并在取钱之前判断要取的金额是否大于余额,在判断后如果满足条件则执行减操作,此处使用Thread.Sleep方法模拟操作过程中一些耗时操作以允许其他线程有机会执行.
DoTrans方法用于分10次随机从帐户中取款.接下来定义Main方法使用两个线程取款:
static void Main(string[] args) { Account a1 = new Account(); Thread t1 = new Thread(new ThreadStart(a1.DoTrans)); Thread t2 = new Thread(new ThreadStart(a1.DoTrans)); t1.Name = "Thread 11111"; t2.Name = "Thread 22222"; t1.Start(); t2.Start(); Console.ReadLine(); }
因此解决方法可以使用lock关键字,将Account的WithDraw方法修正如下:
public void WithDraw(int amount) { lock (this) { if (balance - amount > 0) { Console.WriteLine("{1}:before drawing:balance:{0},amount:{2}", balance, Thread.CurrentThread.Name, amount); Thread.Sleep(500); balance -= amount; Console.WriteLine("{1}:after drawing:balance:{0},amount:{2}", balance, Thread.CurrentThread.Name, amount); Console.WriteLine(); } else { Console.WriteLine("{0}:no money", Thread.CurrentThread.Name); Thread.CurrentThread.Abort(); } } }