QML文字灰飞烟灭(优化篇)
QML文字灰飞烟灭(优化篇)
1,目的
在前面章节我们实现了QML灰飞烟灭的效果,但是烟雾显示过于急促像是狂风大作,这里我们对源码进行参数调整,让效果更自然。
2,设计分析
让显示更加自然,从两方面进行优化:1)降低烟雾的发射速度;2)优化文字的消失过程。
3,设计内容
先看下优化后的效果
图1
首先我们先降低Emitter的粒子速度
velocity: PointDirection { y: -32 x: 32 xVariation: 16 yVariation: 16 }
降低端流的加速度
strength: 128
文字消失效果优化,我们需要让文字呈现如图2的变化过程。
图2
由于我们让Text产生这种效果会比较麻烦,这里采用的是另外一种方式来实现。我们给Text建立蒙版图层同时让原Text隐藏,后对蒙版进行逐渐消失。
让Text隐藏
visible: false;
蒙版图层代码
LinearGradient { id: gradientPanel source: myText anchors.fill: myText start: Qt.point(0, 0) end: Qt.point(0, myText.height) gradient: Gradient { GradientStop{id: myGradientStart; position: 0; color: "#FFFFFFFF"} GradientStop{id: myGradientEnd; position: 1; color: "#FFFFFFFF"} } }
最后我们再调下动画的过程,整个动画过程分两步并行过程:
第一步并行过程:
1,文字的底部逐步变成透明色,顶部逐步半透明化;
2,粒子发射范围从0到4000逐渐增加。
第二步并行过程:
1,文字逐渐透明化消失;
2,粒子发射范围从4000到0逐渐减少。
最终代码如下:
import QtQuick 2.4 import QtQuick.Window 2.2 import QtQuick.Particles 2.0 import QtGraphicalEffects 1.0 Window { visible: true width: 480 height: 240 Rectangle { id: root anchors.fill: parent color: "#1f1f1f" Text { id:myText anchors.centerIn: parent text: "Hello world!" font.bold: true font.pixelSize: 64 font.family: "微软雅黑" color: "#ffffffff" opacity: 1; visible: false; } LinearGradient { id: gradientPanel source: myText anchors.fill: myText start: Qt.point(0, 0) end: Qt.point(0, myText.height) gradient: Gradient { GradientStop{id: myGradientStart; position: 0; color: "#FFFFFFFF"} GradientStop{id: myGradientEnd; position: 1; color: "#FFFFFFFF"} } } ParticleSystem { id: myParticleSystem } ImageParticle { system: myParticleSystem source: "qrc:///particleresources/glowdot.png" color: "#30333333" } Emitter { id: myEmitter system: myParticleSystem enabled: false width: myText.width height: myText.height / 2 anchors.left: myText.left y: root.height / 2 - 12 lifeSpan: 1600 lifeSpanVariation: 400 emitRate: 4000 size: 16 sizeVariation: 8 endSize: 8 velocity: PointDirection { y: -32 x: 32 xVariation: 16 yVariation: 16 } } Turbulence { id: myTurb enabled: true anchors.fill: root strength: 48 system: myParticleSystem } SequentialAnimation{ id: myAnimation ParallelAnimation { PropertyAnimation { target: myEmitter properties: "emitRate" from: 0 to: 4000 duration: 1000 } PropertyAnimation { target: myText properties: "opacity" to: 0.7 duration: 1000 } PropertyAnimation { target: myGradientEnd properties: "color" from: "#ffffffff" to: "#00ffffff" duration: 1000 } PropertyAnimation { target: myGradientStart properties: "color" from: "#ffffffff" to: "#77ffffff" duration: 1000 } } ParallelAnimation { //数值动画 PropertyAnimation { target: myText properties: "opacity" to: 0.0 duration: 1000 } PropertyAnimation { target: myGradientStart properties: "color" to: "#001f1f1f" duration: 1000 } PropertyAnimation { target: myEmitter properties: "emitRate" to: 0 duration: 1000 } } onStopped: myEmitter.enabled = false } MouseArea { anchors.fill: parent onClicked: { myEmitter.enabled = true myText.opacity = 1 myEmitter.emitRate = 4000 myAnimation.restart() } } } }
4,总结
下来大家发现有什么问题或需要讨论交流,可以在简书、博客园、或邮箱将问题进行留言,我会及时回复和更新。
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