es6对象扩展
es5传统js对象
//类竟然是函数
function Dog(name,age){
//构造器 竟然这么随意
this.name = name;
this.age = age;
}
//原型
Dog.prototype.showAge=function(){
console.log(this.age);
}
Dog.prototype.showName=function(){
console.log(this.name);
}
let kj = new Dog('柯基','1');
function Worker(name,age,job){
//而且继承不了原型 还得手动拼接
Dog.call(this,name,age);
this.job = job;
}
Worker.prototype = new Dog();
Worker.prototype.constructor = Worker;
//注意 箭头函数 ==>特性还是挺坑的
Worker.prototype.showJob=function(){
console.log(this.job);
}
let w = new Worker('泰迪','1','日妥协');
console.log(w);
w.showAge();
w.showJob();
w.showName();
es6定义对象
//定义类
class Dog{
//构造器
constructor(name,age){
//属性和方法
this.name=name;
this.age=age;
this.fn=function(){
console.log('哈哈哈');
}
}
Fn(){
console.log('我是不是 原型方法');
}
}
let kj = new Dog('kj','0.5');
console.log(kj);
kj.Fn();
Object.assign
把多个对象的属性复制到一个对象中,第一个参数是复制的对象,从第二个参数开始往后,都是复制的源对象
var nameObj = {name:'zfpx'};
var ageObj = {age:8};
var obj = {};
Object.assign(obj,nameObj,ageObj);
console.log(obj);
//克隆对象
function clone (obj) {
return Object.assign({}, obj);
}
Super
通过super可以调用prototype上的属性或方法
let person ={
eat(){
return 'milk';
}
}
let student = {
__proto__:person,
eat(){
return super.eat()+' bread'
}
}
console.log(student.eat());
prop
直接在对象表达式中设置prototype
var obj1 = {name:'zfpx1'};
var obj3 = {
__proto__:obj1
}
console.log(obj3.name);
console.log(Object.getPrototypeOf(obj3));