摘要: unity3d旋转 Quaternion target = Quaternion.Euler(0.0f, tower_z_angle * (1.0f) , 0.0f); this.transform.Find("CraneSlider").transform.rotation = Quaternio 阅读全文
posted @ 2022-09-25 19:44 西北逍遥 阅读(22) 评论(0) 推荐(0) 编辑