Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.

Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5.
If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "Player", Mesh asset path "Assets/Models/vehicle_playerShip_collider.FBX" Mesh name "player_ship_collider"

 

convex 打上勾即可

posted @ 2018-05-06 10:45  西北逍遥  阅读(1093)  评论(0编辑  收藏  举报