osg截取场景图片
osg截取场景图片
#include <osgViewer/Viewer> #include <osgViewer/ViewerBase> #include <osgViewer/GraphicsWindow> #include <osg/Node> #include <osg/Geode> #include <osg/Group> #include <osg/Camera> #include <osg/Image> #include <osg/BufferObject> #include <osgDB/ReadFile> #include <osgDB/WriteFile> #include <osgUtil/Optimizer> #include <iostream> #include <osgGA/GUIEventHandler> #include <osgGA/TrackballManipulator> #include <osg/RenderInfo> #include <OpenThreads/Mutex> #include <OpenThreads/Thread> #include <OpenThreads/ScopedLock> osg::ref_ptr<osg::Image> image_c = new osg::Image(); struct CaptureCallback :public osg::Camera::DrawCallback { CaptureCallback() { std::cout << "=----0---=" << std::endl; } CaptureCallback(osg::ref_ptr<osg::Image> image) { image_ = image; std::cout << "=-------=" << std::endl; } ~CaptureCallback() {} virtual void operator()(const osg::Camera &camera) const { //得到窗口系统接口 //osg::ref_ptr<osg::GraphicsContext::WindowingSystemInterface> wsi = osg::GraphicsContext::getWindowingSystemInterface(); unsigned int width=800, height=500; //得到分辨率 //wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height); //分配一个image image_->allocateImage(width, height, 1, GL_RGB, GL_UNSIGNED_BYTE); //读取像素信息抓图 image_->readPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE); } //virtual void operator()(osg::RenderInfo& renderInfo) const //{ // //读取像素信息抓图 // OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex); // auto& camera = *renderInfo.getCurrentCamera(); // auto traits = camera.getGraphicsContext()->getTraits(); // glReadBuffer(traits->doubleBuffer ? GL_BACK : GL_FRONT); // _image->readPixels(pos[0], pos[1], size[0], size[1], _image->getPixelFormat(), _image->getDataType()); //} //osg::Vec2i pos; //osg::Vec2i size; //osg::observer_ptr<osg::Image> _image; //mutable OpenThreads::Mutex _mutex; private: osg::ref_ptr<osg::Image> image_; }; //抓图事件处理器 class ImageHandler :public osgGA::GUIEventHandler { public: ImageHandler() { _screenCaptureSequence = 0; } ~ImageHandler() { } bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa) { osg::ref_ptr<osgViewer::Viewer> viewer = dynamic_cast<osgViewer::Viewer *>(&aa); //std::cout << "======1======" << std::endl; if (viewer == NULL) { return false; } std::cout << "======2======" << ea.getEventType() << std::endl; if (ea.getEventType()==16) { char filename[128]; sprintf(filename, "ScreenShot%4d.bmp", _screenCaptureSequence); std::cout << filename << std::endl; _screenCaptureSequence++; osgDB::writeImageFile(*(image_c.get()), filename); } switch (ea.getEventType()) { case osgGA::GUIEventAdapter::KEYDOWN: { } break; default: return false;//一定设为false不然不能旋转 } return true; } private: //定义一个静态变量 int _screenCaptureSequence; }; int main() { osg::ref_ptr<osg::Node> node = osgDB::readNodeFile("L:\\BIM\\robot.osg"); osg::ref_ptr<osg::Group> root = new osg::Group(); root->addChild(node.get()); osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer(); osgUtil::Optimizer optimizer; optimizer.optimize(root.get()); //osg::Vec2i pos(400,250); //osg::Vec2i size(800,500); //osg::observer_ptr<osg::Image> _image = new osg::Image(); ////mutable OpenThreads::Mutex _mutex; //osg::ref_ptr<CaptureCallback> cb = new CaptureCallback(); //cb->pos = pos; //cb->size = size; //cb->_image = _image; //viewer->getCamera()->setFinalDrawCallback(cb); //auto viewer2= dynamic_cast<osgViewer::ViewerBase*>(viewer->getCamera()->getView()); //auto oldModel = viewer2->getThreadingModel(); //viewer2->setThreadingModel(osgViewer::ViewerBase::SingleThreaded); //viewer2->renderingTraversals(); //viewer2->setThreadingModel(oldModel); //viewer->getCamera()->setFinalDrawCallback(nullptr); viewer->getCamera()->setPostDrawCallback(new CaptureCallback(image_c.get())); viewer->addEventHandler(new ImageHandler()); viewer->setSceneData(root.get()); viewer->setThreadingModel(osgViewer::ViewerBase::SingleThreaded); viewer->setUpViewInWindow(200, 200, 800, 500, 0); viewer->realize(); viewer->run(); return 1; }
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