Node add Test1
root_group->addChild(node22);
osg::Vec3f vec3f1 = node22->getBound().center();
osg::NodePathList nodePAthList1 = node22->getParentalNodePaths();
osg::Vec3 point3 = vec3f1 * osg::computeLocalToWorld(nodePAthList1[0]);
qDebug() << "index_node1 point3 " << " x:" << point3.x() << " y:" << point3.y() << " z:" << point3.z();
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