NodeVisitor
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield * * This library is open source and may be redistributed and/or modified under * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or * (at your option) any later version. The full license is in LICENSE file * included with this distribution, and on the openscenegraph.org website. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * OpenSceneGraph Public License for more details. */ #include <osg/NodeVisitor> #include <osg/Billboard> #include <osg/ClearNode> #include <osg/ClipNode> #include <osg/CoordinateSystemNode> #include <osg/Geode> #include <osg/Group> #include <osg/LightSource> #include <osg/LOD> #include <osg/MatrixTransform> #include <osg/OccluderNode> #include <osg/OcclusionQueryNode> #include <osg/PagedLOD> #include <osg/PositionAttitudeTransform> #include <osg/Projection> #include <osg/ProxyNode> #include <osg/Sequence> #include <osg/Switch> #include <osg/TexGenNode> #include <osg/Transform> #include <osg/Camera> #include <osg/CameraView> #include <osg/Geometry> #include <stdlib.h> using namespace osg; NodeVisitor::NodeVisitor(TraversalMode tm): Object(true) { _visitorType = NODE_VISITOR; _traversalNumber = osg::UNINITIALIZED_FRAME_NUMBER; _traversalMode = tm; _traversalMask = 0xffffffff; _nodeMaskOverride = 0x0; } NodeVisitor::NodeVisitor(VisitorType type,TraversalMode tm): Object(true) { _visitorType = type; _traversalNumber = osg::UNINITIALIZED_FRAME_NUMBER; _traversalMode = tm; _traversalMask = 0xffffffff; _nodeMaskOverride = 0x0; } NodeVisitor::NodeVisitor(const NodeVisitor& nv, const osg::CopyOp& copyop): Object(nv, copyop), _visitorType(nv._visitorType), _traversalNumber(nv._traversalNumber), _traversalMode(nv._traversalMode), _traversalMask(nv._traversalMask), _nodeMaskOverride(nv._nodeMaskOverride) { } NodeVisitor::~NodeVisitor() { // if (_traversalVisitor) detach from _traversalVisitor; } void NodeVisitor::apply(Node& node) { traverse(node); } void NodeVisitor::apply(Drawable& drawable) { apply(static_cast<Node&>(drawable)); } void NodeVisitor::apply(Geometry& drawable) { apply(static_cast<Drawable&>(drawable)); } void NodeVisitor::apply(Geode& node) { apply(static_cast<Group&>(node)); } void NodeVisitor::apply(Billboard& node) { apply(static_cast<Geode&>(node)); } void NodeVisitor::apply(Group& node) { apply(static_cast<Node&>(node)); } void NodeVisitor::apply(ProxyNode& node) { apply(static_cast<Group&>(node)); } void NodeVisitor::apply(Projection& node) { apply(static_cast<Group&>(node)); } void NodeVisitor::apply(CoordinateSystemNode& node) { apply(static_cast<Group&>(node)); } void NodeVisitor::apply(ClipNode& node) { apply(static_cast<Group&>(node)); } void NodeVisitor::apply(TexGenNode& node) { apply(static_cast<Group&>(node)); } void NodeVisitor::apply(LightSource& node) { apply(static_cast<Group&>(node)); } void NodeVisitor::apply(Transform& node) { apply(static_cast<Group&>(node)); } void NodeVisitor::apply(Camera& node) { apply(static_cast<Transform&>(node)); } void NodeVisitor::apply(CameraView& node) { apply(static_cast<Transform&>(node)); } void NodeVisitor::apply(MatrixTransform& node) { apply(static_cast<Transform&>(node)); } void NodeVisitor::apply(PositionAttitudeTransform& node) { apply(static_cast<Transform&>(node)); } void NodeVisitor::apply(Switch& node) { apply(static_cast<Group&>(node)); } void NodeVisitor::apply(Sequence& node) { apply(static_cast<Group&>(node)); } void NodeVisitor::apply(LOD& node) { apply(static_cast<Group&>(node)); } void NodeVisitor::apply(PagedLOD& node) { apply(static_cast<LOD&>(node)); } void NodeVisitor::apply(ClearNode& node) { apply(static_cast<Group&>(node)); } void NodeVisitor::apply(OccluderNode& node) { apply(static_cast<Group&>(node)); } void NodeVisitor::apply(OcclusionQueryNode& node) { apply(static_cast<Group&>(node)); }
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