响应事件处理
bool VCArmEventHandler::handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter&aa) { bool handled = false; switch (ea.getEventType()) { case osgGA::GUIEventAdapter::FRAME: { break; } case osgGA::GUIEventAdapter::MOVE: { //handled = handleMouseMoved( ea, aa ); break; } case osgGA::GUIEventAdapter::KEYDOWN: { const int key = ea.getKey(); if (ea.getKey() == 0xFF51) {//水平正向旋转 emit signalVCArmForwardDirectionRotationH_1(); } else if (ea.getKey() == 0xFF53) { //水平逆向旋转 emit signalVCArmReverseDirectionRotationH_1(); } else if (ea.getKey() == 0xFF52) { //竖直正向旋转 emit signalVCArmForwardDirectionRotationV_1(); } else if (ea.getKey() == 0xFF54) { //竖直逆向旋转 emit signalVCArmReverseDirectionRotationV_1(); } break; } default: break; } return handled; }
QQ 3087438119