osg ifc数据渲染着色器
//顶点着色器 static const char* vertShader = { "varying vec4 color;\n" "void main(void)\n" "{\n" "color = gl_Vertex;\n" "gl_Position=gl_ModelViewProjectionMatrix*gl_Vertex;\n" "}\n" }; //片元着色器 static const char* fragShader = { "varying vec4 color;\n" "void main(void)\n" "{\n" " gl_FragColor = clamp(color,0.1,0.8);\n" "}\n" };
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