fbx模型在OSG中渲染

 

int main()
{
    osg::ref_ptr<osgViewer::Viewer> viewer1 = new osgViewer::Viewer;
    osg::ref_ptr<osg::Group> group1 = new osg::Group;
    osg::ref_ptr<osg::Group> group2 = new osg::Group;
    //osg::ref_ptr<osg::Node> node1 = osgDB::readNodeFile("I:\\BIM\\fbx\\jiaoxuelou20190304.fbx");
    //osg::ref_ptr<osg::Node> node1 = osgDB::readNodeFile("I:\\BIM\\fbx\\Worker201907.fbx");
    //osg::ref_ptr<osg::Node> node1 = osgDB::readNodeFile("I:\\BIM\\fbx\\buildings6.fbx");
    //osg::ref_ptr<osg::Node> node1 = osgDB::readNodeFile("I:\\BIM\\fbx\\wdq.fbx");
    //osg::ref_ptr<osg::Node> node1 = osgDB::readNodeFile("I:\\BIM\\fbx\\wall20190707.fbx");
    osg::ref_ptr<osg::Node> node1 = osgDB::readNodeFile("I:\\BIM\\fbx\\wujiaodalou20190709.fbx");
    
    group1->addChild(node1.get());
    group2->addChild(makeCoordinate(10.0, 10.0, 10.0, 4));
    group2->addChild(group1.get());

    //viewer1->setSceneData(group1.get());
    viewer1->setSceneData(group2.get());
    viewer1->setUpViewInWindow(200, 200, 800, 600, 0);

    //遍历节点
    //AnimationManagerFinder animationManagerFinder1;
    //group1->accept(animationManagerFinder1);

    std::cout << "--------------------------------" << std::endl;
    printOsgGroup(group1);

    //BoundVisitor boundVisitor1;
    //group1->accept(boundVisitor1);

    //int nodeChildCount = node1->getNumChildrenRequiringEventTraversal();
    //std::cout << "----count:" <<nodeChildCount<< std::endl;

    viewer1->addEventHandler(new CPickHandler(viewer1));
    return viewer1->run();
}

 

 

 

posted @ 2019-07-11 07:28  西北逍遥  阅读(665)  评论(0编辑  收藏  举报