osg fbx模型点击节点,对应节点染色
class CPickHandler :public osgGA::GUIEventHandler { public: CPickHandler(osgViewer::Viewer *viewer) :mViewer(viewer) {} virtual bool handle(const osgGA::GUIEventAdapter &ea, osgGA::GUIActionAdapter &aa) { switch (ea.getEventType()) { //case osgGA::GUIEventAdapter::PUSH: case osgGA::GUIEventAdapter::DOUBLECLICK: if (ea.getButton() == 1) { Pick(ea.getX(), ea.getY());//可通过事件ea获得鼠标点击的坐标 } return true; } return false; } protected: void Pick(float x, float y) { osgUtil::LineSegmentIntersector::Intersections intersections;//声明一个相交测试的结果集 if (mViewer->computeIntersections(x, y, intersections))//利用view的computerIntersection函数来测试屏幕与场景相交结果存入到结果集中 { osgUtil::LineSegmentIntersector::Intersections::iterator hitr = intersections.begin(); for (; hitr != intersections.end(); hitr++) { if (!hitr->nodePath.empty() && !(hitr->nodePath.back()->getName().empty())) { const osg::NodePath& np = hitr->nodePath; //for (int i = np.size() - 1; i >= 0; --i) //{ osg::Node *sc = hitr->nodePath.at(np.size() - 1); //将场景中的模型动态转换为Scribe类型,如果场景的模型中有Scribe节点则返回的是实际的模型Scribe对象 //osgFX::Scribe *sc = dynamic_cast<osgFX::Scribe*>(np[i]); //osg::Node *sc = dynamic_cast<osg::Node*>(np[i]); if (sc != NULL)//如果找到相应的sc,则隐藏起来 { //if (sc->getNodeMask() != 0) //{ // sc->setNodeMask(0); //} setNodeStateset(sc); } //} } } } } osgViewer::Viewer *mViewer; };
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