osgViewer::Viewer::Windows
osg自带窗口去掉边框
#ifdef _WIN32 #include <Windows.h> #endif // _WIN32 #include<iostream> #include <osgViewer/Viewer> #include <osgViewer/ViewerEventHandlers> #include <osgViewer/CompositeViewer> #include <osgDB/ReadFile> #include <osg/Geode> #include <osg/Node> #include <osg/Geometry> #include <osgGA/TrackballManipulator> #include <osg/GraphicsContext> #include <osg/ShapeDrawable> #include <osg/Material> #include <osg/Image> #include <osg/Texture2D> #include <osg/TexEnv> #include <osg/TexGen> #include <osg/MatrixTransform> #include <osg/PositionAttitudeTransform> #include <osg/AnimationPath> #include <osg/Matrixd> #include <osgGA/GUIEventHandler> #include <osgGA/CameraManipulator> #include <osgGA/StandardManipulator> #include <osgGA/OrbitManipulator> #include <osgGA/TrackballManipulator> #include <osgUtil/IntersectionVisitor> #include <osgUtil/LineSegmentIntersector> int main() { osg::ref_ptr<osgViewer::Viewer> viewer = new osgViewer::Viewer; osg::ref_ptr<osg::Node> node1; osg::GraphicsContext::WindowingSystemInterface *ws = osg::GraphicsContext::getWindowingSystemInterface(); unsigned int height=0, width=0; osg::GraphicsContext::Traits traits; osg::GraphicsContext::ScreenIdentifier screenIdentifier1; if (ws) { ws->getScreenResolution(screenIdentifier1, width, height); std::cout << "ws is not null" << std::endl; std::cout << "resolution: w:"<<width<<" h:"<<height<<" " << std::endl; std::cout << "border:"<<screenIdentifier1.displayNum << std::endl; } else { std::cout << "ws is null" << std::endl; } node1 = osgDB::readNodeFile("D:\\参考手册\\BIM\\osg\\build1.OSGB"); viewer->setSceneData(node1.get()); viewer->setUpViewInWindow(200, 200, 800, 500, 0); osgViewer::Viewer::Windows win1; osgViewer::Viewer::Windows::iterator iter1; viewer->getWindows(win1); if (!win1.empty()) { for (iter1=win1.begin();iter1 != win1.end(); ++iter1) { (*iter1)->setWindowDecoration(false); } } return viewer->run(); }
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