[iOS UI进阶 - 2.4] 彩票Demo v1.4 转盘动画
A.需求
- 幸运广场界面中有一个幸运转盘,平时能够自动缓缓转动
- 能够选择星座
- 点击“开始选号”开速旋转转盘,旋转一定周数
- 转盘转动速度节奏:开始-慢-块-慢-结束
- 设置其余的背景和按钮
code source:
B.实现
1.使用xib设计转盘
2.自定义类
(1)自定义一个继承UIVIew的类来控制这个转盘
(2)自定义一个继承UIButton的类来表示12星座按钮
3.给转盘添加12星座按钮
(1)先添加12个按钮重叠在12点方向
在awakeFromNib中添加子控件
1 - (void)awakeFromNib { 2 // 由于按钮是要作为“转盘”控件的子控件,所以为了能够传递点击事件,要先开启“转盘”(UIImageView)的交互功能 3 self.luckyWheel.userInteractionEnabled = YES; 4 5 // 添加12个星座按钮 6 for (int i=0; i<12; i++) { 7 8 // 添加按钮 9 HVWLuckyWheelButton *button = [[HVWLuckyWheelButton alloc] init]; 10 button.backgroundColor = [UIColor redColor]; 11 12 // 设置按钮尺寸 13 button.bounds = CGRectMake(0, 0, 68, 143); 14 // 设置按钮锚点,用于分布环形12个按钮 15 button.layer.anchorPoint = CGPointMake(0.5, 1); 16 // 暂时把所有按钮都放在12点位置 17 button.layer.position = CGPointMake(self.center.x, self.center.y); 18 19 [self.luckyWheel addSubview:button]; 20 } 21 }
(2)因为设置好了锚点,让12星座按钮旋转,平均排列在转盘上
1 // 环形分布12个星座按钮,围绕着锚点旋转 2 button.transform = CGAffineTransformMakeRotation(M_PI/6 * i);
(3)裁剪星座图片
星座图片原图
注意裁剪图片用的CG框架方法使用的单位是px像素,而UIImage用的是pt点(可以自动识别@2x),所以要根据屏幕分辨率来判别星座小图的裁剪大小。
1 - (void)awakeFromNib { 2 // 由于按钮是要作为“转盘”控件的子控件,所以为了能够传递点击事件,要先开启“转盘”(UIImageView)的交互功能 3 self.luckyWheel.userInteractionEnabled = YES; 4 5 // 添加12个星座按钮 6 for (int i=0; i<12; i++) { 7 8 // 添加按钮 9 HVWLuckyWheelButton *button = [[HVWLuckyWheelButton alloc] init]; 10 button.backgroundColor = [UIColor redColor]; 11 12 // 设置按钮尺寸 13 button.bounds = CGRectMake(0, 0, 68, 143); 14 // 设置按钮锚点,用于分布环形12个按钮 15 button.layer.anchorPoint = CGPointMake(0.5, 1); 16 // 暂时把所有按钮都放在12点位置 17 button.layer.position = CGPointMake(self.center.x, self.center.y); 18 19 20 // 取得星座图片总图 21 UIImage *sumImage = [UIImage imageNamed:@"LuckyAstrology"]; 22 UIImage *sumImageSelected = [UIImage imageNamed:@"LuckyAstrologyPressed"]; 23 24 // 使用CoreGraphic分割图片,得到独立的星座小图 25 // 这里图片的大小是提供给CGImageCreateWithImageInRect裁剪图片用的,所以要把单位从pt转换成px 26 // 根据屏幕的分辨率来判别系统是否使用了@2x图片 27 CGFloat conImageWidth = sumImage.size.width / 12 * [UIScreen mainScreen].scale; 28 CGFloat conImageHeight = sumImage.size.height * [UIScreen mainScreen].scale; 29 CGFloat conImageX = i * conImageWidth; 30 CGFloat conImageY = 0; 31 32 // CGImage是用像素px来测量的,不是点pt,所以不能自动识别普通图片和@2x图片 33 UIImage *conImage = [UIImage imageWithCGImage:CGImageCreateWithImageInRect(sumImage.CGImage, CGRectMake(conImageX, conImageY, conImageWidth, conImageHeight))]; 34 35 UIImage *conImageSelected = [UIImage imageWithCGImage:CGImageCreateWithImageInRect(sumImageSelected.CGImage, CGRectMake(conImageX, conImageY, conImageWidth, conImageHeight))]; 36 37 // 设置按钮图片 38 [button setImage:conImage forState:UIControlStateNormal]; 39 [button setImage:conImageSelected forState:UIControlStateSelected]; 40 [button setBackgroundImage:[UIImage imageNamed:@"LuckyRototeSelected"] forState:UIControlStateSelected]; 41 42 // 按钮点击事件 43 [button addTarget:self action:@selector(conButtonClicked:) forControlEvents:UIControlEventTouchDown]; 44 45 // 环形分布12个星座按钮,围绕着锚点旋转 46 button.transform = CGAffineTransformMakeRotation(M_PI/6 * i); 47 48 // 默认选中第一个按钮 49 if (0 == i) { 50 [self conButtonClicked:button]; 51 } 52 53 [self.luckyWheel addSubview:button]; 54 } 55 } 56 57 /** 星座按钮点击事件 */ 58 - (void) conButtonClicked:(UIButton *) button { 59 self.selectedLuckyWheelButton.selected = NO; 60 button.selected = YES; 61 self.selectedLuckyWheelButton = button; 62 }
(4)裁剪出来的图片太大了,在自定义星座按钮类中重新初始化按钮图片
1 // 2 // HVWLuckyWheelButton.m 3 // LotteryLuckyWheel 4 // 5 // Created by hellovoidworld on 15/1/16. 6 // Copyright (c) 2015年 hellovoidworld. All rights reserved. 7 // 8 9 #import "HVWLuckyWheelButton.h" 10 11 @implementation HVWLuckyWheelButton 12 13 /** 按钮前景图image的位置尺寸初始化 */ 14 - (CGRect)imageRectForContentRect:(CGRect)contentRect { 15 CGFloat width = 40; 16 CGFloat height = 47; 17 18 // 这里一定要用contentRect来取得按钮的尺寸,不能使用self.frame 19 CGFloat x = (contentRect.size.width - width)/2; 20 21 CGFloat y = 30; 22 return CGRectMake(x, y, width, height); 23 } 24 25 /** 取消选中效果 */ 26 - (void)setHighlighted:(BOOL)highlighted { 27 // 置空 28 } 29 30 @end
4.让转盘转动起来
1 /** 开始转盘旋转 */ 2 - (void) startRotate { 3 if (self.displayLink) return; 4 5 // 创建循环刷新事件 6 CADisplayLink *link = [CADisplayLink displayLinkWithTarget:self selector:@selector(luckyWheelRotate)]; 7 self.displayLink = link; 8 9 // 加入到主循环 10 [link addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSDefaultRunLoopMode]; 11 } 12 13 /** 转盘旋转实现方法 */ 14 - (void) luckyWheelRotate { 15 self.luckyWheel.transform = CGAffineTransformRotate(self.luckyWheel.transform, M_PI_4 / 100); 16 } 17 18 /** 停止转盘旋转 */ 19 - (void) stopRotate { 20 [self.displayLink invalidate]; 21 self.displayLink = nil; 22 }
5.“开始选号”按钮
转盘加速旋转
1 /** 开始选号 2 * 因为点击“开始选号”之后仅播放动画,不用设计交互操作,所以可以用CALayer动画来完成 3 */ 4 - (IBAction)startChoose { 5 // 禁止再次点击 6 self.startChooseButton.userInteractionEnabled = NO; 7 8 // 先停止原来的轮盘转动 9 [self stopRotate]; 10 11 // 停止轮盘的交互功能 12 self.luckyWheel.userInteractionEnabled = NO; 13 14 CABasicAnimation *anim = [[CABasicAnimation alloc] init]; 15 anim.keyPath = @"transform.rotation"; 16 17 // 使用反余弦函数和矩阵换算计算出转盘现在的旋转角度 18 CGFloat wheelRoate = acosf(self.luckyWheel.transform.a); 19 if (self.luckyWheel.transform.b < 0) { // 超出180°的情况 20 wheelRoate = M_PI * 2 - wheelRoate; 21 } 22 23 // 狂转3周,回到原来的位置 24 anim.toValue = @(wheelRoate + M_PI * 2 * 3); 25 anim.duration = 2.0; 26 27 // 设置代理 28 anim.delegate = self; 29 30 //使用慢进慢出的动画节奏 31 anim.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; 32 33 [self.luckyWheel.layer addAnimation:anim forKey:nil]; 34 } 35 36 /** CALayer动画停止之后 */ 37 - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag { 38 // 恢复轮盘的交互功能 39 self.luckyWheel.userInteractionEnabled = YES; 40 41 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ 42 // 稍后恢复轮盘自动转动 43 [self startRotate]; 44 45 // 恢复“开始选号”按钮点击 46 self.startChooseButton.userInteractionEnabled = YES; 47 }); 48 }
6.放到彩票Demo中,添加上背景和按钮
1 // 2 // HVWLuckyViewController.m 3 // HelloLottery 4 // 5 // Created by hellovoidworld on 15/1/16. 6 // Copyright (c) 2015年 hellovoidworld. All rights reserved. 7 // 8 9 #import "HVWLuckyViewController.h" 10 #import "HVWLuckyWheel.h" 11 12 @interface HVWLuckyViewController () 13 14 @end 15 16 @implementation HVWLuckyViewController 17 18 - (void)viewDidLoad { 19 [super viewDidLoad]; 20 // Do any additional setup after loading the view. 21 22 [self setEdgesForExtendedLayout:UIRectEdgeNone]; 23 24 // 加载背景 25 // 由于是jpg格式,不能使用imageNamed在iameges.xcassets中寻找 26 NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"LuckyBackground" ofType:@"jpg"]; 27 [self.view setBackgroundColor:[UIColor colorWithPatternImage:[UIImage imageWithContentsOfFile:imagePath]]]; 28 29 // 加载转盘 30 HVWLuckyWheel *luckyWheel = [HVWLuckyWheel hvwLuckyWheel]; 31 luckyWheel.center = CGPointMake(self.view.frame.size.width/2, 220); 32 [luckyWheel startRotate]; 33 34 [self.view addSubview:luckyWheel]; 35 } 36 37 - (void)didReceiveMemoryWarning { 38 [super didReceiveMemoryWarning]; 39 // Dispose of any resources that can be recreated. 40 } 41 42 /* 43 #pragma mark - Navigation 44 45 // In a storyboard-based application, you will often want to do a little preparation before navigation 46 - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { 47 // Get the new view controller using [segue destinationViewController]. 48 // Pass the selected object to the new view controller. 49 } 50 */ 51 52 @end
注意:此画面取消了view扩展,所以view的大小就是中间可见部分,不含导航栏和状态栏。