helloPe的android项目实战之连连看—实现篇(三)

  前面两篇“实现篇”已经将程序后台框架基本实现了,今天将涉及程序的activity类,在这个类中,为了有一个比较好的视觉效果,将介绍一些android中动画效果,依靠animation来实现,以及简单介绍android中自定义dialog的实现;首先看一下游戏界面运行时的效果图(程序中图片使用了网上的网友的,仅当学习之用):

                                                    

                                  游戏运行时界面                                              用于显示游戏结果的自定义dialog显示

先看看用于显示程序的activity类中的代码(这里主要是一些调用等,实现的逻辑在前面两篇文章中已经包含了)

package nate.llk;

//包得导入略去

public class GameActivity extends Activity implements OnToolsChangeListener,OnTimerListener,
						OnStateListener{
	private ImageButton img_startPlay;
	private ImageView img_title;
	private ProgressBar progress;
	
	private MyDialog dialog;
	//visibility at first is "gone"
	private ImageView clock;
	private GameView gameView = null;
	private ImageButton img_tip;
	private ImageButton img_refresh;
	private TextView text_refreshNum;
	private TextView text_tipNum;
	//两个帮助按键的特效
	private Animation anim = null;

	
	private Handler handler = new Handler(){
		@Override
		public void handleMessage(Message msg) {
			switch(msg.what){
			case 0:
				dialog = new MyDialog(GameActivity.this,gameView,"完成!",gameView.getTotalTime() - progress.getProgress() + 1);
				dialog.show();
				break;
			case 1:
				dialog = new MyDialog(GameActivity.this,gameView,"失败!",gameView.getTotalTime() - progress.getProgress() + 1);
				dialog.show();
			}
		}
	};
	
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.game_view);
        anim =  AnimationUtils.loadAnimation(this, R.anim.shake);
        findView();
        startView();
        
        img_startPlay.setOnClickListener(new BtnClickListener());
       
        gameView.setOnTimerListener(this);
        gameView.setOnStateChangeListener(this);
        gameView.setOnToolsChangedListener(this);
        img_refresh.setOnClickListener(new BtnClickListener());
        img_tip.setOnClickListener(new BtnClickListener());
    }//end of the OnCreate method!
    /**
     * 寻找对应资源控件
     */
    public void findView(){
    	clock = (ImageView)this.findViewById(R.id.clock);
    	progress = (ProgressBar)this.findViewById(R.id.timer);
    	img_title = (ImageView)this.findViewById(R.id.title_img);
    	img_startPlay = (ImageButton)this.findViewById(R.id.play_btn);
    	img_tip = (ImageButton)this.findViewById(R.id.tip_btn);
    	img_refresh = (ImageButton)this.findViewById(R.id.refresh_btn);
    	gameView = (GameView)this.findViewById(R.id.game_view);
    	text_refreshNum = (TextView)this.findViewById(R.id.text_refresh_num);
    	text_tipNum = (TextView)this.findViewById(R.id.text_tip_num);
    }
    /**
     * 程序开启界面显示
     */
    public void startView(){
    	Animation scale = AnimationUtils.loadAnimation(this,R.anim.scale_anim);
    	img_title.startAnimation(scale);
    	img_startPlay.startAnimation(scale);
    }
    /**
     * 游戏运行时界面显示,即连连看的布局
     */
    public void playingView(){
    	Animation scaleOut = AnimationUtils.loadAnimation(this, R.anim.scale_anim_out);
    	img_title.startAnimation(scaleOut);
    	img_startPlay.startAnimation(scaleOut);
    	img_title.setVisibility(View.GONE);
    	img_startPlay.setVisibility(View.GONE);
    	
    	clock.setVisibility(View.VISIBLE);
    	progress.setMax(gameView.getTotalTime());
    	progress.setProgress(gameView.getTotalTime());
    	progress.setVisibility(View.VISIBLE);
    	gameView.setVisibility(View.VISIBLE);
    	img_tip.setVisibility(View.VISIBLE);
    	img_refresh.setVisibility(View.VISIBLE);
    	text_tipNum.setVisibility(View.VISIBLE);
    	text_refreshNum.setVisibility(View.VISIBLE);
    	Animation animIn = AnimationUtils.loadAnimation(this, R.anim.trans_in);
    	gameView.startAnimation(animIn);
    	img_tip.startAnimation(animIn);
    	img_refresh.startAnimation(animIn);
    	text_tipNum.startAnimation(animIn);
    	text_refreshNum.startAnimation(animIn);
    	//player.pause();
		gameView.startPlay();
		toast();
    }
    /**
     * 一个处理开始游戏,刷新,帮助三个按钮的listener的类
     * @author HelloPe || NatePan
     *
     */
    class BtnClickListener implements OnClickListener{
		@Override
		public void onClick(View v) {
			switch(v.getId()){
			case R.id.play_btn:
				playingView();
				break;
			case R.id.refresh_btn:
				img_refresh.startAnimation(anim);
				gameView.refreshChange();
				gameView.invalidate();
				break;
			case R.id.tip_btn:
				img_tip.startAnimation(anim);
				gameView.autoHelp();
				break;
			}
		}
    }
	@Override
	public void onRefreshChanged(int count) {
		text_refreshNum.setText(""+gameView.getRefreshNum());
	}
	@Override
	public void onTipChanged(int count) {
		text_tipNum.setText("" + gameView.getTipNum());
	}
	@Override
	public void onTimer(int leftTime) {
		progress.setProgress(leftTime);
		
	}
	
	/**
	 *用来控制音乐的播放 
	 */
	@Override
	public void OnStateChanged(int StateMode) {
		switch(StateMode){
		case GameView.WIN:
			handler.sendEmptyMessage(0);
			break;
		case GameView.LOSE:
			handler.sendEmptyMessage(1);
			break;
		case GameView.PAUSE:
			//player.stop();
	    	//gameView.player.stop();
	    	gameView.stopTimer();
			break;
		case GameView.QUIT:
			//player.release();
	    	//gameView.player.release();
	    	gameView.stopTimer();
	    	break;
		}
	}
	public void quit(){
		this.finish();
	}
	/**
	 * 用于提醒游戏开始,提醒总时间
	 */
	public void toast(){
		Toast.makeText(this, "游戏已经开始!总时间: " + gameView.getTotalTime() + "s", Toast.LENGTH_LONG).show();
	}
	 	@Override
	    protected void onPause() {
	    	super.onPause();
	    	gameView.setMode(GameView.PAUSE);
	    }   
	    @Override
		protected void onDestroy() {
	    	super.onDestroy();
	    	gameView.setMode(GameView.QUIT);
		}
		@Override
		public boolean onCreateOptionsMenu(Menu menu) {
			menu.add(Menu.NONE, 1, Menu.NONE,"Replay").setIcon(R.drawable.buttons_replay);
			menu.add(Menu.NONE, 2, Menu.NONE, "Pause").setIcon(R.drawable.pause);
			menu.add(Menu.NONE, 3, Menu.NONE,"SoundOn").setIcon(R.drawable.volume);
			return super.onCreateOptionsMenu(menu);
		}
		@Override
		public boolean onOptionsItemSelected(MenuItem item) {
			switch(item.getItemId()){
			case 1:
				gameView.setTotalTime(100);
				progress.setMax(100);
				gameView.startPlay();
				break;
			case 2:
				gameView.stopTimer();
				if(item.getTitle().equals("Pause")){
					item.setTitle("Continue");
					item.setIcon(R.drawable.play);
				}else if(item.getTitle().equals("Continue")){
					item.setTitle("Pause");
					item.setIcon(R.drawable.pause);
				}
				AlertDialog.Builder dialog = new AlertDialog.Builder(this);
				dialog.setIcon(R.drawable.icon);
				dialog.setTitle("继续");
				dialog.setMessage("继续游戏?");
				dialog.setPositiveButton("继续", new DialogInterface.OnClickListener() {
					
					@Override
					public void onClick(DialogInterface dialog, int which) {
						gameView.setContinue();
					}
				}).setNeutralButton("重玩", new DialogInterface.OnClickListener() {
					
					@Override
					public void onClick(DialogInterface dialog, int which) {
						gameView.startPlay();
					}
				}).setNegativeButton("退出", new DialogInterface.OnClickListener() {
					
					@Override
					public void onClick(DialogInterface dialog, int which) {
						Intent startMain = new Intent(Intent.ACTION_MAIN);  
	                    startMain.addCategory(Intent.CATEGORY_HOME);   
	                    startMain.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);   
	                    startActivity(startMain);  
	                    System.exit(0); 
					}
				});
				dialog.show();
				break;
			case 3:
				///////////////////////////
				if(item.getTitle().equals("Mute")){
					item.setTitle("SoundOn");
					item.setIcon(R.drawable.volume);
				}else if(item.getTitle().equals("SoundOn")){
					item.setTitle("Mute");
					item.setIcon(R.drawable.mute);
				}
				break;
			}
			return super.onOptionsItemSelected(item);
		}
		/**
		 * 监听后退按钮,以防止误按,按下back按钮后,程序应当处于暂停状态
		 */
		@Override
		public boolean onKeyDown(int keyCode, KeyEvent event) {
			if(keyCode == KeyEvent.KEYCODE_BACK){
				AlertDialog.Builder dialog= new AlertDialog.Builder(GameActivity.this).setTitle("退出游戏")
				.setMessage("确定退出游戏?")
				.setPositiveButton("是",new DialogInterface.OnClickListener(){

					@Override
					public void onClick(DialogInterface dialog, int which) {
						Intent startMain = new Intent(Intent.ACTION_MAIN);  
	                    startMain.addCategory(Intent.CATEGORY_HOME);   
	                    startMain.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);   
	                    startActivity(startMain);  
	                    System.exit(0); 
					}
				}).setNegativeButton("否", new DialogInterface.OnClickListener(){

					@Override
					public void onClick(DialogInterface dialog, int which) {
						Toast.makeText(GameActivity.this, "重新开始了游戏", Toast.LENGTH_LONG).show();
						gameView.startPlay();
					}
					
				});
				dialog.setIcon(R.drawable.icon);
				dialog.show();
			}
			return super.onKeyDown(keyCode, event);
		}
	    
}

在此类中,如上次我们所说的,我们实现了之前定义的三个接口,引用了GameView类(在activity的布局文件中使用到),在activity布局文件中如下使用:

  <nate.llk.view.GameView
    	android:layout_width="wrap_content" 
    	android:layout_height="wrap_content" 
    	android:id="@+id/game_view"
    	android:visibility="gone"
    	android:layout_below="@id/timer"
    />

同样对于我们自定义的dialog,跟自定义的GameView(继承自View)是一样的。MyDialog类继承自Dialog类,实现了OnClickListener的OnClick方法,使用一个布局文件,将自定义的dialog布局。布局文件很简单,MyDialog类如下:

package nate.llk;
//导入包略去
public class MyDialog extends Dialog implements OnClickListener{

	private GameView gameview;
	private Context context;
	
	public MyDialog(Context context, GameView gameview, String msg, int time) {
		super(context,R.style.dialog);
		this.gameview = gameview;
		this.context = context;
		this.setContentView(R.layout.dialog_view);
		TextView text_msg = (TextView) findViewById(R.id.text_message);
		TextView text_time = (TextView) findViewById(R.id.text_time);
		ImageButton btn_menu = (ImageButton) findViewById(R.id.menu_imgbtn);
		ImageButton btn_next = (ImageButton) findViewById(R.id.next_imgbtn);
		ImageButton btn_replay = (ImageButton) findViewById(R.id.replay_imgbtn);
		
		text_msg.setText(msg);
		text_time.setText(text_time.getText().toString().replace("$", String.valueOf(time)));
		btn_menu.setOnClickListener(this);
		btn_next.setOnClickListener(this);
		btn_replay.setOnClickListener(this);
		this.setCancelable(false);
	}

	@Override
	public void onClick(View v) {
		this.dismiss();
		switch(v.getId()){
		case R.id.menu_imgbtn:
			Dialog dialog = new AlertDialog.Builder(context)
            .setIcon(R.drawable.buttons_bg20)
            .setTitle(R.string.quit)
            .setMessage(R.string.sure_quit)
            .setPositiveButton(R.string.alert_dialog_ok, new DialogInterface.OnClickListener() {
                public void onClick(DialogInterface dialog, int whichButton) {
                	((GameActivity)context).quit();
                }
            })
            .setNegativeButton(R.string.alert_dialog_cancel, new DialogInterface.OnClickListener() {
                public void onClick(DialogInterface dialog, int whichButton) {
                	gameview.startPlay();
                }
            })
            .create();
			dialog.show();
			break;
		case R.id.replay_imgbtn:
			gameview.startPlay();
			break;
		case R.id.next_imgbtn:
			gameview.startNextPlay();
			break;
		}
	}

	@Override
	public boolean onKeyDown(int keyCode, KeyEvent event) {
		if(keyCode == KeyEvent.KEYCODE_BACK){
			this.dismiss();
		}
		return super.onKeyDown(keyCode, event);
	}
	
}

上面代码简单,不过还是实现了较好的效果。

在android中使用animation的动画包含四种,Tween animation的使用也能够使程序看起来效果好点:

在anim文件下:

实现当点击程序中两个工具按钮时,工具按钮出现抖动的效果:

<?xml version="1.0" encoding="utf-8"?>
<translate xmlns:android="http://schemas.android.com/apk/res/android" 
			android:fromXDelta="0" 
			android:toXDelta="10" 
			android:duration="1000" 
			android:interpolator="@anim/cycle" />
<?xml version="1.0" encoding="utf-8"?>
<cycleInterpolator xmlns:android="http://schemas.android.com/apk/res/android" 
				   android:cycles="7"
				   /><!--用于控制上面颤动的次数-->

用于控制欢迎界面的图标逐渐变大的出场效果:

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
	<scale
          android:interpolator="@android:anim/accelerate_decelerate_interpolator"
          android:fromXScale="0.0"
          android:toXScale="1.0"
          android:fromYScale="0.0"
          android:toYScale="1.0"
          android:pivotX="50%"
          android:pivotY="50%"
          android:fillAfter="true"
          android:duration="1600" />
</set>

当然放大效果只是改一下android:fromXScale="1.0"     与    android:toXScale="0.0"即可;

至于透明效果,用于将GameView中的内容从透明慢慢展示出来:

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
	<alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:duration="1000" />
</set>

而在activity中对于以上资源的使用上面activity类中已经给出,先载入,然后调用imageView或者其他View的startAnimation方法即可;

对于游戏中音效的播放方法比较简单,主要是在不同的状态播放不同的声音比较繁琐,android中有两种播放音效的方法:一种是SoundPool,一种是MediaPlayer。SoundPool适合短促音乐,但是反应速度要求比较高的情况;MediaPlayer则是是相反。使用步骤如:

// 初始化soundPool 对象,第一个参数是允许有多少个声音流同时播放,第2个参数是声音类型,第三个参数是声音的品质
		soundPool = new SoundPool(25, AudioManager.STREAM_MUSIC, 100);//SoudPool的引用
soundPool.load(context, raw, 1);//调用load函数载入音乐资源
//之后调用play函数即可播放参数中相应的音乐资源

本程序算是完成了,向网友们学习了不少,毕竟是很多人都做过的小项目。记录下来,希望高手路过别喷~

                                                                                                                                                                                               while(success != try());

posted on 2011-08-14 17:45  Pe.潘义  阅读(7654)  评论(74编辑  收藏  举报

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