命令模式
1.命令模式
命令模式(Command Pattern)是一种数据驱动的设计模式,它属于行为型模式。请求以命令的形式包裹在对象中,并传给调用对象。调用对象
寻找可以处理该命令的合适的对象,并把该命令传给相应的对象,该对象执行命令。
2.试验Demo
import java.util.List; import java.util.ArrayList; class Stock { public void buy() { System.out.println("buy 10 stocks"); } public void sell() { System.out.println("shell 10 stocks"); } } interface Order { public void excuate(); } class ByStocks implements Order { private Stock stock; public ByStocks(Stock stock) { this.stock = stock; } public void excuate() { stock.buy(); } } class ShellStocks implements Order { private Stock stock; public ShellStocks(Stock stock) { this.stock = stock; } public void excuate() { stock.sell(); } } class Broker { private static List<Order> lists = new ArrayList<Order>(); public static void orderStore(Order order) { lists.add(order); } public static void orderExecute() { for (Order list : lists) { list.excuate(); } lists.clear(); } } public class CommandPatternDemo { public static void main(String args[]) { Stock stock = new Stock(); Order buyStock = new ByStocks(stock); Order shellStock = new ShellStocks(stock); Broker.orderStore(buyStock); Broker.orderStore(shellStock); Broker.orderExecute(); } }
参考:http://www.runoob.com/design-pattern/command-pattern.html
posted on 2019-04-16 23:47 Hello-World3 阅读(107) 评论(0) 编辑 收藏 举报