//当刚体与刚体刚接触时,调用该方法:
void OnCollisionEnter()
{
//调用iTween的震动方法,
iTween.ShakePosition();
//方法一: iTween.ShakePosition(GameObject.FindWithTag("MainCamera"), new Vector3(1.0f, 1.0f, 1.5f),1f);
//方法2: iTween.ShakePosition(Camera.main.gameObject, new Vector3(0.1f, 0.3f, 0f), 1); } }