Unity3D单例类模板类
- using UnityEngine;
- /// <summary>
- /// Be aware this will not prevent a non singleton constructor
- /// such as `T myT = new T();`
- /// To prevent that, add `protected T () {}` to your singleton class.
- ///
- /// As a note, this is made as MonoBehaviour because we need Coroutines.
- /// </summary>
- public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
- {
- private static T _instance;
- private static object _lock = new object();
- public static T Instance
- {
- get
- {
- if (applicationIsQuitting) {
- Debug.LogWarning("[Singleton] Instance '"+ typeof(T) +
- "' already destroyed on application quit." +
- " Won't create again - returning null.");
- return null;
- }
- lock(_lock)
- {
- if (_instance == null)
- {
- _instance = (T) FindObjectOfType(typeof(T));
- if ( FindObjectsOfType(typeof(T)).Length > 1 )
- {
- Debug.LogError("[Singleton] Something went really wrong " +
- " - there should never be more than 1 singleton!" +
- " Reopenning the scene might fix it.");
- return _instance;
- }
- if (_instance == null)
- {
- GameObject singleton = new GameObject();
- _instance = singleton.AddComponent<T>();
- singleton.name = "(singleton) "+ typeof(T).ToString();
- DontDestroyOnLoad(singleton);
- Debug.Log("[Singleton] An instance of " + typeof(T) +
- " is needed in the scene, so '" + singleton +
- "' was created with DontDestroyOnLoad.");
- } else {
- Debug.Log("[Singleton] Using instance already created: " +
- _instance.gameObject.name);
- }
- }
- return _instance;
- }
- }
- }
- private static bool applicationIsQuitting = false;
- /// <summary>
- /// When Unity quits, it destroys objects in a random order.
- /// In principle, a Singleton is only destroyed when application quits.
- /// If any script calls Instance after it have been destroyed,
- /// it will create a buggy ghost object that will stay on the Editor scene
- /// even after stopping playing the Application. Really bad!
- /// So, this was made to be sure we're not creating that buggy ghost object.
- /// </summary>
- public void OnDestroy () {
- applicationIsQuitting = true;
- }
- }
小结: