基础知识1
在Quartz中如何设置旋转点
1
2
|
UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@ "bg.png" ]]; imageView.layer.anchorPoint = CGPointMake(0.5, 1.0); |
这个是把旋转点设置为底部中间。记住是在QuartzCore.framework中才得到支持。
创建.plist文件并存储
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
|
NSString *errorDesc; //用来存放错误信息 NSMutableDictionary *rootObj = [NSMutableDictionary dictionaryWithCapacity:4]; //NSDictionary, NSData等文件可以直接转化为plist文件 NSDictionary *innerDict; NSString *name; Player *player; NSInteger saveIndex; for (int i = 0; i < [playerArray count ]; i++) { player = nil; player = [playerArray objectAtIndex:i]; if (player == nil) break ; name = player.playerName; // This “Player1″ denotes the player name could also be the computer name innerDict = [self getAllNodeInfoToDictionary:player]; [rootObj setObject:innerDict forKey:name]; // This “Player1″ denotes the person who start this game } player = nil; NSData *plistData = [NSPropertyListSerialization dataFromPropertyList:(id)rootObj format:NSPropertyListXMLFormat_v1_0 errorDescription:&errorDesc]; |
最后2行可以忽略,只是给rootObj添加一点内容。这个plistData为创建好的plist文件,用其writeToFile方法就可以写成文件。下面是代码:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
/*得到移动设备上的文件存放位置*/ NSString *documentsPath = [self getDocumentsDirectory]; NSString *savePath = [documentsPath stringByAppendingPathComponent:@ "save.plist" ]; /*存文件*/ if (plistData) { [plistData writeToFile:savePath atomically:YES]; } else { NSLog(errorDesc); [errorDesc release]; } - (NSString *)getDocumentsDirectory { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); return [paths objectAtIndex:0]; } |
读取plist文件并转化为NSDictionary
1
2
3
|
NSString *documentsPath = [self getDocumentsDirectory]; NSString *fullPath = [documentsPath stringByAppendingPathComponent:@ "save.plist" ]; NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:fullPath]; |
读取一般性文档文件
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
NSString *tmp; NSArray *lines; /*将文件转化为一行一行的*/ lines = [[NSString stringWithContentsOfFile:@ "testFileReadLines.txt" ] componentsSeparatedByString:@”\n”]; NSEnumerator *nse = [lines objectEnumerator]; // 读取<>里的内容 while (tmp = [nse nextObject]) { NSString *stringBetweenBrackets = nil; NSScanner *scanner = [NSScanner scannerWithString:tmp]; [scanner scanUpToString:@ "<" intoString:nil]; [scanner scanString:@ "<" intoString:nil]; [scanner scanUpToString:@ ">" intoString:&stringBetweenBrackets]; NSLog([stringBetweenBrackets description]); } |
对于读写文件,还有补充,暂时到此。随机数和文件读写在游戏开发中经常用到。所以把部分内容放在这,以便和大家分享,也当记录,便于查找。