bevy 0.11 camera2d zoom and pan with touchpad on macos

use bevy::prelude::*;
use bevy::{input::mouse::MouseWheel, render::camera::ScalingMode};
use bevy::input::touchpad::TouchpadMagnify;
use bevy::window::PrimaryWindow;

const GRID_SIZE: usize = 200;

pub struct SimpleCameraPlugin;

impl Plugin for SimpleCameraPlugin {
    fn build(&self, app: &mut App) {
        app.add_systems(Startup, spawn_camera)
            .add_systems(Update, (camera_pan, camera_zoom));
    }
}

#[cfg(not(target_os = "macos"))]
#[derive(Component)]
pub struct CameraSettings {
    pub pan_speed: f32,
    pub zoom_speed: f32,
}

fn spawn_camera(mut commands: Commands) {
    let mut camera = Camera2dBundle::default();
    camera.transform.translation.x = GRID_SIZE as f32 / 2.0;
    camera.transform.translation.y = GRID_SIZE as f32 / 2.0;

    camera.projection.scaling_mode = ScalingMode::AutoMin {
        min_width: 64.0,
        min_height: 36.0,
    };

    commands.spawn((
        camera,

        #[cfg(not(target_os = "macos"))]
        CameraSettings {
            pan_speed: 6.0,
            zoom_speed: 10.0,
        },
    ));
}

#[cfg(target_os = "macos")]
fn camera_zoom(
    mut camera: Query<&mut OrthographicProjection, With<Camera2d>>,
    mut touchpad: EventReader<TouchpadMagnify>,
) {
    let mut projection = camera.single_mut();
    if let ScalingMode::AutoMin {
        min_width,
        min_height,
    } = projection.scaling_mode
    {
        if let Some(ev) = touchpad.iter().last() {
            let width_delta = -ev.0 * min_width;
            let height_delta = width_delta * 9. / 16.;
            let new_width = num::clamp(min_width + width_delta, 16.0, 128.0);
            let new_height = num::clamp(min_height + height_delta, 9.0, 72.0);
            // TODO units
            projection.scaling_mode = ScalingMode::AutoMin {
                min_width: new_width,
                min_height: new_height,
            };
        }
    }
}

#[cfg(target_os = "macos")]
fn camera_pan(
    window: Query<&Window, With<PrimaryWindow>>,
    mut camera: Query<(&mut Transform, &OrthographicProjection), With<Camera2d>>,
    mut mouse: EventReader<MouseWheel>,
) {
    if mouse.is_empty() { return; }

    let window = window.single();
    let (win_width, win_height) = (window.physical_width() as f32, window.physical_height() as f32);

    let (mut transform, projection) = camera.single_mut();

    if let ScalingMode::AutoMin { min_width, min_height } = projection.scaling_mode {
        if let Some(ev) = mouse.iter().last() {
            transform.translation.x -= ev.x / win_width * min_width;
            transform.translation.y += ev.y / win_height * min_height;
        }
        transform.translation.x = num::clamp(transform.translation.x, min_width/2. - 2., GRID_SIZE as f32 - min_width/2. + 1.);
        transform.translation.y = num::clamp(transform.translation.y, min_height/2. - 2., GRID_SIZE as f32 - min_height/2. + 1.);
    }
}

#[cfg(not(target_os = "macos"))]
fn camera_zoom(
    mut camera: Query<(&mut OrthographicProjection, &CameraSettings), With<Camera2d>>,
    mut mouse: EventReader<MouseWheel>,
) {
    let (mut projection, settings) = camera.single_mut();
    if let ScalingMode::AutoMin {
        min_width,
        min_height,
    } = projection.scaling_mode
    {
        for ev in mouse.iter() {
            let width_delta = ev.y * settings.zoom_speed;
            let height_delta = width_delta * min_height / min_width;
            let new_width = num::clamp(min_width + width_delta, 16.0, 128.0);
            let new_height = num::clamp(min_height + height_delta, 9.0, 72.0);
            // TODO units
            projection.scaling_mode = ScalingMode::AutoMin {
                min_width: new_width,
                min_height: new_height,
            };
        }
    }
}

#[cfg(not(target_os = "macos"))]
fn camera_pan(
    mut camera: Query<(&mut Transform, &CameraSettings), With<Camera2d>>,
    keyboard: Res<Input<KeyCode>>,
    time: Res<Time>,
) {
    let (mut transform, settings) = camera.single_mut();

    if keyboard.pressed(KeyCode::A) {
        transform.translation.x -= time.delta_seconds() * settings.pan_speed;
    }
    if keyboard.pressed(KeyCode::D) {
        transform.translation.x += time.delta_seconds() * settings.pan_speed;
    }
    if keyboard.pressed(KeyCode::W) {
        transform.translation.y += time.delta_seconds() * settings.pan_speed;
    }
    if keyboard.pressed(KeyCode::S) {
        transform.translation.y -= time.delta_seconds() * settings.pan_speed;
    }
}

posted on 2023-08-05 20:04  明天有风吹  阅读(42)  评论(0编辑  收藏  举报

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