C++11新特性之move与forward
1、左值与右值
一个备选的定义(有争议的地方):左值是可以用取址运算符&取得其内存地址的表达式;不是左值的表达式则为右值。
2、move:返回arg的右值引用。
template <class T> typename remove_reference<T>::type&& move (T&& arg) noexcept;
示例:
class MemoryBlock { public: explicit MemoryBlock(size_t length) : _length(length), _data(new int[length]) { cout << "In constructor. length = " << _length << endl; } ~MemoryBlock() { cout << "In destructor. length = " << _length << endl; if (_data != NULL) delete[] _data; } // 拷贝构造函数 MemoryBlock(const MemoryBlock &other) : _length(other._length), _data(new int[other._length]) { cout << "In copy constructor length = " << other._length << endl; copy(other._data, other._data + _length, _data); } // (拷贝)赋值操作符 MemoryBlock &operator=(const MemoryBlock &other) { cout << "In copy assignment operator. length = " << other._length << endl; if (this != &other) { delete[] _data; _length = other._length; _data = new int[_length]; copy(other._data, other._data + _length, _data); } return *this; } // Move构造函数。直接“窃取”other._data的指针,而不是拷贝other._data,提高了效率 MemoryBlock(MemoryBlock &&other) : _length(0), _data(NULL) { cout << "In move constructor. length = " << other._length << endl; _data = other._data; _length = other._length; other._data = NULL; other._length = 0; } // Move赋值操作符 MemoryBlock &operator=(MemoryBlock &&other) { cout << "In move assignment operator. length = " << other._length << endl; if (this != &other) { delete[] _data; _data = other._data; _length = other._length; other._data = NULL; other._length = 0; } return *this; } private: size_t _length; int *_data; }; int main() { vector<MemoryBlock> v; // 这里"MemoryBlock(25)"是一个非常量右值,是一个临时的、可修改的对象 // 因此push_back的时候调用了Move构造函数,“篡改”了它 v.push_back(MemoryBlock(25)); MemoryBlock mb(111); // mb为左值,如果确定不再需要它,下面的语句可用v.push_back(std::move(mb));代替 // 代替之后,push_back的时候由使用Copy构造函数变为使用Move构造函数 v.push_back(mb); cout << "======================" << endl; return 0; }
参考资料:
http://www.cplusplus.com
https://segmentfault.com/a/1190000003004734?_ea=266751#articleHeader5
http://www.stroustrup.com/C++11FAQ.html#rval
不断学习中。。。